digitalmars.D.learn - Does D actually support flexible array members?
- LinguisticMystic (26/26) Aug 18 2022 I'm porting some C code for arena allocator to D, and somehow the
- Krzysztof =?UTF-8?B?SmFqZcWbbmljYQ==?= (32/32) Aug 18 2022 No, D does not support flexible array members or dynamically
- LinguisticMystic (3/4) Aug 18 2022 Okay, got it, thanks.
- Paul Backus (18/39) Aug 18 2022 I think the closest way to approximate this in D is to use a
- IchorDev (3/12) Sep 06 2022 Would Nullable be a good option as well?
- Paul Backus (3/17) Sep 06 2022 For a dynamically-sized struct? No, it would not; Nullable has a
I'm porting some C code for arena allocator to D, and somehow the
flexible array members (a feature of C99 for dynamically-sized
structs) work in D without significant changes in the code.
Here's my arena definition:
```
struct ArenaChunk {
size_t size;
ArenaChunk* next;
char[] memory; // flexible array member
}
struct Arena {
ArenaChunk* firstChunk;
ArenaChunk* currChunk;
int currInd;
}
```
And here's how I use the FAM's memory for allocating stuff:
```
void* result = cast(void*)(&ar.currChunk.memory + ar.currInd);
```
This seems to work, but I'm a little doubtful, does D really
support FAMs in the same way as C, or am I misusing some other D
feature here? I mean, FAM's aren't even supported by C++, and
aren't listed on [the D
reference](https://tour.dlang.org/tour/en/basics/arrays) yet
somehow the code works.
Aug 18 2022
No, D does not support flexible array members or dynamically
sized structs.
`char[]` is a D slice, which is NOT equivalent to a C array.
A slice is basically a pointer+length pair:
```d
// you can't actually name a struct `char[]`, it's just for
explanation purposes
struct char[] {
char* ptr; //pointer to first element
size_t length;
}
```
Also the allocation code probably only worked by accident and
will likely cause memory corruption:
```d
void* result = cast(void*)(&ar.currChunk.memory + ar.currInd);
```
`&ar.currChunk.memory` doesn't give you a pointer to the first
slice element - it gives you a pointer to the slice itself (the
`char[]` "struct"). To get a pointer to the first element you can
use `ar.currChunk.memory.ptr`, although since the end goal is to
get a pointer to the `ar.currInd` element it's preferable to
replace the entire line with this:
```d
void* result = &ar.currChunk.memory[ar.currInd];
```
(this way you get bounds checking on slice indexing so you can't
get a pointer past the last element of the slice).
Also `void[]` is a more appropriate type for a raw memory array
than `char[]` (`char[]` in D is used almost exclusively as
"mutable string", and depending on the implementation the garbage
collector may not scan `char[]` elements for pointers).
Aug 18 2022
On Thursday, 18 August 2022 at 09:48:48 UTC, Krzysztof Jajeśnica wrote:...Okay, got it, thanks.
Aug 18 2022
On Thursday, 18 August 2022 at 08:41:02 UTC, LinguisticMystic
wrote:
I'm porting some C code for arena allocator to D, and somehow
the flexible array members (a feature of C99 for
dynamically-sized structs) work in D without significant
changes in the code. Here's my arena definition:
```
struct ArenaChunk {
size_t size;
ArenaChunk* next;
char[] memory; // flexible array member
}
struct Arena {
ArenaChunk* firstChunk;
ArenaChunk* currChunk;
int currInd;
}
```
And here's how I use the FAM's memory for allocating stuff:
```
void* result = cast(void*)(&ar.currChunk.memory +
ar.currInd);
```
I think the closest way to approximate this in D is to use a
zero-length static array:
```d
struct ArenaChunk {
size_t size;
ArenaChunk* next;
char[0] memory;
}
```
Then your usage example becomes
```
void* result = cast(void*)(ar.currChunk.memory.ptr +
ar.currInd);
```
Note that in D you must use `.ptr` to get a pointer to the
array's first element; it does not decay automatically like in C.
Aug 18 2022
On Thursday, 18 August 2022 at 11:25:22 UTC, Paul Backus wrote:
I think the closest way to approximate this in D is to use a
zero-length static array:
```d
struct ArenaChunk {
size_t size;
ArenaChunk* next;
char[0] memory;
}
```
Would Nullable be a good option as well?
[https://dlang.org/phobos/std_typecons.html#Nullable](https://dlang.org/phobos/std_typecons.html#Nullable)
Sep 06 2022
On Tuesday, 6 September 2022 at 11:51:35 UTC, IchorDev wrote:On Thursday, 18 August 2022 at 11:25:22 UTC, Paul Backus wrote:For a dynamically-sized struct? No, it would not; Nullable has a fixed size.I think the closest way to approximate this in D is to use a zero-length static array: ```d struct ArenaChunk { size_t size; ArenaChunk* next; char[0] memory; } ```Would Nullable be a good option as well? [https://dlang.org/phobos/std_typecons.html#Nullable](https://dlang.org/phobos/std_typecons.html#Nullable)
Sep 06 2022









LinguisticMystic <Egor.Sozonov.09 gmail.com> 