digitalmars.D.learn - Enumerating structs?
- Heywood Floyd (51/51) Jan 03 2012 Hello!
- =?utf-8?Q?Simen_Kj=C3=A6r=C3=A5s?= (21/78) Jan 03 2012 Yeah, D feels like that to me too, sometimes. Anyways, for your question...
- Heywood Floyd (3/22) Jan 04 2012 Ha, yes, that looks quite nice!
Hello!
I have some structs
struct A { int a; }
struct B { int b, c; }
and I'd like to be able to enumerate them (preferrably as integers) based on
their names. I've no idea how this would look, but
some pseudo code that would use this feature:
// pseudo
int type = stream.read!int();
switch(type){
case A.enumof:
auto data = stream.read!A();
// ...
break;
case B.enumof:
// ...
break;
// ...
The idea here is to enable stuff like static if's etc and to enforce the
connection between the struct and the enumeration. Right now
I have a separate enums, like so:
enum {A_ENUM = 1, B_ENUM = 2};
// ...
case A_ENUM:
auto data = stream.read!A();
// ...
break;
//...
But this means the idea that struct A has the enumeration "1" is only by
convention. So when I, for instance, refactor struct A to "C",
all code still compiles. It would be cool if it didn't, somehow. With this
small example it's of course not a problem, but for larger
more complex code perhaps.
A naive idea I had was to let each struct have an enum:
struct A{
enum TYPE_ENUM = 1;
int a;
}
That would be refactor-friendly and be a strong connection, but then there's no
guarantee two structs don't have the same enum,
of course. Another idea was to maybe use mixin to somehow construct the enum
declaration:
mixin enumByType!(A,B);
That could generate code like:
enum {A_ENUM = 1, ...}
and then couple it with a
// ...
case typeEnumFor!A():
//...
break;
// ...
but now it's starting to maybe feel a bit overkill?
Is there an easier/correct/other way?
-
I usually end up feeling like this a lot with D, I just realized. It's like,
yes, with mixins I can more or less do anything, but where
does one stop? You know what I mean? I like it though. Mixin-paralysis : )
/HF
Jan 03 2012
On Tue, 03 Jan 2012 16:35:29 +0100, Heywood Floyd <soul8o8 gmail.com>
wrote:
Hello!
I have some structs
struct A { int a; }
struct B { int b, c; }
and I'd like to be able to enumerate them (preferrably as integers)
based on their names. I've no idea how this would look, but
some pseudo code that would use this feature:
// pseudo
int type = stream.read!int();
switch(type){
case A.enumof:
auto data = stream.read!A();
// ...
break;
case B.enumof:
// ...
break;
// ...
The idea here is to enable stuff like static if's etc and to enforce the
connection between the struct and the enumeration. Right now
I have a separate enums, like so:
enum {A_ENUM = 1, B_ENUM = 2};
// ...
case A_ENUM:
auto data = stream.read!A();
// ...
break;
//...
But this means the idea that struct A has the enumeration "1" is only by
convention. So when I, for instance, refactor struct A to "C",
all code still compiles. It would be cool if it didn't, somehow. With
this small example it's of course not a problem, but for larger
more complex code perhaps.
A naive idea I had was to let each struct have an enum:
struct A{
enum TYPE_ENUM = 1;
int a;
}
That would be refactor-friendly and be a strong connection, but then
there's no guarantee two structs don't have the same enum,
of course. Another idea was to maybe use mixin to somehow construct the
enum declaration:
mixin enumByType!(A,B);
That could generate code like:
enum {A_ENUM = 1, ...}
and then couple it with a
// ...
case typeEnumFor!A():
//...
break;
// ...
but now it's starting to maybe feel a bit overkill?
Is there an easier/correct/other way?
-
I usually end up feeling like this a lot with D, I just realized. It's
like, yes, with mixins I can more or less do anything, but where
does one stop? You know what I mean? I like it though. Mixin-paralysis :)
Yeah, D feels like that to me too, sometimes. Anyways, for your question -
would using the struct name be good enough? They're easy to get hold of
and usable in switch statements.
If not, how about this:
import std.typetuple;
struct TypeEnum( T... ) {
static pure nothrow property
int value( U )( ) {
static assert ( staticIndexOf!( U, T ) != -1 );
return staticIndexOf!( U, T );
}
}
struct A {}
struct B {}
void main( ) {
alias TypeEnum!(A, B) types;
assert( types.value!A == 0 );
assert( types.value!B == 1 );
}
Jan 03 2012
Yeah, D feels like that to me too, sometimes. Anyways, for your question -
would using the struct name be good enough? They're easy to get hold of
and usable in switch statements.
If not, how about this:
import std.typetuple;
struct TypeEnum( T... ) {
static pure nothrow property
int value( U )( ) {
static assert ( staticIndexOf!( U, T ) != -1 );
return staticIndexOf!( U, T );
}
}
struct A {}
struct B {}
void main( ) {
alias TypeEnum!(A, B) types;
assert( types.value!A == 0 );
assert( types.value!B == 1 );
}
Ha, yes, that looks quite nice!
Thanks!
/HF
Jan 04 2012








Heywood Floyd <soul8o8 gmail.com>