digitalmars.D.learn - The problem with the conversion.
Hello, users of this programming language! I have a question. I
use in my application Derelict SDL 2 version 2.1.4.
And when I try to specify the path to the image:
void load (const (char *) path)
{
SDL_Surface ab = SDL_LoadBMP (path);
a = SDL_CreateTextureFromSurface (ab);
SDL_FreeSurface (ab);
}
An error occurs:
"function derelict.sdl2.functions.SDL_LoadBMP (const (char) *
file) is not callable using argument types (string)".
Well, okay, I use in arguments: const (char *) path. Annoyed, the
program still writes this error. Please help with this problem.
P.S. If you see errors in spelling and stuff, then note: I am a
Russian user.
P.P.S. I am not familiar with this programming language.
Jun 19 2019
19.06.2019 17:52, Den_d_y пишет:
void load (const (char *) path)
{
SDL_Surface ab = SDL_LoadBMP (path);
a = SDL_CreateTextureFromSurface (ab);
SDL_FreeSurface (ab);
}
try the following:
```
void load (string path)
{
import std.string : toStringz;
SDL_Surface ab = SDL_LoadBMP (path.toStringz); // toStringz
converts string to null terminated char*
auto a = SDL_CreateTextureFromSurface (ab);
SDL_FreeSurface (ab);
}
```
Jun 19 2019
On Wednesday, 19 June 2019 at 14:58:44 UTC, drug wrote:19.06.2019 17:52, Den_d_y пишет:Also, the return type of SDL_LoadBMP is a pointer, SDL_Surface* not just SDL_Surface. Indeed, in your code do use the D string path, not char*, and use toStringz when passing to C APIs. Also, in D const(char)* would not be the same as const(char*). But don't worry about this and use string.void load (const (char *) path) { SDL_Surface ab = SDL_LoadBMP (path); a = SDL_CreateTextureFromSurface (ab); SDL_FreeSurface (ab); }try the following: ``` void load (string path) { import std.string : toStringz; SDL_Surface ab = SDL_LoadBMP (path.toStringz); // toStringz converts string to null terminated char* auto a = SDL_CreateTextureFromSurface (ab); SDL_FreeSurface (ab); }
Jun 19 2019
On Wednesday, 19 June 2019 at 17:28:38 UTC, XavierAP wrote:Also, the return type of SDL_LoadBMP is a pointer, SDL_Surface* not just SDL_Surface.Or just use auto of course if you prefer: void load (string path) { import std.string : toStringz; auto ab = SDL_LoadBMP (path.toStringz);
Jun 19 2019








XavierAP <n3minis-git yahoo.es>