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digitalmars.D.learn - Float Comparison Returns False

reply Loopback <elliott.darfink gmail.com> writes:
Hello!

I've been programming some miscellaneous code and got stuck in an odd
case. While comparing floats, two obviously identical values return
false in comparison.

I am not sure if this is related to float precision or something
similar. This is the code that I have used:

import std.stdio;

void main(string[] args)
{
	while(foo()) {}
}

bool foo()
{
	static bool ss;
	static int loops;
	static float m = 0f;
	
	if(m != 1.73205f)
	{
		m += 0.00500592f;
		
		if(++loops == 346)
			ss = true;
	}

	if(ss)
	{
		writefln("Variable: %s", m);
		writefln("Constant: %s", 1.73205f);
		writefln("Equality: %s", m == 1.73205f);
		
		return false;
	}
	
	return true;
}

The output of this program is the following:

Variable: 1.73205
Constant: 1.73205
Equality: false

My question is; how come these values compare unequal?
Jul 07 2011
next sibling parent "Simen Kjaeraas" <simen.kjaras gmail.com> writes:
On Thu, 07 Jul 2011 20:19:05 +0200, Loopback <elliott.darfink gmail.com>  
wrote:

 Hello!

 I've been programming some miscellaneous code and got stuck in an odd
 case. While comparing floats, two obviously identical values return
 false in comparison.

 I am not sure if this is related to float precision or something
 similar. This is the code that I have used:

 import std.stdio;

 void main(string[] args)
 {
 	while(foo()) {}
 }

 bool foo()
 {
 	static bool ss;
 	static int loops;
 	static float m = 0f;
 	
 	if(m != 1.73205f)
 	{
 		m += 0.00500592f;
 		
 		if(++loops == 346)
 			ss = true;
 	}

 	if(ss)
 	{
 		writefln("Variable: %s", m);
 		writefln("Constant: %s", 1.73205f);
 		writefln("Equality: %s", m == 1.73205f);
 		
 		return false;
 	}
 	
 	return true;
 }

 The output of this program is the following:

 Variable: 1.73205
 Constant: 1.73205
 Equality: false

 My question is; how come these values compare unequal?
Try adding this in there: writefln("Difference: %s", m - 1.73205); It prints: Difference: 1.61095e-06 It may also be worth using %a to see the actual values in a float: writefln("Variable: %a", m); writefln("Constant: %a", 1.73205f); Variable: 0x1.bb67bcp+0 Constant: 0x1.bb67ap+0 As you can see, these numbers are different. Floating point math is weird. Two numbers that look the same can be different. -- Simen
Jul 07 2011
prev sibling parent reply "Steven Schveighoffer" <schveiguy yahoo.com> writes:
On Thu, 07 Jul 2011 14:19:05 -0400, Loopback <elliott.darfink gmail.com>  
wrote:

 Hello!

 I've been programming some miscellaneous code and got stuck in an odd
 case. While comparing floats, two obviously identical values return
 false in comparison.

 I am not sure if this is related to float precision or something
 similar. This is the code that I have used:

 import std.stdio;

 void main(string[] args)
 {
 	while(foo()) {}
 }

 bool foo()
 {
 	static bool ss;
 	static int loops;
 	static float m = 0f;
 	
 	if(m != 1.73205f)
 	{
 		m += 0.00500592f;
 		
 		if(++loops == 346)
 			ss = true;
 	}

 	if(ss)
 	{
 		writefln("Variable: %s", m);
 		writefln("Constant: %s", 1.73205f);
 		writefln("Equality: %s", m == 1.73205f);
 		
 		return false;
 	}
 	
 	return true;
 }

 The output of this program is the following:

 Variable: 1.73205
 Constant: 1.73205
 Equality: false

 My question is; how come these values compare unequal?
Because they aren't. Just because they are equal to 5 decimal places (which by the way is an inaccurate printout of their value), does not mean they are fully equal. Be very careful when comparing floating point numbers. Generally you want to use an epsilon to say they are "close enough". -Steve
Jul 07 2011
parent reply Loopback <elliott.darfink gmail.com> writes:
On 2011-07-07 20:35, Steven Schveighoffer wrote:
 On Thu, 07 Jul 2011 14:19:05 -0400, Loopback <elliott.darfink gmail.com>
 wrote:

 Hello!

 I've been programming some miscellaneous code and got stuck in an odd
 case. While comparing floats, two obviously identical values return
 false in comparison.

 I am not sure if this is related to float precision or something
 similar. This is the code that I have used:

 import std.stdio;

 void main(string[] args)
 {
 while(foo()) {}
 }

 bool foo()
 {
 static bool ss;
 static int loops;
 static float m = 0f;

 if(m != 1.73205f)
 {
 m += 0.00500592f;

 if(++loops == 346)
 ss = true;
 }

 if(ss)
 {
 writefln("Variable: %s", m);
 writefln("Constant: %s", 1.73205f);
 writefln("Equality: %s", m == 1.73205f);

 return false;
 }

 return true;
 }

 The output of this program is the following:

 Variable: 1.73205
 Constant: 1.73205
 Equality: false

 My question is; how come these values compare unequal?
Because they aren't. Just because they are equal to 5 decimal places (which by the way is an inaccurate printout of their value), does not mean they are fully equal. Be very careful when comparing floating point numbers. Generally you want to use an epsilon to say they are "close enough". -Steve
Thank you for your answers! I do want to ask though what an alternative would be in this case, to compare the two different values. You mentioned something about "epsilons" but I have no experience within this field. I would really appreciate an example or something similar so I could understand your statement. From what I can see these are two identical values, I would be more than glad if someone could explain just what is the difference between these two "non-equal" values and how make them "equal". Perhaps I should use ints and long instead since they don't seem to suffer from this "problem"?
Jul 07 2011
parent reply bearophile <bearophileHUGS lycos.com> writes:
Loopback:

 I do want to ask though what an alternative would be in this case, to
 compare the two different values. You mentioned something about
 "epsilons" but I have no experience within this field. I would really
 appreciate an example or something similar so I could understand your
 statement.
If you want to use floating point values in your programs then you probably need to know something about floating point representation. This is a good starting point: http://en.wikipedia.org/wiki/Floating_point For your problem there is the feqrel function: http://www.digitalmars.com/d/2.0/phobos/std_math.html#feqrel
  From what I can see these are two identical values, I would be more than
 glad if someone could explain just what is the difference between these
 two "non-equal" values and how make them "equal". Perhaps I should use
 ints and long instead since they don't seem to suffer from this
 "problem"?
Generally in a program you use floating point values only if you can't use integral values (and you don't want to go toward fixed point values, rationals, etc). Bye, bearophile
Jul 07 2011
next sibling parent "Jonathan M Davis" <jmdavisProg gmx.com> writes:
On 2011-07-07 17:28, bearophile wrote:
 Loopback:
 I do want to ask though what an alternative would be in this case, to
 compare the two different values. You mentioned something about
 "epsilons" but I have no experience within this field. I would really
 appreciate an example or something similar so I could understand your
 statement.
If you want to use floating point values in your programs then you probably need to know something about floating point representation. This is a good starting point: http://en.wikipedia.org/wiki/Floating_point For your problem there is the feqrel function: http://www.digitalmars.com/d/2.0/phobos/std_math.html#feqrel
 From what I can see these are two identical values, I would be more than
 
 glad if someone could explain just what is the difference between these
 two "non-equal" values and how make them "equal". Perhaps I should use
 ints and long instead since they don't seem to suffer from this
 "problem"?
Generally in a program you use floating point values only if you can't use integral values (and you don't want to go toward fixed point values, rationals, etc).
What Every Computer Scientist Should Know About Floating-Point Arithmetic: http://download.oracle.com/docs/cd/E19957-01/806-3568/ncg_goldberg.html - Jonathan M Davis
Jul 07 2011
prev sibling parent reply Loopback <elliott.darfink gmail.com> writes:
On 2011-07-08 02:28, bearophile wrote:
 Loopback:

 I do want to ask though what an alternative would be in this case, to
 compare the two different values. You mentioned something about
 "epsilons" but I have no experience within this field. I would really
 appreciate an example or something similar so I could understand your
 statement.
If you want to use floating point values in your programs then you probably need to know something about floating point representation. This is a good starting point: http://en.wikipedia.org/wiki/Floating_point For your problem there is the feqrel function: http://www.digitalmars.com/d/2.0/phobos/std_math.html#feqrel
    From what I can see these are two identical values, I would be more than
 glad if someone could explain just what is the difference between these
 two "non-equal" values and how make them "equal". Perhaps I should use
 ints and long instead since they don't seem to suffer from this
 "problem"?
Generally in a program you use floating point values only if you can't use integral values (and you don't want to go toward fixed point values, rationals, etc). Bye, bearophile
I've looked up both approxEqual and feqrel, and the last one seems most appropriate, though I cannot use this function without issuing any errors. If I use the following code: writefln("Equality: %s", feqrel(m, 1.73205f)); (From the previous example) I receive this error with the code: Error: function std.math.feqrel!(float).feqrel has no return statement, but is expected to return a value of type int Error: template instance std.math.feqrel!(float) error instantiating
Jul 07 2011
parent reply Loopback <elliott.darfink gmail.com> writes:
On 2011-07-08 04:31, Loopback wrote:
 On 2011-07-08 02:28, bearophile wrote:
 Loopback:

 I do want to ask though what an alternative would be in this case, to
 compare the two different values. You mentioned something about
 "epsilons" but I have no experience within this field. I would really
 appreciate an example or something similar so I could understand your
 statement.
If you want to use floating point values in your programs then you probably need to know something about floating point representation. This is a good starting point: http://en.wikipedia.org/wiki/Floating_point For your problem there is the feqrel function: http://www.digitalmars.com/d/2.0/phobos/std_math.html#feqrel
 From what I can see these are two identical values, I would be more than
 glad if someone could explain just what is the difference between these
 two "non-equal" values and how make them "equal". Perhaps I should use
 ints and long instead since they don't seem to suffer from this
 "problem"?
Generally in a program you use floating point values only if you can't use integral values (and you don't want to go toward fixed point values, rationals, etc). Bye, bearophile
I've looked up both approxEqual and feqrel, and the last one seems most appropriate, though I cannot use this function without issuing any errors. If I use the following code: writefln("Equality: %s", feqrel(m, 1.73205f)); (From the previous example) I receive this error with the code: Error: function std.math.feqrel!(float).feqrel has no return statement, but is expected to return a value of type int Error: template instance std.math.feqrel!(float) error instantiating
I weren't able to solve this error so if it's of anyone's interest I used this function instead; int feqrel(real a, real b) { if (a==b) return real.mant_dig; real diff = fabs(a-b); ushort *pa = cast(ushort *)(&a); ushort *pb = cast(ushort *)(&b); ushort *pd = cast(ushort *)(&diff); int bitsdiff = ( ((pa[4]&0x7FFF) + (pb[4]&0x7FFF)-1)>>1) - pd[4]; if (pd[4]== 0) { diff*=0x1p+63; return bitsdiff + real.mant_dig - pd[4]; } if (bitsdiff>0) return bitsdiff+1; return bitsdiff==0 ? pa[4]==pb[4] : 0; } From: http://www.digitalmars.com/d/archives/digitalmars/D/27873.html
Jul 09 2011
parent reply bearophile <bearophileHUGS lycos.com> writes:
Loopback:

 I weren't able to solve this error so if it's of anyone's interest I
 used this function instead;
If you think you have found a bug in Phobos, then I suggest you to add it to Bugzilla (with your working version too, if you want). Bye, bearophile
Jul 09 2011
parent David Nadlinger <see klickverbot.at> writes:
This has already been reported: 
http://d.puremagic.com/issues/show_bug.cgi?id=5089

David


On 7/9/11 2:01 PM, bearophile wrote:
 Loopback:

 I weren't able to solve this error so if it's of anyone's interest I
 used this function instead;
If you think you have found a bug in Phobos, then I suggest you to add it to Bugzilla (with your working version too, if you want). Bye, bearophile
Jul 09 2011