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digitalmars.D.learn - Is there a way to use std.regex at compile-time?

reply cosinus <dummy dummy.dummy> writes:
Is there a way to use std.regex at compile-time?
Oct 16 2018
parent reply cosinus <dummy dummy.dummy> writes:
On Tuesday, 16 October 2018 at 14:42:32 UTC, cosinus wrote:
 Is there a way to use std.regex at compile-time?
I would like to `mixin()` the result of this function: ```D string generateVertexStruct() { auto reVertex = ctRegex!(`in\s+(?P<type>\w+)\s+(?P<name>\w+)\s*;`); const vertexStruct = format!q{ struct Vertex { %s } }(matchAll(vertexShader, reVertex).map!(res => format!q{ %1$s %2$s; }(res["type"], res["name"])).fold!((a, b) => a ~ "\n" ~ b) ); return vertexStruct; } ```
Oct 16 2018
next sibling parent Stefam Koch <uplink.coder googlemail.com> writes:
On Tuesday, 16 October 2018 at 14:47:19 UTC, cosinus wrote:
 On Tuesday, 16 October 2018 at 14:42:32 UTC, cosinus wrote:
 Is there a way to use std.regex at compile-time?
I would like to `mixin()` the result of this function: ```D string generateVertexStruct() { auto reVertex = ctRegex!(`in\s+(?P<type>\w+)\s+(?P<name>\w+)\s*;`); const vertexStruct = format!q{ struct Vertex { %s } }(matchAll(vertexShader, reVertex).map!(res => format!q{ %1$s %2$s; }(res["type"], res["name"])).fold!((a, b) => a ~ "\n" ~ b) ); return vertexStruct; } ```
nope
Oct 16 2018
prev sibling parent drug <drug2004 bk.ru> writes:
16.10.2018 17:47, cosinus пишет:
 On Tuesday, 16 October 2018 at 14:42:32 UTC, cosinus wrote:
 Is there a way to use std.regex at compile-time?
I would like to `mixin()` the result of this function: ```D string generateVertexStruct() {     auto reVertex = ctRegex!(`in\s+(?P<type>\w+)\s+(?P<name>\w+)\s*;`);     const vertexStruct = format!q{         struct Vertex {             %s         }         }(matchAll(vertexShader, reVertex).map!(res => format!q{             %1$s %2$s;         }(res["type"], res["name"])).fold!((a, b) => a ~ "\n" ~ b)     );     return vertexStruct; } ```
offtopic but look at https://github.com/d-gamedev-team/gfm/blob/master/opengl/gfm/opengl/vertex.d#L42
Oct 16 2018