digitalmars.D.learn - [video tutorial] Defensive programming with Design By Contract basics
- simendsjo (1/1) Feb 20 2014 http://youtu.be/wFqHTCBt72M
- Craig Dillabaugh (3/4) Feb 20 2014 Thanks for posting these. They are well done. What text editor
- simendsjo (3/7) Feb 20 2014 Vim with dcd and syntastic for some D support.
- Mengu (3/4) Feb 21 2014 enjoyed it, thanks!
On Thursday, 20 February 2014 at 10:28:45 UTC, simendsjo wrote:http://youtu.be/wFqHTCBt72MThanks for posting these. They are well done. What text editor are you using, emacs?
Feb 20 2014
On Thursday, 20 February 2014 at 14:32:40 UTC, Craig Dillabaugh wrote:On Thursday, 20 February 2014 at 10:28:45 UTC, simendsjo wrote:Vim with dcd and syntastic for some D support.http://youtu.be/wFqHTCBt72MThanks for posting these. They are well done. What text editor are you using, emacs?
Feb 20 2014
On Thursday, 20 February 2014 at 10:28:45 UTC, simendsjo wrote:http://youtu.be/wFqHTCBt72Menjoyed it, thanks! what are you going to talk about next?
Feb 21 2014
On Friday, 21 February 2014 at 09:46:20 UTC, Mengu wrote:On Thursday, 20 February 2014 at 10:28:45 UTC, simendsjo wrote:I only have a rough outline in my head that will probably change as I go: * Split the project in two DUB packages (preparing for web frontend) * Calling the existing CLI app using std.process * Web frontend * Reusable game code - both CLI and web interface use the library rather than web using std.process * Unittesting * DDoc and ddox * Publishing to code.dlang.orghttp://youtu.be/wFqHTCBt72Menjoyed it, thanks! what are you going to talk about next?
Feb 21 2014
On Friday, 21 February 2014 at 09:59:04 UTC, simendsjo wrote:On Friday, 21 February 2014 at 09:46:20 UTC, Mengu wrote:and that basically turns it into a great dlang series, thanks.On Thursday, 20 February 2014 at 10:28:45 UTC, simendsjo wrote:I only have a rough outline in my head that will probably change as I go: * Split the project in two DUB packages (preparing for web frontend) * Calling the existing CLI app using std.process * Web frontend * Reusable game code - both CLI and web interface use the library rather than web using std.process * Unittesting * DDoc and ddox * Publishing to code.dlang.orghttp://youtu.be/wFqHTCBt72Menjoyed it, thanks! what are you going to talk about next?
Feb 21 2014