digitalmars.D.learn - How is string from "..." different from string from a file ?
- ParticlePeter (15/15) Dec 12 2011 Hi,
- Timon Gehr (7/22) Dec 12 2011 OpenGL probably wants a zero-terminated string. It works if you add the
- bearophile (4/5) Dec 12 2011 I think using toStringz is more self-documenting.
- Timon Gehr (6/11) Dec 12 2011 There is nothing more self-documenting than actually appending the zero....
- Steven Schveighoffer (5/20) Dec 12 2011 x ~ y *always* makes a copy of x, whereas toStringz(x) will (should?) us...
- ParticlePeter (2/11) Dec 12 2011
Hi, I have a hard time reading in a string from a file. I don't get any compile time or run time errors, but my application does not work reliably when I read a string from a file. But when I define the same string within my code, everything runs perfect, allways. The string I want to use is an OpenGL Shader, but the problem is not to be related to OpenGL as far as a I see. Are there some format strings which I need to get rid of, and how ? I tried: import std.file ; string fragString = readText( "Shader.vert" ) ; import std.file , std.utf ; string fragString = toUTF8( readText( "Shader.vert" ) ) ; import std.stdio ; string text = "" ; auto file = File( "Shader.vert" ) ; foreach( line ; file.byLine() ) string ~= strip( to!( string )( line ) ) ; What else could I try ? Cheers, ParticlePeter !
Dec 12 2011
On 12/12/2011 03:35 PM, ParticlePeter wrote:Hi, I have a hard time reading in a string from a file. I don't get any compile time or run time errors, but my application does not work reliably when I read a string from a file. But when I define the same string within my code, everything runs perfect, allways. The string I want to use is an OpenGL Shader, but the problem is not to be related to OpenGL as far as a I see. Are there some format strings which I need to get rid of, and how ? I tried: import std.file ; string fragString = readText( "Shader.vert" ) ; import std.file , std.utf ; string fragString = toUTF8( readText( "Shader.vert" ) ) ; import std.stdio ; string text = "" ; auto file = File( "Shader.vert" ) ; foreach( line ; file.byLine() ) string ~= strip( to!( string )( line ) ) ; What else could I try ? Cheers, ParticlePeter !OpenGL probably wants a zero-terminated string. It works if you add the code as a literal because string literals are zero-terminated. string fragString = readText( "Shader.vert" ) ~ '\0'; Alternatively, you can embed the file in you executable: immutable string fragString = import( "Shader.vert" ); // read at compile time
Dec 12 2011
Timon Gehr:string fragString = readText( "Shader.vert" ) ~ '\0';I think using toStringz is more self-documenting. Bye, bearophile
Dec 12 2011
On 12/12/2011 06:37 PM, bearophile wrote:Timon Gehr:There is nothing more self-documenting than actually appending the zero. Claiming toStringz is better in that regard is like saying a+1 is less self-documenting than doAddo(a) ;) There might be other benefits of using toStringz though, (for example, it won't add the zero if it is already there, but that does not apply here).string fragString = readText( "Shader.vert" ) ~ '\0';I think using toStringz is more self-documenting. Bye, bearophile
Dec 12 2011
On Mon, 12 Dec 2011 12:59:11 -0500, Timon Gehr <timon.gehr gmx.ch> wrote:On 12/12/2011 06:37 PM, bearophile wrote:x ~ y *always* makes a copy of x, whereas toStringz(x) will (should?) use append (which could potentially save another heap allocation). However, I'm not sure what kind of state the result of readText is in. -SteveTimon Gehr:There is nothing more self-documenting than actually appending the zero. Claiming toStringz is better in that regard is like saying a+1 is less self-documenting than doAddo(a) ;) There might be other benefits of using toStringz though, (for example, it won't add the zero if it is already there, but that does not apply here).string fragString = readText( "Shader.vert" ) ~ '\0';I think using toStringz is more self-documenting. Bye, bearophile
Dec 12 2011
Thank you very much, you made my day, that was it :-) Cheers, ParticlePeter !OpenGL probably wants a zero-terminated string. It works if you add the code as a literal because string literals are zero-terminated. string fragString = readText( "Shader.vert" ) ~ '\0'; Alternatively, you can embed the file in you executable: immutable string fragString = import( "Shader.vert" ); // read at compile time
Dec 12 2011