www.digitalmars.com         C & C++   DMDScript  

digitalmars.D.learn - Is there a way to make a class variable visible but constant to

reply dan <dan.hitt gmail.com> writes:
Is it possible to have a class which has a variable which can be 
seen from the outside, but which can only be modified from the 
inside?

Something like:

class C {
   int my_var = 3;     // semi_const??
   void do_something() { my_var = 4; }
}

And then in another file

auto c = new C();
c.my_var = 5; // <<<- should trigger a compile-time error
writeln("the value is ", c.my_var);  // <<<- should print 3
c.do_something();
writeln("the value is ", c.my_var);  // <<<- should print 4

Reading Alexandrescu's book suggests the answer is "no" (the only 
relevant type qualifiers are private, package, protected, public, 
and export, and none seem appropriate).

(This effect could be simulated by making my_var into a function, 
but i don't want to do that.)

TIA for any info!

dan
May 21 2016
next sibling parent Yuxuan Shui <yshuiv7 gmail.com> writes:
On Saturday, 21 May 2016 at 17:32:47 UTC, dan wrote:
 Is it possible to have a class which has a variable which can 
 be seen from the outside, but which can only be modified from 
 the inside?

 Something like:

 class C {
   int my_var = 3;     // semi_const??
   void do_something() { my_var = 4; }
 }

 And then in another file

 auto c = new C();
 c.my_var = 5; // <<<- should trigger a compile-time error
 writeln("the value is ", c.my_var);  // <<<- should print 3
 c.do_something();
 writeln("the value is ", c.my_var);  // <<<- should print 4

 Reading Alexandrescu's book suggests the answer is "no" (the 
 only relevant type qualifiers are private, package, protected, 
 public, and export, and none seem appropriate).

 (This effect could be simulated by making my_var into a 
 function, but i don't want to do that.)

 TIA for any info!

 dan
class C { int my_var() { return _my_var; } int _my_var; }
May 21 2016
prev sibling next sibling parent Meta <jared771 gmail.com> writes:
On Saturday, 21 May 2016 at 17:32:47 UTC, dan wrote:
 Is it possible to have a class which has a variable which can 
 be seen from the outside, but which can only be modified from 
 the inside?

 Something like:

 class C {
   int my_var = 3;     // semi_const??
   void do_something() { my_var = 4; }
 }

 And then in another file

 auto c = new C();
 c.my_var = 5; // <<<- should trigger a compile-time error
 writeln("the value is ", c.my_var);  // <<<- should print 3
 c.do_something();
 writeln("the value is ", c.my_var);  // <<<- should print 4

 Reading Alexandrescu's book suggests the answer is "no" (the 
 only relevant type qualifiers are private, package, protected, 
 public, and export, and none seem appropriate).

 (This effect could be simulated by making my_var into a 
 function, but i don't want to do that.)

 TIA for any info!

 dan
You can create a const accessor for the variable. Then you can have it be mutable internally but const externally. Class C { int _my_var = 2; void setMyVarTo3() { _my_var = 3; } property const(int) my_var() { return _my_var; } } auto c = new C(); writeln(c.my_var); //Prints 2 c.setMyVarTo3(); writeln(c.my_var); //Prints 3 c.my_var = 4; //Error, cannot modify const(int)
May 21 2016
prev sibling next sibling parent reply vit <vit vit.vit> writes:
On Saturday, 21 May 2016 at 17:32:47 UTC, dan wrote:
 Is it possible to have a class which has a variable which can 
 be seen from the outside, but which can only be modified from 
 the inside?

 Something like:

 class C {
   int my_var = 3;     // semi_const??
   void do_something() { my_var = 4; }
 }

 And then in another file

 auto c = new C();
 c.my_var = 5; // <<<- should trigger a compile-time error
 writeln("the value is ", c.my_var);  // <<<- should print 3
 c.do_something();
 writeln("the value is ", c.my_var);  // <<<- should print 4

 Reading Alexandrescu's book suggests the answer is "no" (the 
 only relevant type qualifiers are private, package, protected, 
 public, and export, and none seem appropriate).

 (This effect could be simulated by making my_var into a 
 function, but i don't want to do that.)

 TIA for any info!

 dan
class C { private: int my_var_ = 3; // semi_const property final void my_var(int x){ ///private setter this.my_var_ = x; } public: property final int my_var()const{ ///public getter return my_var_; } void do_something() { my_var = 4; } }
May 21 2016
parent reply dan <dan.hitt gmail.com> writes:
Thanks Vit, Meta, and Yuxuan for your speedy help!

So 3 pieces to put together, function, const, and  property (and 
i guess final for protection against subclasses).
May 21 2016
parent reply Mike Parker <aldacron gmail.com> writes:
On Saturday, 21 May 2016 at 19:17:00 UTC, dan wrote:
 Thanks Vit, Meta, and Yuxuan for your speedy help!

 So 3 pieces to put together, function, const, and  property 
 (and i guess final for protection against subclasses).
Minimally, there are two pieces to this: a private member variable and a function. class Foo { private int _myVar; int myVar() { return _myVar; } } The private is necessary because class members in D are all public by default. If it isn't there, then _myVar can be directly modified outside of the module. Be aware, though (if you aren't already), that private members *are* accessible outside of the class in the same module, e.g.: module foo; class Foo { private int _myVar; int myVar() { return _myVar; } } void printMyVar() { import std.stdio : writeln; auto f = new Foo; writeln(f); } As for 'const' and ' property', neither is strictly a requirement to implement this idiom. Adding const means that you can call the function through const references, but if that's not something you want to allow for some reason, then don't add it. property right now doesn't really do anything other than allow for self-documenting code. Perhaps one day it will be fully implemented and require callers to drop the parentheses in calls to property functions, but for now it doesn't do that. Use it as much as you want, but just understand it isn't necessary for the functionality you are after.
May 21 2016
next sibling parent Mike Parker <aldacron gmail.com> writes:
On Sunday, 22 May 2016 at 03:06:44 UTC, Mike Parker wrote:


 As for 'const' and ' property', neither is strictly a 
 requirement to implement this idiom. Adding const means that
Oh, and the same holds true for final, of course. It's probably what you want most of the time, but it isn't strictly necessary for the idiom.
May 21 2016
prev sibling parent reply Meta <jared771 gmail.com> writes:
On Sunday, 22 May 2016 at 03:06:44 UTC, Mike Parker wrote:
 On Saturday, 21 May 2016 at 19:17:00 UTC, dan wrote:
 Thanks Vit, Meta, and Yuxuan for your speedy help!

 So 3 pieces to put together, function, const, and  property 
 (and i guess final for protection against subclasses).
Minimally, there are two pieces to this: a private member variable and a function. class Foo { private int _myVar; int myVar() { return _myVar; } } The private is necessary because class members in D are all public by default. If it isn't there, then _myVar can be directly modified outside of the module. Be aware, though (if you aren't already), that private members *are* accessible outside of the class in the same module, e.g.: module foo; class Foo { private int _myVar; int myVar() { return _myVar; } } void printMyVar() { import std.stdio : writeln; auto f = new Foo; writeln(f); } As for 'const' and ' property', neither is strictly a requirement to implement this idiom. Adding const means that you can call the function through const references, but if that's not something you want to allow for some reason, then don't add it. property right now doesn't really do anything other than allow for self-documenting code. Perhaps one day it will be fully implemented and require callers to drop the parentheses in calls to property functions, but for now it doesn't do that. Use it as much as you want, but just understand it isn't necessary for the functionality you are after.
Const *is* necessary to prevent _myVar being written to through code like: f.myVar = 4; Of course this isn't necessary for value types, but for reference types. It's also useful for value types, IMO, for preventing someone from doing this: f.myVar = 4; And wondering why the code has no effect.
May 22 2016
parent Mike Parker <aldacron gmail.com> writes:
On Sunday, 22 May 2016 at 19:29:59 UTC, Meta wrote:

 Const *is* necessary to prevent _myVar being written to through 
 code like:

 f.myVar = 4;

 Of course this isn't necessary for value types, but for 
 reference types.
I was referring specifically to marking the function const, not the return type. Marking the return type const is highly context-dependent. It's perfectly reasonable to return a non-const class reference from a getter property. As long as the internal reference is private, it isn't going to be overwritten externally without a setter property. I don't see how it could be considered necessary. For a pointer, sure, to prevent *(bar.fooVer) = Foo(10). But for class references it's only necessary if you don't want the returned instances members to be modified.
 It's also useful for value types, IMO, for preventing someone 
 from doing this:

 f.myVar = 4;

 And wondering why the code has no effect.
The compiler already gives an error message describing the problem: Error: function mod.Foo.myVar () is not callable using argument types (int) How does const help here?
May 22 2016
prev sibling next sibling parent Daniel N <ufo orbiting.us> writes:
On Saturday, 21 May 2016 at 17:32:47 UTC, dan wrote:
 Is it possible to have a class which has a variable which can 
 be seen from the outside, but which can only be modified from 
 the inside?

 Something like:

 class C {
   int my_var = 3;     // semi_const??
   void do_something() { my_var = 4; }
 }
Yes, I prefer this idiom: class C { union { private int var_rw; public const(int) var_ro; } }
May 22 2016
prev sibling next sibling parent reply chmike <christophe meessen.net> writes:
On Saturday, 21 May 2016 at 17:32:47 UTC, dan wrote:

 (This effect could be simulated by making my_var into a 
 function, but i don't want to do that.)
May I ask why you don't want to do that ? In D you can call a function without args without (). So if you write private int my_var_ = 4; // where 4 is the default initialization value property int my_var1() { return my_var_; } final int my_var2() { return my_var_; } int my_var3() { return my_var_; } int x = obj.my_var1; x = obj.my_var2; x = obj.my_var3; my_var3 is virtual so I guess you get the overhead of a virtual method call which is probably not what you want. my_var2 can't be overriden and if it doesn't itself override a method with a same name in a base class the compiler may optimize its call by inlining it. It's like a static method with 'this' passed as argument. I'm not fully sure about my_var1. I'm still a beginner, but I think the compiler will optimize it into inlined instruction if it can as for my_var2. Making the user accessing the member variables directly may look like it's more efficient, but it's bad API design because you can't change the class implementation affecting my_var_ without breaking the API. The D way enforces good programming and API design and optimizes as much as possible.
May 23 2016
parent dan <dan.hitt gmail.com> writes:
On Monday, 23 May 2016 at 07:03:08 UTC, chmike wrote:
 On Saturday, 21 May 2016 at 17:32:47 UTC, dan wrote:

 (This effect could be simulated by making my_var into a 
 function, but i don't want to do that.)
May I ask why you don't want to do that ? In D you can call a function without args without (). So if you write private int my_var_ = 4; // where 4 is the default initialization value property int my_var1() { return my_var_; } final int my_var2() { return my_var_; } int my_var3() { return my_var_; } int x = obj.my_var1; x = obj.my_var2; x = obj.my_var3; my_var3 is virtual so I guess you get the overhead of a virtual method call which is probably not what you want. my_var2 can't be overriden and if it doesn't itself override a method with a same name in a base class the compiler may optimize its call by inlining it. It's like a static method with 'this' passed as argument. I'm not fully sure about my_var1. I'm still a beginner, but I think the compiler will optimize it into inlined instruction if it can as for my_var2. Making the user accessing the member variables directly may look like it's more efficient, but it's bad API design because you can't change the class implementation affecting my_var_ without breaking the API. The D way enforces good programming and API design and optimizes as much as possible.
Thanks Ch Mike for your reply and explanation, and the further information about calling functions. Thanks also to the other Mike, to Daniel for the interesting union technique, and to Meta for further elaboration. Daniel's union technique is pretty close to what i was asking for. Now, since you explicitly ask me 'why you don't want to do that', i should answer. But my answer won't be nearly as good as your analysis and explanation, nor as good as any of the other replies. :( Just aesthetically, i'd like to refer to the variable within the class and outside the class with exactly the same symbol. But with all the ideas presented in the prior discussion, i can get pretty close so it would be a ridiculous point for me to complain about. Thanks again for your help! dan
May 23 2016
prev sibling parent reply Steven Schveighoffer <schveiguy yahoo.com> writes:
On 5/21/16 1:32 PM, dan wrote:
 Is it possible to have a class which has a variable which can be seen
 from the outside, but which can only be modified from the inside?

 Something like:

 class C {
    int my_var = 3;     // semi_const??
    void do_something() { my_var = 4; }
 }

 And then in another file

 auto c = new C();
 c.my_var = 5; // <<<- should trigger a compile-time error
 writeln("the value is ", c.my_var);  // <<<- should print 3
 c.do_something();
 writeln("the value is ", c.my_var);  // <<<- should print 4

 Reading Alexandrescu's book suggests the answer is "no" (the only
 relevant type qualifiers are private, package, protected, public, and
 export, and none seem appropriate).

 (This effect could be simulated by making my_var into a function, but i
 don't want to do that.)

 TIA for any info!
A while ago, I discovered that this works. class C { union { private int _my_var; public const int my_var; } void do_something() { _my_var = 4; } } -Steve
May 24 2016
parent reply Jonathan M Davis via Digitalmars-d-learn writes:
On Tuesday, May 24, 2016 10:10:16 Steven Schveighoffer via Digitalmars-d-learn 
wrote:
 A while ago, I discovered that this works.

 class C {
     union
     {
        private int _my_var;
        public const int my_var;
     }
     void do_something() { _my_var = 4; }
 }
Yeah. That's basically what Rebindable does, though in its case, it's not really allowing you to mutate any data, just what the reference refers to. Regardless, it does seem like a hole in the type system. - Jonathan M Davis
May 24 2016
parent reply Meta <jared771 gmail.com> writes:
On Tuesday, 24 May 2016 at 15:07:55 UTC, Jonathan M Davis wrote:
 On Tuesday, May 24, 2016 10:10:16 Steven Schveighoffer via 
 Digitalmars-d-learn wrote:
 A while ago, I discovered that this works.

 class C {
     union
     {
        private int _my_var;
        public const int my_var;
     }
     void do_something() { _my_var = 4; }
 }
Yeah. That's basically what Rebindable does, though in its case, it's not really allowing you to mutate any data, just what the reference refers to. Regardless, it does seem like a hole in the type system. - Jonathan M Davis
I don't believe so. H. S. Teoh recently fixed a definite bug when you have something like: struct S { union { int n1; immutable int n2; } } But I'm pretty sure the case where n2 is const was purposely not fixed as it doesn't break the type system. The value of a const variable can be changed at any time out from under you, so a union of a mutable and const int does not break any type system guarantees.
May 24 2016
parent reply Jonathan M Davis via Digitalmars-d-learn writes:
On Tuesday, May 24, 2016 18:28:44 Meta via Digitalmars-d-learn wrote:
 On Tuesday, 24 May 2016 at 15:07:55 UTC, Jonathan M Davis wrote:
 On Tuesday, May 24, 2016 10:10:16 Steven Schveighoffer via

 Digitalmars-d-learn wrote:
 A while ago, I discovered that this works.

 class C {

     union
     {

        private int _my_var;
        public const int my_var;

     }
     void do_something() { _my_var = 4; }

 }
Yeah. That's basically what Rebindable does, though in its case, it's not really allowing you to mutate any data, just what the reference refers to. Regardless, it does seem like a hole in the type system. - Jonathan M Davis
I don't believe so. H. S. Teoh recently fixed a definite bug when you have something like: struct S { union { int n1; immutable int n2; } } But I'm pretty sure the case where n2 is const was purposely not fixed as it doesn't break the type system. The value of a const variable can be changed at any time out from under you, so a union of a mutable and const int does not break any type system guarantees.
Except that int is a _value_ type, not a reference type. So, unions aside, once you've declared const foo = 42; it's impossible for the value of foo to change, and there's no real difference between const foo = 42; and immutable foo = 42; typeof(foo) will give you const in one case and immutable in the other, but effectively, they're identical. - Jonathan M Davis
May 24 2016
parent Steven Schveighoffer <schveiguy yahoo.com> writes:
On 5/24/16 6:47 PM, Jonathan M Davis via Digitalmars-d-learn wrote:
 On Tuesday, May 24, 2016 18:28:44 Meta via Digitalmars-d-learn wrote:
 On Tuesday, 24 May 2016 at 15:07:55 UTC, Jonathan M Davis wrote:
 On Tuesday, May 24, 2016 10:10:16 Steven Schveighoffer via

 Digitalmars-d-learn wrote:
 A while ago, I discovered that this works.

 class C {

      union
      {

         private int _my_var;
         public const int my_var;

      }
      void do_something() { _my_var = 4; }

 }
Yeah. That's basically what Rebindable does, though in its case, it's not really allowing you to mutate any data, just what the reference refers to. Regardless, it does seem like a hole in the type system. - Jonathan M Davis
I don't believe so. H. S. Teoh recently fixed a definite bug when you have something like: struct S { union { int n1; immutable int n2; } } But I'm pretty sure the case where n2 is const was purposely not fixed as it doesn't break the type system. The value of a const variable can be changed at any time out from under you, so a union of a mutable and const int does not break any type system guarantees.
Except that int is a _value_ type, not a reference type. So, unions aside, once you've declared const foo = 42; it's impossible for the value of foo to change, and there's no real difference between const foo = 42; and immutable foo = 42; typeof(foo) will give you const in one case and immutable in the other, but effectively, they're identical.
But this isn't that. That's a declaration with an initializer. There is a difference between: struct S { const foo = 42; } and struct S { const int foo; } -Steve
May 25 2016