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digitalmars.D.learn - What happened to Circular Studio?

reply Jack <jckj33 gmail.com> writes:
I just found out a game using D to develop games but later I see 
the last updates on the github, web site, twitter etc is from 
2015. Does anyone knows what happend to the company?
Jun 06 2022
next sibling parent Jack <jckj33 gmail.com> writes:
for those that don't know: https://circularstudios.com/
Jun 06 2022
prev sibling parent reply Steven Schveighoffer <schveiguy gmail.com> writes:
On 6/6/22 3:46 PM, Jack wrote:
 I just found out a game using D to develop games but later I see the 
 last updates on the github, web site, twitter etc is from 2015. Does 
 anyone knows what happend to the company?
It appears to be just a playground for a bunch of friends at RIT, I'm not sure how much of a "company" this was. But, there is activity in the github issues list, circa November 2020: https://github.com/Circular-Studios/Dash/issues/249 But who knows, probably just fizzled out. I admit, I never heard of them. -Steve
Jun 06 2022
parent evilrat <evilrat666 gmail.com> writes:
On Monday, 6 June 2022 at 21:07:58 UTC, Steven Schveighoffer 
wrote:
 On 6/6/22 3:46 PM, Jack wrote:
 I just found out a game using D to develop games but later I 
 see the last updates on the github, web site, twitter etc is 
 from 2015. Does anyone knows what happend to the company?
It appears to be just a playground for a bunch of friends at RIT, I'm not sure how much of a "company" this was. But, there is activity in the github issues list, circa November 2020: https://github.com/Circular-Studios/Dash/issues/249 But who knows, probably just fizzled out. I admit, I never heard of them. -Steve
Their engine was unfortunate enough to land before the great language update in 2015-2016, basically updating it to work with current D well be such a PITA that it is easier to rewrite from scratch, I did tried to update it but eventually abandoned it because there is tons of dependencies from that era that was abandoned as well. It has some nice ideas like Unity-like class registration and metadata using CTFE but that's basically it... They even have minor issues in shaders like right-handed math mixed with left-handed math resulting in broken shadows and more issues.
Jun 08 2022