www.digitalmars.com         C & C++   DMDScript  

digitalmars.D.announce - Re: another d demoscene entry

 The only suspicious thing in the log is this, which appears twice:
 Fragment shader was successfully compiled to run on hardware.
 Fragment shader(s) linked, vertex shader(s) linked.
   Validation failed - samplers of different types are bound to the same 
 texture image unit.
 Doesn't look that bad, though.  I'll try updating the driver and see.

I'm totally clueless on this one.
Oct 12 2009