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digitalmars.D.learn - [video tutorial] Defensive programming with Design By Contract basics

reply "simendsjo" <simendsjo gmail.com> writes:
http://youtu.be/wFqHTCBt72M
Feb 20 2014
next sibling parent reply "Craig Dillabaugh" <cdillaba cg.scs.carleton.ca> writes:
On Thursday, 20 February 2014 at 10:28:45 UTC, simendsjo wrote:
 http://youtu.be/wFqHTCBt72M
Thanks for posting these. They are well done. What text editor are you using, emacs?
Feb 20 2014
parent "simendsjo" <simendsjo gmail.com> writes:
On Thursday, 20 February 2014 at 14:32:40 UTC, Craig Dillabaugh 
wrote:
 On Thursday, 20 February 2014 at 10:28:45 UTC, simendsjo wrote:
 http://youtu.be/wFqHTCBt72M
Thanks for posting these. They are well done. What text editor are you using, emacs?
Vim with dcd and syntastic for some D support.
Feb 20 2014
prev sibling parent reply "Mengu" <mengukagan gmail.com> writes:
On Thursday, 20 February 2014 at 10:28:45 UTC, simendsjo wrote:
 http://youtu.be/wFqHTCBt72M
enjoyed it, thanks! what are you going to talk about next?
Feb 21 2014
parent reply "simendsjo" <simendsjo gmail.com> writes:
On Friday, 21 February 2014 at 09:46:20 UTC, Mengu wrote:
 On Thursday, 20 February 2014 at 10:28:45 UTC, simendsjo wrote:
 http://youtu.be/wFqHTCBt72M
enjoyed it, thanks! what are you going to talk about next?
I only have a rough outline in my head that will probably change as I go: * Split the project in two DUB packages (preparing for web frontend) * Calling the existing CLI app using std.process * Web frontend * Reusable game code - both CLI and web interface use the library rather than web using std.process * Unittesting * DDoc and ddox * Publishing to code.dlang.org
Feb 21 2014
parent "Mengu" <mengukagan gmail.com> writes:
On Friday, 21 February 2014 at 09:59:04 UTC, simendsjo wrote:
 On Friday, 21 February 2014 at 09:46:20 UTC, Mengu wrote:
 On Thursday, 20 February 2014 at 10:28:45 UTC, simendsjo wrote:
 http://youtu.be/wFqHTCBt72M
enjoyed it, thanks! what are you going to talk about next?
I only have a rough outline in my head that will probably change as I go: * Split the project in two DUB packages (preparing for web frontend) * Calling the existing CLI app using std.process * Web frontend * Reusable game code - both CLI and web interface use the library rather than web using std.process * Unittesting * DDoc and ddox * Publishing to code.dlang.org
and that basically turns it into a great dlang series, thanks.
Feb 21 2014