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digitalmars.D.learn - How do I use my c/c++ libraries in D?

reply Stan Hebben <stanhebben gmail.com> writes:
I have a lot of questions about using my c/c++ libraries in d.
- How does the compiler 'map' the c libraries to d modules? (ex. if I write
'import std.c.stdio', where does the compiler look for this file)
- Does the D compiler use C header files, or header files which are converted
to D?

I mainly want to use the Windows / DirectX API in D, as well as some other
libraries.

I suppose this question has been asked many times, but I couldn't find it on
the forums. (neither did I find my answer somewhere else on the web)
Dec 19 2006
next sibling parent Don Clugston <dac nospam.com.au> writes:
Stan Hebben wrote:
 I have a lot of questions about using my c/c++ libraries in d.
 - How does the compiler 'map' the c libraries to d modules? (ex. if I write
 'import std.c.stdio', where does the compiler look for this file)
 - Does the D compiler use C header files, or header files which are converted
 to D?
Headers converted to D. The ctod program from the digital mars site will do an automatic conversion for you. You also need the coffimplib program to convert the .lib files from Microsoft/COFF format into OMF format.
 I mainly want to use the Windows / DirectX API in D, as well as some other
 libraries.
Look on www.dsource.org in the 'bindings' project, several have already been converted.
 I suppose this question has been asked many times, but I couldn't find it on
 the forums. (neither did I find my answer somewhere else on the web)
Dec 19 2006
prev sibling next sibling parent Lutger <lutger.blijdestijn gmail.com> writes:
Stan Hebben wrote:
 I have a lot of questions about using my c/c++ libraries in d.
 - How does the compiler 'map' the c libraries to d modules? (ex. if I write
 'import std.c.stdio', where does the compiler look for this file)
The standard C library is included in the runtime, see dmd\src\phobos\std\c for declarations.
 - Does the D compiler use C header files, or header files which are converted
 to D?
Headers files which are converted to D. See http://www.digitalmars.com/d/htomodule.html for converting header files to D. There is also a tool which can do a lot automatically: http://www.digitalmars.com/d/htod.html
 I mainly want to use the Windows / DirectX API in D, as well as some other
 libraries.
Take a look at www.dsource.org if you have not done already, chance is that there is already a binding. The wiki4d may also have more links to bindings. A set of bindings for win32 is here: http://www.prowiki.org/wiki4d/wiki.cgi?WindowsAPI I have seen some directx bindings somewhere, but don't remember where they are.
 I suppose this question has been asked many times, but I couldn't find it on
 the forums. (neither did I find my answer somewhere else on the web)
Dec 19 2006
prev sibling parent "JohnC" <johnch_atms hotmail.com> writes:
"Stan Hebben" <stanhebben gmail.com> wrote in message 
news:em8mjr$21j5$1 digitaldaemon.com...
I have a lot of questions about using my c/c++ libraries in d.
 - How does the compiler 'map' the c libraries to d modules? (ex. if I 
 write
 'import std.c.stdio', where does the compiler look for this file)
D doesn't compile C/C++ files. std.c.stdio is actually a D import module. Packages such as std.c generally map to a directory structure. In this case, the path is dmd\src\phobos\std\c\stdio.d. The compiler also reads sc.ini in the dmd\bin folder to determine where to look for import libraries - for instance, "-I..\..\src\phobos".
 - Does the D compiler use C header files, or header files which are 
 converted
 to D?
The latter. There's a utility called htod http://www.digitalmars.com/d/htod.html that attempts to generate a D module from a C header.
 I mainly want to use the Windows / DirectX API in D, as well as some other
 libraries.
The WindowsAPI project on DSource has translations of many of the SDK headers, including DirectX. http://www.dsource.org/projects/bindings/browser/trunk/win32 Check out DSource for other libraries that have been ported to D. If you don't find what you need there, there's the aforementioned htod. But it's not that difficult to translate C headers by hand - just tedious... Issues to watch out for include macro expansions and bit fields.
 I suppose this question has been asked many times, but I couldn't find it 
 on
 the forums. (neither did I find my answer somewhere else on the web) 
Dec 19 2006