digitalmars.D.learn - in a template argument, specify which object member to access?
- cy (29/29) Feb 08 2016 object.member lets me access the member of the object, but what
object.member lets me access the member of the object, but what if I want to access those members in a generic way, but in a different arrangement depending on context? Like if I wanted to first follow a tree down, and second priority would be going left to right, but then I wanted to first go right, and second priority would be going down to up. struct A { string up; string down; string left; string right; } template goPlaces(D1,D2,D3) { string go(A a) { return "go " ~ a.D1 ~ " then go " ~ a.D2 ~ " then go " ~ a.D3; } } import std.stdio; void main() { A a = {"north","south","east","west"}; writeln(goPlaces!(up,down,left)(a)); } Do I just have to use a mixin? Or implement those members as indexes in an array, if I want to use them differently? enum Way { UP, DOWN, LEFT, RIGHT }; struct A { string[Way.max+1] ways; } ...
Feb 08 2016
On Monday, 8 February 2016 at 21:09:47 UTC, cy wrote:object.member lets me access the member of the object, but what if I want to access those members in a generic way, but in a different arrangement depending on context? Like if I wanted to first follow a tree down, and second priority would be going left to right, but then I wanted to first go right, and second priority would be going down to up. [...]i believe you can use __traits(getMember) there.
Feb 08 2016
On Monday, 8 February 2016 at 22:38:45 UTC, Mengu wrote:i believe you can use __traits(getMember) there.Great! Should have refreshed before sending that reply... I wonder if mixin("a."~member) is better or worse than __traits(getMember,a,member)...
Feb 08 2016
On Monday, 8 February 2016 at 22:46:06 UTC, cy wrote:On Monday, 8 February 2016 at 22:38:45 UTC, Mengu wrote:I think I prefer the mixin version because it doesn't rely on compiler internals and is easier to read IMHO but this is very questionable.i believe you can use __traits(getMember) there.Great! Should have refreshed before sending that reply... I wonder if mixin("a."~member) is better or worse than __traits(getMember,a,member)...
Feb 08 2016
On Monday, 8 February 2016 at 22:46:06 UTC, cy wrote:On Monday, 8 February 2016 at 22:38:45 UTC, Mengu wrote:i think it's a matter of taste and here's how i would do it: import std.stdio; import std.array; struct A { string up; string down; string left; string right; } string goPlaces(args...)(A a) { string[] result; foreach (arg; args) { result ~= __traits(getMember, a, arg); } return "go " ~ result.join(" then go "); } void main() { A a = {"north", "south", "east", "west"}; writeln(goPlaces!("up", "down", "left")(a)); writeln(goPlaces!("down", "right", "left", "up")(a)); } // outputs // go north then go south then go east // go south then go west then go east then go northi believe you can use __traits(getMember) there.Great! Should have refreshed before sending that reply... I wonder if mixin("a."~member) is better or worse than __traits(getMember,a,member)...
Feb 08 2016
This is what I have so far. Using mixin(rawstring~templatearg) for every time I access the member is kind of cludgy though. struct A { string up; string down; string left; string right; } template goPlaces(string D1, string D2, string D3) { string goPlaces(ref A a) { mixin("a."~D2) = "deetoo"; return "go " ~ mixin("a."~D1) ~ " then go " ~ mixin("a."~D2) ~ " then go " ~ mixin("a."~D3); } } void main() { import std.stdio; A a = {"north","south","east","west"}; writeln(goPlaces!("up","left","down")(a)); writeln(a.left); }top postinglolOn Monday, 8 February 2016 at 21:09:47 UTC, cy wrote:object.member lets me access the member of the object, but what if I want to access those members in a generic way, but in a different arrangement depending on context? Like if I wanted to first follow a tree down, and second priority would be going left to right, but then I wanted to first go right, and second priority would be going down to up. struct A { string up; string down; string left; string right; } template goPlaces(D1,D2,D3) { string go(A a) { return "go " ~ a.D1 ~ " then go " ~ a.D2 ~ " then go " ~ a.D3; } } import std.stdio; void main() { A a = {"north","south","east","west"}; writeln(goPlaces!(up,down,left)(a)); } Do I just have to use a mixin? Or implement those members as indexes in an array, if I want to use them differently? enum Way { UP, DOWN, LEFT, RIGHT }; struct A { string[Way.max+1] ways; } ...
Feb 08 2016