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digitalmars.D.learn - Dll crash in simplest case

reply Vitalii <yvitaliy1980 yandex.ru> writes:
Hello everyone! I want to create shared library that buffer some 
data and do some calculations, another program will use it. I 
wonder how this simplest code lead to crash (freeze) of dll:
---
// test_dll.d
import std.stdio;
import std.file;
import core.runtime;
import core.sys.windows.windows;
import std.exception;

version (test_dll) {
extern(C) {

export void TestFun() {
     double[int] T;
     foreach (i; 0..10000000) {
         writefln("i:%d",i);
         T[i] = i*1.0;
     }
}

} // extern(C)
} // version (test_dll)

version (test_exe) {
void main(string[] args) {
     if (!"test_dll.dll".exists) {
         writeln("test_dll.dll not exists");
     }

     HMODULE test_dll = cast(HMODULE) 
enforce(Runtime.loadLibrary("test_dll.dll"));

     alias extern(C) void function() Test_type;
     Test_type TestFun = cast(Test_type) 
enforce(GetProcAddress(test_dll, "TestFun"));
     TestFun();
} // main
} // version (stec_app)
---
Code compiled with options (version of dmd - 2.095.0, Windows 7 
SP1, Intel Core i7 4790):
dmd -m64 -version=test_dll -shared -oftest_dll.dll -L/DLL 
test_dll.d dll.d
dmd -m64 -version=test_exe test_dll.d
Here dll.d - usual wrapper for DllMain 
(https://wiki.dlang.org/Win32_DLLs_in_D).

Any ideas? How to allocate memory in shared library properly?
Jan 24 2021
parent reply frame <frame86 live.com> writes:
On Monday, 25 January 2021 at 07:58:01 UTC, Vitalii wrote:
 Hello everyone! I want to create shared library that buffer 
 some data and do some calculations, another program will use 
 it. I wonder how this simplest code lead to crash (freeze) of 
 dll:
Not tested your code but you have to use import core.sys.windows.dll; mixin SimpleDllMain; Windows ist expecting a DllMain routine and runtime needs to attach the DLL thread.
Jan 25 2021
parent reply Vitalii <yvitaliy1980 yandex.ru> writes:
On Monday, 25 January 2021 at 10:26:20 UTC, frame wrote:
 On Monday, 25 January 2021 at 07:58:01 UTC, Vitalii wrote:
 Hello everyone! I want to create shared library that buffer 
 some data and do some calculations, another program will use 
 it. I wonder how this simplest code lead to crash (freeze) of 
 dll:
Not tested your code but you have to use import core.sys.windows.dll; mixin SimpleDllMain; Windows ist expecting a DllMain routine and runtime needs to attach the DLL thread.
Yes. I'm doing it whet add dll.d (https://wiki.dlang.org/Win32_DLLs_in_D) in compile line, it contents: --- import core.sys.windows.windows; import core.sys.windows.dll; __gshared HINSTANCE g_hInst; extern (Windows) BOOL DllMain(HINSTANCE hInstance, ULONG ulReason, LPVOID pvReserved) { switch (ulReason) { case DLL_PROCESS_ATTACH: g_hInst = hInstance; dll_process_attach( hInstance, true ); break; case DLL_PROCESS_DETACH: dll_process_detach( hInstance, true ); break; case DLL_THREAD_ATTACH: dll_thread_attach( true, true ); break; case DLL_THREAD_DETACH: dll_thread_detach( true, true ); break; default: } return true; } --- Dll is starting ok. But after freeze after printing number around 64000 (~2^16). When I change assoc.array to simple array of double[] it freeze after number around 520000 (~2^19), int[] -- 1.000.000. So I conclude than dll freeze after exceed some memory limit about 4 Mb. But I still can't see what I'm doing wrong. Any ideas?
Jan 25 2021
next sibling parent frame <frame86 live.com> writes:
On Monday, 25 January 2021 at 11:30:45 UTC, Vitalii wrote:

 ---
 Dll is starting ok. But after freeze after printing number 
 around 64000 (~2^16). When I change assoc.array to simple array 
 of double[] it freeze after number around 520000 (~2^19), int[] 
 -- 1.000.000. So I conclude than dll freeze after exceed some 
 memory limit about 4 Mb. But I still can't see what I'm doing 
 wrong. Any ideas?
I'm not an expert but it shouldn't freeze at all. Crashing maybe, but not freeze. Sounds like a problem with the compiler and OS support. A memory limit makes not sense here.
Jan 25 2021
prev sibling parent evilrat <evilrat666 gmail.com> writes:
On Monday, 25 January 2021 at 11:30:45 UTC, Vitalii wrote:
 On Monday, 25 January 2021 at 10:26:20 UTC, frame wrote:
 [...]
Yes. I'm doing it whet add dll.d (https://wiki.dlang.org/Win32_DLLs_in_D) in compile line, it contents: --- import core.sys.windows.windows; import core.sys.windows.dll; __gshared HINSTANCE g_hInst; extern (Windows) BOOL DllMain(HINSTANCE hInstance, ULONG ulReason, LPVOID pvReserved) { switch (ulReason) { case DLL_PROCESS_ATTACH: g_hInst = hInstance; dll_process_attach( hInstance, true ); break; case DLL_PROCESS_DETACH: dll_process_detach( hInstance, true ); break; case DLL_THREAD_ATTACH: dll_thread_attach( true, true ); break; case DLL_THREAD_DETACH: dll_thread_detach( true, true ); break; default: } return true; } ---
try replacing this with mixin SimpleDllMain (it initializes runtime for you IIRC). Runtime.LoadLibrary() is expected to call rt_init too, but Windows support for shared libs is too far from good.
Jan 25 2021