digitalmars.D.learn - Is there a way to use std.regex at compile-time?
- cosinus (1/1) Oct 16 2018 Is there a way to use std.regex at compile-time?
- cosinus (18/19) Oct 16 2018 I would like to `mixin()` the result of this function:
- Stefam Koch (2/22) Oct 16 2018 nope
- drug (3/24) Oct 16 2018 offtopic but look at
On Tuesday, 16 October 2018 at 14:42:32 UTC, cosinus wrote:Is there a way to use std.regex at compile-time?I would like to `mixin()` the result of this function: ```D string generateVertexStruct() { auto reVertex = ctRegex!(`in\s+(?P<type>\w+)\s+(?P<name>\w+)\s*;`); const vertexStruct = format!q{ struct Vertex { %s } }(matchAll(vertexShader, reVertex).map!(res => format!q{ %1$s %2$s; }(res["type"], res["name"])).fold!((a, b) => a ~ "\n" ~ b) ); return vertexStruct; } ```
Oct 16 2018
On Tuesday, 16 October 2018 at 14:47:19 UTC, cosinus wrote:On Tuesday, 16 October 2018 at 14:42:32 UTC, cosinus wrote:nopeIs there a way to use std.regex at compile-time?I would like to `mixin()` the result of this function: ```D string generateVertexStruct() { auto reVertex = ctRegex!(`in\s+(?P<type>\w+)\s+(?P<name>\w+)\s*;`); const vertexStruct = format!q{ struct Vertex { %s } }(matchAll(vertexShader, reVertex).map!(res => format!q{ %1$s %2$s; }(res["type"], res["name"])).fold!((a, b) => a ~ "\n" ~ b) ); return vertexStruct; } ```
Oct 16 2018
16.10.2018 17:47, cosinus пишет:On Tuesday, 16 October 2018 at 14:42:32 UTC, cosinus wrote:offtopic but look at https://github.com/d-gamedev-team/gfm/blob/master/opengl/gfm/opengl/vertex.d#L42Is there a way to use std.regex at compile-time?I would like to `mixin()` the result of this function: ```D string generateVertexStruct() { auto reVertex = ctRegex!(`in\s+(?P<type>\w+)\s+(?P<name>\w+)\s*;`); const vertexStruct = format!q{ struct Vertex { %s } }(matchAll(vertexShader, reVertex).map!(res => format!q{ %1$s %2$s; }(res["type"], res["name"])).fold!((a, b) => a ~ "\n" ~ b) ); return vertexStruct; } ```
Oct 16 2018