digitalmars.D.learn - problem with ddoc
- Hoenir (38/38) Nov 05 2007 with the following code:
- Jarrett Billingsley (5/7) Nov 06 2007 Don't use /// comments, use /** */ or /++ +/ comments.
- Hoenir (2/5) Nov 09 2007 http://d.puremagic.com/issues/show_bug.cgi?id=1652
with the following code:
public:
this(ref vec3 origin, ref vec3 direction, ref vec3 normal, int angle,
uint resx, uint resy)
{
m_pos = origin;
m_orth = normal;
m_vecf = direction;
m_angle = G2R(angle);
m_resx = resx;
m_resy = resy;
}
uint resx() {return m_resx;} /// resx property
void resx(uint rhs) {m_resx=rhs;} /// ditto
uint resy() {return m_resy;} /// resy property
void resy(uint rhs) {m_resy=rhs;} /// ditto
abstract void InitRay(reell x, reell y, inout Ray ray); /// initialize
a ray through (x,y) in the camera plane
I get the following documentation(using Candydoc):
this(ref vec3 origin, ref vec3 direction, ref vec3 normal, int angle,
uint resx, uint resy);
initialize a ray through (x,y) in the camera plane
uint resx ();
resx property
initialize a ray through (x,y) in the camera plane
initialize a ray through (x,y) in the camera plane
void resx (uint rhs);
ditto
initialize a ray through (x,y) in the camera plane
initialize a ray through (x,y) in the camera plane
uint resy ();
resy property
initialize a ray through (x,y) in the camera plane
initialize a ray through (x,y) in the camera plane
void resy (uint rhs);
ditto
initialize a ray through (x,y) in the camera plane
initialize a ray through (x,y) in the camera plane
Nov 05 2007
"Hoenir" <mrmocool gmx.de> wrote in message news:fgoi19$2gjp$2 digitalmars.com...with the following code: I get the following documentation(using Candydoc):Don't use /// comments, use /** */ or /++ +/ comments. (Go ahead and make a bugzilla report for /// comments if there isn't one already.)
Nov 06 2007
Jarrett Billingsley schrieb:(Go ahead and make a bugzilla report for /// comments if there isn't one already.)http://d.puremagic.com/issues/show_bug.cgi?id=1652
Nov 09 2007








Hoenir <mrmocool gmx.de>