digitalmars.D.learn - Issues with templates
- Artyom Shalkhakov (31/31) Aug 03 2007 I'm trying to do byte-order conversions in compile-time rather than run-...
- Daniel Keep (21/59) Aug 03 2007 Because you have a template and a function with the same symbol name.
- Artyom Shalkhakov (3/3) Aug 04 2007 Daniel Keep Wrote:
I'm trying to do byte-order conversions in compile-time rather than run-time,
since the latter case is rarely needed (if needed at all).
/// byte-order conventions (for uint conversion)
enum BYTEORDER {
ARGB8,
ABGR8,
RGBA8,
BGRA8
}
/// color, represented as RGB triple
struct Col3 {
static Col3 opCall( float r, float g, float b ) {
...
}
// byte-order is mostly static, so I tried to do this using templates
static Col3 opCall( BYTEORDER order )( uint rgb ) {
Col3 dst;
// unpack according to byte-order
static if ( order == ARGB8 ) {
...
}
else static if ( order == ABGR8 ) {
...
}
....
}
float r, g, b;
}
compiler says:
template Col3.opCall( BYTEORDER order ) conflicts with function Col3.opCall at
...
Why can't I do this? I had to make a parameter for opCall to be able to compile
it.
I'm using Tango 0.99 RC3 / DMD 1.18 on Windows.
Aug 03 2007
Artyom Shalkhakov wrote:
I'm trying to do byte-order conversions in compile-time rather than run-time,
since the latter case is rarely needed (if needed at all).
/// byte-order conventions (for uint conversion)
enum BYTEORDER {
ARGB8,
ABGR8,
RGBA8,
BGRA8
}
/// color, represented as RGB triple
struct Col3 {
static Col3 opCall( float r, float g, float b ) {
...
}
// byte-order is mostly static, so I tried to do this using templates
static Col3 opCall( BYTEORDER order )( uint rgb ) {
Col3 dst;
// unpack according to byte-order
static if ( order == ARGB8 ) {
...
}
else static if ( order == ABGR8 ) {
...
}
....
}
float r, g, b;
}
compiler says:
template Col3.opCall( BYTEORDER order ) conflicts with function Col3.opCall at
...
Why can't I do this? I had to make a parameter for opCall to be able to
compile it.
I'm using Tango 0.99 RC3 / DMD 1.18 on Windows.
Because you have a template and a function with the same symbol name.
Let's remove the struct for a moment to get
static Col3 opCall(float r, float g, float b);
static Col3 opCall(BYTEORDER order)(uint rgb);
What the compiler sees this as is:
static Col3 opCall(float r, float g, float b);
template Col3(BYTEORDER order)
{
static Col3(uint rgb);
}
That's like creating a class and a function with the same name: you
can't do it. You also can't overload templated functions, at least not
directly. You can make it work by turning the other function into a
template and making sure it has a different number of template arguments:
static Col3 opCall()(float r, float g, float b);
static Col3 opCall(BYTEORDER order)(uint rgb);
Note that the above isn't tested. Also note that, last time I checked,
you can only have one templated member function with any given name, so
it might not work at all.
-- Daniel
Aug 03 2007
Daniel Keep Wrote: (text omitted) Thanks for pointing this one out to me. I'll try the way you described to see if it works.
Aug 04 2007








Artyom Shalkhakov <artyom.shalkhakov gmail.com>