digitalmars.D.announce - Re: another d demoscene entry
- #ponce <aliloko gmail.com> Oct 12 2009
The only suspicious thing in the log is this, which appears twice: --- Fragment shader was successfully compiled to run on hardware. Fragment shader(s) linked, vertex shader(s) linked. Validation failed - samplers of different types are bound to the same texture image unit. --- Doesn't look that bad, though. I'll try updating the driver and see.
I'm totally clueless on this one.
Oct 12 2009