digitalmars.com                      
Last update Sun Mar 4 12:00:58 2018

These functions write directly into screen memory. They are suitable for use on IBM compatible displays (or BIOS) in text mode. The disp functions are an easy way to do direct screen I/O and have portable source code to DOS16, DesqView, DOSX, and Win32 text consoles.

Function Description
disp_box Draws a box.
disp_close Closes the display.
disp_eeol Erases to the end of current line.
disp_eeop Erases to the end of the page.
disp_endstand Ends reverse video mode.
disp_fillbox Fills the box.
disp_flush Moves the cursor to coincide with output position.
disp_getattr Gets display attributes.
disp_getmode Gets the current video mode.
disp_hidecursor Hides the cursor.
disp_move Moves the cursor position.
disp_open Initializes the display.
disp_peekbox Stores a defined rectangular area.
disp_peekw Reads the information at specified position defined by row/column.
disp_pokebox Restores a previously defined rectangular area.
disp_pokew Puts an attribute/character into a specified row/column.
disp_printf Writes to the screen.
disp_putc Writes a character to an output location.
disp_puts Writes a string to an output location.
disp_reset43 Resets the display to 80-by-25 mode.
disp_scroll Scrolls the screen up.
disp_set43 Sets the display to 80-by-43 EGA text mode (80-by-50 VGA).
disp_setattr Sets display attributes for characters.
disp_setcursortype Modifies cursor appearance.
disp_setmode Sets video mode.
disp_showcursor Restores previously hidden cursor.
disp_startstand Prints characters in reverse video.
disp_usebios Sets up to write to the screen.

Overview

The disp functions are meant to provide high speed access to the text mode video buffer in a way that provides great control while being portable from DOS16 to DOSX and even to Win32 console programs.

The idea is to use disp_open() to open the display, perform the I/O to the display, and then disp_close() it. All writes to the display are done with disp functions, not functions that write to stdout.

The screen cells are addressed by row and column. (0,0) addresses the upper left cell, and (disp_numrows - 1, disp_numcols - 1) addresses the lower right cell.

A simple hello world program would be:

#include <disp.h>

int main()
{
 disp_open();
 disp_printf("hello world!\r\n");
 disp_close();
 return 0;
}

disp_close

Prototype
void disp_close();
Description
Flushes output and closes the disp package opened with disp_open().

disp_box

Prototype
void disp_box(int type, int attr, unsigned row, unsigned col, unsigned brow, unsigned bcol);
Description
Draws a box of border type with attribute attr starting at top left (row,col) and finishing at bottom right (brow,bcol).

Values for type are:

Value Description
0 double line border
1 single line border
2 solid line border
3 double horizontal, single vertical
4 single horizontal, double vertical

disp_eeol

Prototype
void disp_eeol();
Description
Erase from current cursor position to end of the line.

disp_eeop

Prototype
void disp_eeop();
Description
Erase from current cursor position to end of the screen.
Example
To clear the screen:
#include <disp.h>

int main()
{
  disp_open();
  disp_move(0,0);
  disp_eeop();
  disp_close();
  return 0;
}

disp_endstand

Prototype
void disp_endstand();
Description
Reverts to normal after disp_startstand() set the attribute to reverse video mode.

disp_fillbox

Prototype
void disp_fillbox(unsigned attchar, unsigned trow, unsigned lcol, unsigned brow, unsigned rcol);
Description
Fills box with attchar. Useful for clearing rectangular areas of the screen.

disp_flush

Prototype
void disp_flush();
Description
Flushes all output and brings the screen up to date. Call this before, for example, requesting input from the user to be sure the screen is updated. This allows implementations of disp to use buffering for speed.

disp_getmode

Prototype
int disp_getmode();
Description
Gets the current video mode.
Return Value
Returns the current video mode.

disp_hidecursor

Prototype
void disp_hidecursor();
Description
Hides the cursor. These calls can be nested, and only when an equal number of disp_showcursor()'s have been called is the cursor shown again.

disp_getattr

Prototype
int disp_getattr();
void disp_setattr(int attr);
Description
Gets and sets the character attribute used for subsequent character writes to the display.

The attributes can be a hex value, or one of the predefined values:

Name Description
DISP_REVERSEVIDEO reverse video text
DISP_NORMAL normal text
DISP_UNDERLINE underlined text (mono only)
DISP_NONDISPLAY black on black text

The following bits can be OR'd in:

Name Description
DISP_INTENSITY bold face
DISP_BLINK blinking text (mono only)
Return Value
disp_getattr() returns the current attribute.
Example
This example prints "hello world!" in red.
#include <disp.h>

int main()
{
  int attr;

  disp_open();
  // save original attribute
  attr = disp_getattr();
  // set to red on grey
  disp_setattr(0x7C);
  disp_printf("hello world!");
  // restore original attribute
  disp_setattr(attr);
  disp_printf("\r\n");
  disp_close();
  return 0;
}

disp_move

Prototype
void disp_move(int row, int col);
Description
Sets the cursor position to (row,col). The hardware cursor may not get updated until after disp_flush() is called.

disp_open

Prototype
void disp_open();
Description
Opens the disp package, initializes global state variables. Close the disp package with disp_close().

The globals are read-only, and are:

Name Description
disp_mono 0 if color and 1 if monochrome
disp_snowycga !=0 if original IBM CGA
disp_mode Current display mode. See disp_setmode().
disp_inited !=0 if disp package is open.
disp_ega !=0 if IBM EGA or VGA compatible display.
disp_base Segment of video display RAM (MDA=0xB000, CGA = 0xB800).
disp_numrows Number of rows in the display.
disp_numcols Number of columns in the display.
disp_cursorrow Row of cursor position.
disp_cursorcol Column of cursor position.

disp_peekbox

Prototype
void disp_peekbox(unsigned short *save, unsigned row, unsigned col, unsigned brow, unsigned bcol);
Description
Writes a block of characters to *save from the screen area described by (row,col) and (brow,bcol). Useful for rapidly transferring prebuilt screen images to the actual screen.

disp_peekw

Prototype
unsigned short disp_peekw(int row, int col);
Description
Reads screen at (row,col).
Return Value
Returns attribute/character at screen location (row,col).

disp_pokebox

Prototype
void disp_pokebox(unsigned short *save, unsigned row, unsigned col, unsigned brow, unsigned bcol);
Description
Writes a block of characters pointed to by save to the screen area described by (row,col) and (brow,bcol).

disp_pokew

Prototype
void disp_pokew(int row, int col, unsigned short attchar);
Description
Writes attchar into the screen at position (row,col). attchar is the attribute combined with the character to write, where attribute forms the upper byte and the character forms the lower byte.
Example
This example clears the screen, and then displays all 256 characters and all 256 attributes.
#include <stdio.h>
#include <disp.h>

int main()
{
 int attchar,segment,i,row,col;

 disp_open();
 // move cursor to upper left corner
 disp_move(0,0);
 // clear screen
 disp_eeop();
 disp_printf("\r\n0123456789ABCDEF  0123456789ABCDEF\n");
 i = 0;
 for (row = 0; row < 16; row++)
 { for (col = 0; col < 16; col++)
   {
     attchar = 0x0700 + i;
     disp_pokew(row + 2, col, attchar);
     attchar = 0x0041 + i * 256;
     disp_pokew(row + 2, col + 18, attchar);
     i++;
   }
 }
 for (i = 0; i < 16; i++)
   disp_printf("\n");
 disp_close();
 return 0;
}
The output is:


disp_printf

Prototype
int disp_printf(char *format, ...);
Description
Works just like printf(), except that characters are output via disp_putc() rather than to stdout. The characters are written to the current cursor position, and the current cursor position is updated. Note that both a \n and a \r are needed to advance to the beginning of the next line, not just a \n.
Return Value
Returns the number of characters written.
Example
This example prints "hello world!"
#include <disp.h>

int main()
{
  disp_open();
  disp_printf("hello world!\r\n");
  disp_close();
  return 0;
}

disp_putc

Prototype
int disp_putc(int c);
Description
Writes the current character to the display using the current attribute.

The following special characters are recognized:

Character Action
0x07 rings bell
0x08 backspace
0x09 advance to next tab stop (8 column tabs)
0x0A linefeed, advance to next line. Scroll if at bottom.
0x0B vertical tab, same as linefeed.
0x0C form feed, same as linefeed.
0x0D carriage return
0x7F del; ignored

If the cursor reaches the right edge of the display, if disp_nowrap is 0, it just stays there. If it is 1, the cursor is advanced to the beginning of the next line.

Return Value
Returns c if successful, EOF on error.

disp_puts

Prototype
void disp_puts(const char *string);
Description
Writes all the characters in string to the screen using disp_putc().

disp_reset43

Prototype
void disp_reset43();
Description
Resets the display mode set by disp_set43() back to 80 by 25 mode. Do not use in between disp_open() and disp_close().

disp_scroll

Prototype
void disp_scroll(int lines, unsigned ulrow, unsigned ulcol, unsigned lrrow, unsigned lrcol, unsigned attr);
Description
Scrolls the screen up.

Parameter Description
lines number of lines to scroll; negative means scroll down
ulrow upper left row of area to scroll
ulcol upper left column of area to scroll
lrrow lower right row of area to scroll
lrcol lower right column of area to scroll
attr video attribute to use on uncovered areas

disp_set43

Prototype
void disp_set43();
Description
Sets display mode to 80 by 43 EGA text mode. Should not be used while disp package is open. Must have an EGA or VGA for this to work. The actual resulting number of lines is written into disp_numrows and may not be 43.

disp_setcursortype

Prototype
void disp_setcursortype(int type);
Description
Sets the cursor starting and ending line. type is defined as (startline*256+endline). The DOS default cursor types are:

Mode Start End type
monochrome 11 12 ((11*256)+12)
color 6 7 ((6*256)+7)

Or, the following predefined cursor types can be used:

Name Description
DISP_CURSORBLOCK block cursor
DISP_CURSORHALF half height cursor
DISP_CURSORUL underline cursor

disp_setmode

Prototype
void disp_setmode(unsigned char mode);
Description
Sets the BIOS video mode to mode. Use before calling disp_open().

Common video modes are:

Mode Size Display Card
0 40 x 25 B/W text CGA/EGA
1 40 x 25 color text CGA/EGA
2 80 x 25 B/W text CGA/EGA
3 80 x 25 color text CGA/EGA
4 320 x 200 color graphics CGA/EGA
5 320 x 200 B/W graphics CGA/EGA
6 640 x 200 color graphics CGA/EGA
7 80 x 25 B/W text MDA / EGA with mono display
0xD 320 x 200 16 color EGA
0xE 640 x 200 16 color EGA
0xF 640 x 350 4 color EGA with mono display
0x10 640 x 350 16 color EGA

disp_showcursor

Prototype
void disp_showcursor();
Description
Shows cursor again after it was hidden with disp_hidecursor().

disp_startstand

Prototype
void disp_startstand();
Description
Sets the attribute for subseqent writes to the screen to be reverse video. The effect is set back to normal with disp_endstand().

disp_usebios

Prototype
void disp_usebios();
Description
Sets up the disp functions to write chars to the screen using the BIOS rather than writing directly to the video ram. Doing so increases portability but reduces speed. Call after disp_open().
Home | Compiler & Tools | IDDE Reference | STL | Search | Download | Forums