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reply Heywood Floyd <soul8o8 gmail.com> writes:
Is this possible somehow:

	int op(int r, int i)
	{
		static auto tbl = [&add, &sub, &mul];
		goto tbl[i % 3];
	
		add:
			r++;
			goto end;
		sub:
			r--;
			goto end;
		mul:
			r*=r;
			goto end;
		end:
		return r;
	}

Happy holidays!
BR
/HF
Dec 25 2010
next sibling parent reply "Simen kjaeraas" <simen.kjaras gmail.com> writes:
Heywood Floyd <soul8o8 gmail.com> wrote:

 Is this possible somehow:
      int op(int r, int i)
     {
         static auto tbl = [&add, &sub, &mul];
         goto tbl[i % 3];
            add:
             r++;
             goto end;
         sub:
             r--;
             goto end;
         mul:
             r*=r;
             goto end;
         end:
         return r;
     }
Absolutely: enum ops : int { add = 0, sub = 1, mul = 2; } int op( int r, int i ) { switch( i % 3 ) { case add: r++; break; case sub: r--; break; case mul: r*=r; break; } return r; } -- Simen
Dec 25 2010
parent reply Heywood Floyd <soul8o8 gmail.com> writes:
Thanks for the answer!
Ok, hm, how about this then:

	auto opTable = [&op_add, &op_cmp, &op_end]; //etc.

	ubyte[] eval(ubyte[] prog)
	{
		int ip = 0, sp = 0;
		ubyte[4096] stack;

		next:
			goto opTable[prog[ip++] & OP_TABLE_MASK];
		
		op_add:
			stack[sp] += stack[sp-1];
			goto next;
		
		op_cmp:
			stack[sp] = stack[sp-1] == stack[sp-2];
			goto next;
	
		/// and so on...
	
		op_end:
			return stack;
	}


What I'm looking for here is a way of interpreting code without creating
branches in the machine code, unless the interpreted code actually does a
branch (ie a conditional jump). Seems to me a switch would introduce branching
(?) of some sort.

I mean, even if switch is implemented as a jump table, it would still do some
basic bounds checking, or?

I'm also interested in trying to inline the "next"-operation here, ie like

	string op_next(){ return "goto opTable[prog[ip++] & OP_TABLE_MASK];"; }
	//...
	op_add:
		stack[sp] += stack[sp-1];
		mixin(op_next());

..in order to reduce a jump. Of course I'm just playing around with different
strategies for creating a fast interepreter. In C, at least, using a jump table
instead of a switch is faster, especially in 32-bit mode (according to some
very simple experiments, which may or may not hold water in reality™).

Any ideas for how to make a jump-table interpreter in D? Is it doable with
inline asm perhaps? If at least not for any other reason than to investigate if
it's faster. (Or is it a stupid idea to begin with? Is this overkill? : )

cheers!
BR
/HF


PS. How do you export assembler code from the DMD-compiler?










Simen kjaeraas Wrote:

 Heywood Floyd <soul8o8 gmail.com> wrote:
 
 Is this possible somehow:
      int op(int r, int i)
     {
         static auto tbl = [&add, &sub, &mul];
         goto tbl[i % 3];
            add:
             r++;
             goto end;
         sub:
             r--;
             goto end;
         mul:
             r*=r;
             goto end;
         end:
         return r;
     }
Absolutely: enum ops : int { add = 0, sub = 1, mul = 2; } int op( int r, int i ) { switch( i % 3 ) { case add: r++; break; case sub: r--; break; case mul: r*=r; break; } return r; } -- Simen
Dec 25 2010
parent reply "Simen kjaeraas" <simen.kjaras gmail.com> writes:
Heywood Floyd <soul8o8 gmail.com> wrote:

 Thanks for the answer!
 Ok, hm, how about this then:
 	auto opTable =3D [&op_add, &op_cmp, &op_end]; //etc.
 	ubyte[] eval(ubyte[] prog)
 	{
 		int ip =3D 0, sp =3D 0;
 		ubyte[4096] stack;
 		next:
 			goto opTable[prog[ip++] & OP_TABLE_MASK];
 		=
 		op_add:
 			stack[sp] +=3D stack[sp-1];
 			goto next;
 		=
 		op_cmp:
 			stack[sp] =3D stack[sp-1] =3D=3D stack[sp-2];
 			goto next;
 	=
 		/// and so on...
 	=
 		op_end:
 			return stack;
 	}
enum opTable : int { op_add, op_cmp, op_end, // etc } ubyte[] eval(ubyte[] prog) pure { int ip =3D 0, sp =3D 0; ubyte[4096] stack; while ( true ) { final switch ( cast( opTable )( prog[ip++] & OP_TABLE_MASK ) ) = { case op_add: stack[sp] +=3D stack[sp-1]; continue; case op_cmp: // blahblahblah continue; // ??? case op_end: // Profit! return stack; } } }
 What I'm looking for here is a way of interpreting code without creati=
ng =
 branches in the machine code, unless the interpreted code actually doe=
s =
 a branch (ie a conditional jump). Seems to me a switch would introduce=
=
 branching (?) of some sort.
Seems to me a goto would introduce a branch, so I'm not sure doing if your way actually causes less branching.
 I mean, even if switch is implemented as a jump table, it would still =
do =
 some basic bounds checking, or?
Final switch to the rescue! http://digitalmars.com/d/2.0/statement.html#FinalSwitchStatement Essentially, mark the switch as final, and cover every option. Likely, the optimizer does that for you if you cover every option but don't mark the switch as final.
 I'm also interested in trying to inline the "next"-operation here, ie =
=
 like
 	string op_next(){ return "goto opTable[prog[ip++] & OP_TABLE_MASK];";=
}
 	//...
 	op_add:
 		stack[sp] +=3D stack[sp-1];
 		mixin(op_next());
 ..in order to reduce a jump. Of course I'm just playing around with  =
 different strategies for creating a fast interepreter. In C, at least,=
=
 using a jump table instead of a switch is faster, especially in 32-bit=
=
 mode (according to some very simple experiments, which may or may not =
=
 hold water in reality=E2=84=A2).
Now this, this would not work with a simple switch, no.
 Any ideas for how to make a jump-table interpreter in D? Is it doable =
=
 with inline asm perhaps? If at least not for any other reason than to =
=
 investigate if it's faster. (Or is it a stupid idea to begin with? Is =
=
 this overkill? : )
It likely is overkill, but I'm no expert in these matters. My forays into the inline asm idea proved fruitless, but there may yet be ways.
 PS. How do you export assembler code from the DMD-compiler?
Not sure what you mean here. Do you want an assembler-listing as the output of the compiler? If so, I don't think there's a way except for obj2asm or similar disassemblers. -- = Simen
Dec 25 2010
parent reply bearophile <bearophileHUGS lycos.com> writes:
Simen kjaeraas:

 Essentially, mark the switch as final, and cover every option.
 Likely, the optimizer does that for you if you cover every option but
 don't mark the switch as final.
This is true in theory, and I remember Walter liking this optimization. But in practice I don't know if DMD performs this optimization already, so you need to take a look at the produced asm to be sure. -------------------------------- This is a little test, D2 code: enum E { e1, e2, e3 } int foo1(E e) { switch (e) { case E.e1: return 1; case E.e2: return 2; case E.e3: return 3; default: assert(0); } } int foo2(E e) { switch (e) { case E.e1: return 1; case E.e2: return 2; default: return 3; } } int foo3(E e) { final switch (e) { case E.e1: return 1; case E.e2: return 2; case E.e3: return 3; } } void main() {} _D5test4foo1FE5test31EZi push EAX test EAX,EAX je L11 cmp EAX,1 je L18 cmp EAX,2 je L1F jmp short L26 L11: pop ECX mov EAX,1 ret L18: pop ECX mov EAX,2 ret L1F: pop ECX mov EAX,3 ret L26: hlt _D5test4foo2FE5test31EZi push EAX test EAX,EAX je LC cmp EAX,1 je L13 jmp short L1A LC: pop ECX mov EAX,1 ret L13: pop ECX mov EAX,2 ret L1A: pop ECX mov EAX,3 ret _D5test4foo3FE5test31EZi push EAX test EAX,EAX je L11 cmp EAX,1 je L18 cmp EAX,2 je L1F jmp short L26 L11: pop ECX mov EAX,1 ret L18: pop ECX mov EAX,2 ret L1F: pop ECX mov EAX,3 ret L26: pop EAX ret -------------------------------- Some C code compiled with GCC 4.5.1: typedef enum { e1, e2, e3 } E; int foo2(E e) { switch (e) { case e1: return 1; case e2: return 2; default: return 3; } } int foo3(E e) { switch (e) { case e1: return 1; case e2: return 2; case e3: return 3; } } int foo4(E e) { static void *array[] = { &&E1, &&E2, &&E3 }; goto *array[e]; E1: return 1; E2: return 2; E3: return 3; } int main() { return 0; } _foo2: movl 4(%esp), %edx movl $3, %eax cmpl $1, %edx jbe L5 rep ret .p2align 4,,7 L5: movl _CSWTCH.1(,%edx,4), %eax ret .p2align 4,,15 _foo3: movl 4(%esp), %edx cmpl $1, %edx je L11 movl $1, %eax jb L6 cmpl $2, %edx je L13 .p2align 4,,3 rep ret .p2align 4,,7 L11: movl $2, %eax L6: .p2align 4,,3 rep ret .p2align 4,,7 L13: movb $3, %al ret _foo4: movl 4(%esp), %eax jmp *_array.1639(,%eax,4) .p2align 4,,7 L15: movl $1, %eax ret .p2align 4,,7 L17: movl $2, %eax ret .p2align 4,,7 L18: movl $3, %eax ret --------------------------------
 My forays into the inline asm idea proved fruitless, but there may yet be ways.
In D+DMD inline asm kills inlining, so you may use inline asm only if you need to do lot of computations. In LDC there are pragma(allow_inline) and asm expressions that some most of this problem. Going back to the OP problem: in D there are no computed gotos, that are useful if you want to write very fast interpreters and other things. But keep in mind that DMD supports normal gotos from and in inlined asm (LLVM-LDC doesn't supports this well), plus naked asm, this gives you some possibilities. An option on Linux is to write the interpreter core using GNU C (that has computed gotos) and then link the core to the D code compiled with DMD/GDC. It's strange how something as basic, old and necessary as a switch, to create a basic but fast interpreter, is so hard to compile well for compilers :-) Bye, bearophile
Dec 26 2010
parent Heywood Floyd <soul8o8 gmail.com> writes:
Thank you bearophile and Simen for your replies! Very helpful! 
I'll keep looking into it...

BR
/HF



bearophile Wrote:

 Simen kjaeraas:
 
 Essentially, mark the switch as final, and cover every option.
 Likely, the optimizer does that for you if you cover every option but
 don't mark the switch as final.
This is true in theory, and I remember Walter liking this optimization. But in practice I don't know if DMD performs this optimization already, so you need to take a look at the produced asm to be sure. -------------------------------- This is a little test, D2 code: enum E { e1, e2, e3 } int foo1(E e) { switch (e) { case E.e1: return 1; case E.e2: return 2; case E.e3: return 3; default: assert(0); } } int foo2(E e) { switch (e) { case E.e1: return 1; case E.e2: return 2; default: return 3; } } int foo3(E e) { final switch (e) { case E.e1: return 1; case E.e2: return 2; case E.e3: return 3; } } void main() {} _D5test4foo1FE5test31EZi push EAX test EAX,EAX je L11 cmp EAX,1 je L18 cmp EAX,2 je L1F jmp short L26 L11: pop ECX mov EAX,1 ret L18: pop ECX mov EAX,2 ret L1F: pop ECX mov EAX,3 ret L26: hlt _D5test4foo2FE5test31EZi push EAX test EAX,EAX je LC cmp EAX,1 je L13 jmp short L1A LC: pop ECX mov EAX,1 ret L13: pop ECX mov EAX,2 ret L1A: pop ECX mov EAX,3 ret _D5test4foo3FE5test31EZi push EAX test EAX,EAX je L11 cmp EAX,1 je L18 cmp EAX,2 je L1F jmp short L26 L11: pop ECX mov EAX,1 ret L18: pop ECX mov EAX,2 ret L1F: pop ECX mov EAX,3 ret L26: pop EAX ret -------------------------------- Some C code compiled with GCC 4.5.1: typedef enum { e1, e2, e3 } E; int foo2(E e) { switch (e) { case e1: return 1; case e2: return 2; default: return 3; } } int foo3(E e) { switch (e) { case e1: return 1; case e2: return 2; case e3: return 3; } } int foo4(E e) { static void *array[] = { &&E1, &&E2, &&E3 }; goto *array[e]; E1: return 1; E2: return 2; E3: return 3; } int main() { return 0; } _foo2: movl 4(%esp), %edx movl $3, %eax cmpl $1, %edx jbe L5 rep ret .p2align 4,,7 L5: movl _CSWTCH.1(,%edx,4), %eax ret .p2align 4,,15 _foo3: movl 4(%esp), %edx cmpl $1, %edx je L11 movl $1, %eax jb L6 cmpl $2, %edx je L13 .p2align 4,,3 rep ret .p2align 4,,7 L11: movl $2, %eax L6: .p2align 4,,3 rep ret .p2align 4,,7 L13: movb $3, %al ret _foo4: movl 4(%esp), %eax jmp *_array.1639(,%eax,4) .p2align 4,,7 L15: movl $1, %eax ret .p2align 4,,7 L17: movl $2, %eax ret .p2align 4,,7 L18: movl $3, %eax ret --------------------------------
 My forays into the inline asm idea proved fruitless, but there may yet be ways.
In D+DMD inline asm kills inlining, so you may use inline asm only if you need to do lot of computations. In LDC there are pragma(allow_inline) and asm expressions that some most of this problem. Going back to the OP problem: in D there are no computed gotos, that are useful if you want to write very fast interpreters and other things. But keep in mind that DMD supports normal gotos from and in inlined asm (LLVM-LDC doesn't supports this well), plus naked asm, this gives you some possibilities. An option on Linux is to write the interpreter core using GNU C (that has computed gotos) and then link the core to the D code compiled with DMD/GDC. It's strange how something as basic, old and necessary as a switch, to create a basic but fast interpreter, is so hard to compile well for compilers :-) Bye, bearophile
Dec 26 2010
prev sibling parent bearophile <bearophileHUGS lycos.com> writes:
Heywood Floyd:

 Is this possible somehow:
In this simple case Simen kjaeraas has shown you a solution. But in general D-DMD doesn't support computed gotos yet. I have asked for them some times, in some different ways. I guess they will added as a non-standard D exception, hopefully with the same syntax across different compilers. Bye, bearophile
Dec 25 2010