digitalmars.D.learn - Creating an array of unique elements
- Guilherme Vieira (81/81) Dec 26 2010 Hi, guys. =97 said the shy newcomer.
- Manfred_Nowak (3/4) Dec 27 2010 What are your requirements so that you call this data structure "array"?
- Dmitry Olshansky (12/86) Dec 27 2010 I suspect the best would be to copy whatever got passed to constructor,
- sybrandy (14/14) Dec 27 2010 I've done something like this before using associative arrays. I would
Hi, guys. =97 said the shy newcomer. I've started reading The D Programming Language just yesterday and I'm making my first attempts to dig into D now. I must say I'm loving the language beyond recognition. I never thought there was a language out there that had everything I ever wanted in C++ (I even considered developing my own language before knowing D!). Right now I'm wondering how's the best way to create a dynamic array object which will only accept "unique" elements (i.e., elements !=3D from the existing elements in the array). I wanted a class that kept all the functionality of an array (e.g. being th= e right range types so that they can be passed to std.format.formatValue and trigger the right specialization) for maximum integration with the standard library. I thought about writing a class template privately containing an array and redirecting everything but the assignment/insertion operations to it. All ways of placing an object that was already there should throw an exception, but everything else should work the same. Doing it this way is a lot of work for a simple thing, so some sort of internal alert in me tell me I might just be "doing-it-wrong". I want to know what your ideas are. I want some way to achieve this sort of thing: import myproject.helpers.UniqueArray; void main() { auto a0 =3D [1, 2, 3]; // I'm not yet sure how to go about the constructor, since: auto a1 =3D UniqueArray!(int)(a0[1 .. $]); // error: should not be able= to internally hold reference to // a raw array since this coul= d be used to break the "unique // elements" contract promise of UniqueArray // copy of elements can be considered, but I'd rather // have clients copy the array themselves so that they // know it is happening auto a2 =3D UniqueArray!(int)(a0[1 .. $].dup); // should be fine if D h= ad some sort of non-const // rvalue reference support, but I think it does not; // am I wrong? auto a3 =3D UniqueArray!(int)(a0[1 .. $].idup); // semantically pleasin= g at first sight, but // suboptimal: the constructor would have to copy // the passed array again to get rid of immutability auto a4 =3D bestOptionOutOf(a1, a2, a3); // (: a4[1 .. $] =3D [3, 4, 5]; // ok: would first construct a UniqueArray ou= t of the rvalue (thus ensuring // "uniqueness" of elements) and then would wor= k like a usual slice // assignment a4 ~=3D 5; // throws exception: 5 is already in the array! a4 ~=3D 6; // ok: 6 is not there writeln(a4); // ok, output: [2, 3, 4, 5, 6] // could just implement UniqueArray.toString() for this to work, but making UniqueArray // properly model the ranges an array models solves this problem and others at the same // time auto a5 =3D a4.dup; // all properties of an array, such as dup here, should hold and overall // the object should behave as one would expect from an array int[] a6 =3D a5; // error: obviously shouldn't work since a6 could then= be used to break the // UniqueArray contract } What do you think? --=20 Atenciosamente / Sincerely, Guilherme ("n2liquid") Vieira
Dec 26 2010
Guilherme Vieira wrote:dynamic array object which will only accept "unique" elementsWhat are your requirements so that you call this data structure "array"? -manfred
Dec 27 2010
On 27.12.2010 10:22, Guilherme Vieira wrote:Hi, guys. — said the shy newcomer. I've started reading The D Programming Language just yesterday and I'm making my first attempts to dig into D now. I must say I'm loving the language beyond recognition. I never thought there was a language out there that had everything I ever wanted in C++ (I even considered developing my own language before knowing D!). Right now I'm wondering how's the best way to create a dynamic array object which will only accept "unique" elements (i.e., elements != from the existing elements in the array). I wanted a class that kept all the functionality of an array (e.g. being the right range types so that they can be passed to std.format.formatValue and trigger the right specialization) for maximum integration with the standard library. I thought about writing a class template privately containing an array and redirecting everything but the assignment/insertion operations to it. All ways of placing an object that was already there should throw an exception, but everything else should work the same. Doing it this way is a lot of work for a simple thing, so some sort of internal alert in me tell me I might just be "doing-it-wrong". I want to know what your ideas are. I want some way to achieve this sort of thing: import myproject.helpers.UniqueArray; void main() { auto a0 = [1, 2, 3]; // I'm not yet sure how to go about the constructor, since: auto a1 = UniqueArray!(int)(a0[1 .. $]); // error: should not be able to internally hold reference toI suspect the best would be to copy whatever got passed to constructor, since to provide such contracts UniqueArray needs to own data. Also you could use fancy homogeneous variadic function for ctor: this(T[] args...){ _payload = args.dup;//assume member _payload holds internal array } Then auto a = UniqueArray!(int)(1,2,3,4);//fills array with elements [1,2,3,4] auto a = UniqueArray!(int)([5,6,7]); //works with the same signature// a raw array since this could be used to break the "unique // elements" contract promise of UniqueArray // copy of elements can be considered, but I'd rather // have clients copy the array themselves so that they // know it is happening auto a2 = UniqueArray!(int)(a0[1 .. $].dup); // should be fine if D had some sort of non-const // rvalue reference support, but I think it does not; // am I wrong? auto a3 = UniqueArray!(int)(a0[1 .. $].idup); // semantically pleasing at first sight, but // suboptimal: the constructor would have to copy // the passed array again to get rid of immutability auto a4 = bestOptionOutOf(a1, a2, a3); // (: a4[1 .. $] = [3, 4, 5]; // ok: would first construct a UniqueArray out of the rvalue (thus ensuring // "uniqueness" of elements) and then would work like a usual slice // assignment a4 ~= 5; // throws exception: 5 is already in the array! a4 ~= 6; // ok: 6 is not there writeln(a4); // ok, output: [2, 3, 4, 5, 6] // could just implement UniqueArray.toString() for this to work, but making UniqueArray // properly model the ranges an array models solves this problem and others at the same // time auto a5 = a4.dup; // all properties of an array, such as dup here, should hold and overall // the object should behave as one would expect from an array int[] a6 = a5; // error: obviously shouldn't work since a6 could then be used to break the // UniqueArray contract } What do you think? -- Atenciosamente / Sincerely, Guilherme ("n2liquid") Vieira-- Dmitry Olshansky
Dec 27 2010
I've done something like this before using associative arrays. I would rely on the fact that the keys have to be unique to produce my unique array. So, in this case, any value you want to store you would save like this: array[value] = 1; Regardless of whether or not the value already exists, this will work and ensure uniqueness of the keys. To determine if a value is already part of the array, you can check for the key like this: if (value in array) You can later get the values like this: values = array.keys; Not sure if this will do everything you want, but it seems to be cleaner than having to ensure an array is unique after every insertion. Casey
Dec 27 2010