www.digitalmars.com         C & C++   DMDScript  

digitalmars.D.learn - [Dgame] Is there Multiple Window support?

reply Jack <Jackoz530 gmail.com> writes:
Hello, so I've been experimenting with the framework and I tried 
to implement a game that has more than two windows.

The first window is the main game and the second window is a 
smaller one with the various commands you can select.

So I tried to render sprites onto the first window and the second 
window, and failed.

------------------

window_1.clear();
window_2.clear();
window_1.draw(sprite_1);
window_2.draw(sprite_2);
window_1.display();
window_2.display();
-------------------

So far, when two windows are called to clear, draw and display, 
it didn't render anything. There was no error message, but once I 
commented out the window_2 calls, it rendered the first window 
without flaw.

So are multiple windows supported here?
Dec 12 2015
parent Namespace <rswhite4 gmail.com> writes:
On Sunday, 13 December 2015 at 06:33:55 UTC, Jack wrote:
 Hello, so I've been experimenting with the framework and I 
 tried to implement a game that has more than two windows.

 The first window is the main game and the second window is a 
 smaller one with the various commands you can select.

 So I tried to render sprites onto the first window and the 
 second window, and failed.

 ------------------

 window_1.clear();
 window_2.clear();
 window_1.draw(sprite_1);
 window_2.draw(sprite_2);
 window_1.display();
 window_2.display();
 -------------------

 So far, when two windows are called to clear, draw and display, 
 it didn't render anything. There was no error message, but once 
 I commented out the window_2 calls, it rendered the first 
 window without flaw.

 So are multiple windows supported here?
Should work. Please report an issue on github (https://github.com/Dgame/Dgame) with your description and the reduced example.
Dec 13 2015