digitalmars.D.learn - Copying a variable state in a delegate literal definition
- Andrej Mitrovic (44/44) Sep 02 2011 So I have this code right here (semi-pseudocode) inside a "MenuBar" widg...
- David Nadlinger (8/10) Sep 02 2011 You can try introducing a new frame using a immediately executed
- Steven Schveighoffer (10/55) Sep 02 2011 Am I missing something, or is it this simple?
- Andrej Mitrovic (4/12) Sep 02 2011 Actually It *is* that simple. Which is odd because I swear I've tried
- Daniel Murphy (7/22) Sep 02 2011 It won't work when loops are involved. In that case I usually use:
So I have this code right here (semi-pseudocode) inside a "MenuBar" widget:
void showMenu(index menuIndex) { }
void appendMenuButton()
{
static size_t menuIndex;
// create menu button, and then:
button.connect!(Signal.MouseClick) = { this.showMenu(menuIndex); };
menuIndex++;
}
button is a newly constructed widget object, Signal is just an enum.
Inside of my Widget class I have this:
void delegate()[] clickHandlers;
property void connect(Signal signal)(void delegate() dg)
{
static if (signal == Signal.MouseClick)
clickHandlers ~= dg;
else
// ...
}
void onClicked()
{
foreach (handler; clickHandlers)
{
handler();
}
}
So far so good. This works except for the following quirk:
button.connect!(Signal.MouseClick) = { this.showMenu(menuIndex); };
Inside this lambda menuIndex is accessed through that frame pointer
when the lambda is called. But I actually want a *copy* of menuIndex
at the definition site. Because as I call appendMenuButton() numerous
times, menuIndex is increased, so if I do this:
menu.appendMenuButton();
menu.appendMenuButton();
{ this.showMenu(menuIndex); }; becomes:
{ this.showMenu(2); };
when it is called. I can't use a function literal instead of a
delegate literal because I want to have access to "this.showMenu", but
I want a copy of menuIndex. I've tried this:
{ size_t index = menuIndex; writeln(index); }
However that doesn't copy the state either, it initializes index with
the menuIndex in the frame pointer when the literal is called.
So how can I selectively copy the state of some variables at the site
of the definition of a delegate literal?
Sep 02 2011
On 9/2/11 8:29 PM, Andrej Mitrovic wrote:So how can I selectively copy the state of some variables at the site of the definition of a delegate literal?You can try introducing a new frame using a immediately executed delegate literal: button.connect!(Signal.MouseClick) = { auto index = menuIndex; return { this.showMenu(index); }; }(); David
Sep 02 2011
On Fri, 02 Sep 2011 14:29:18 -0400, Andrej Mitrovic
<andrej.mitrovich gmail.com> wrote:
So I have this code right here (semi-pseudocode) inside a "MenuBar"
widget:
void showMenu(index menuIndex) { }
void appendMenuButton()
{
static size_t menuIndex;
// create menu button, and then:
button.connect!(Signal.MouseClick) = { this.showMenu(menuIndex); };
menuIndex++;
}
button is a newly constructed widget object, Signal is just an enum.
Inside of my Widget class I have this:
void delegate()[] clickHandlers;
property void connect(Signal signal)(void delegate() dg)
{
static if (signal == Signal.MouseClick)
clickHandlers ~= dg;
else
// ...
}
void onClicked()
{
foreach (handler; clickHandlers)
{
handler();
}
}
So far so good. This works except for the following quirk:
button.connect!(Signal.MouseClick) = { this.showMenu(menuIndex); };
Inside this lambda menuIndex is accessed through that frame pointer
when the lambda is called. But I actually want a *copy* of menuIndex
at the definition site. Because as I call appendMenuButton() numerous
times, menuIndex is increased, so if I do this:
menu.appendMenuButton();
menu.appendMenuButton();
{ this.showMenu(menuIndex); }; becomes:
{ this.showMenu(2); };
when it is called. I can't use a function literal instead of a
delegate literal because I want to have access to "this.showMenu", but
I want a copy of menuIndex. I've tried this:
{ size_t index = menuIndex; writeln(index); }
However that doesn't copy the state either, it initializes index with
the menuIndex in the frame pointer when the literal is called.
So how can I selectively copy the state of some variables at the site
of the definition of a delegate literal?
Am I missing something, or is it this simple?
void appendMenuButton()
{
static size_t menuIndex;
auto frameIndex = menuIndex++;
button.connect!(Signal.MouseClick) = { this.showMenu(frameIndex); };
}
-Steve
Sep 02 2011
On 9/2/11, Steven Schveighoffer <schveiguy yahoo.com> wrote:
Am I missing something, or is it this simple?
void appendMenuButton()
{
static size_t menuIndex;
auto frameIndex = menuIndex++;
button.connect!(Signal.MouseClick) = { this.showMenu(frameIndex); };
}
-Steve
Actually It *is* that simple. Which is odd because I swear I've tried
it once but it didn't work, and now it works again. Something has to
be messing with the compiler or my brain!
Sep 02 2011
"Andrej Mitrovic" <andrej.mitrovich gmail.com> wrote in message news:mailman.2651.1315000369.14074.digitalmars-d-learn puremagic.com...On 9/2/11, Steven Schveighoffer <schveiguy yahoo.com> wrote:It won't work when loops are involved. In that case I usually use: foreach(i; ...) (int i){ something = { delegate that uses i like a constant }; }(i);Am I missing something, or is it this simple? void appendMenuButton() { static size_t menuIndex; auto frameIndex = menuIndex++; button.connect!(Signal.MouseClick) = { this.showMenu(frameIndex); }; } -SteveActually It *is* that simple. Which is odd because I swear I've tried it once but it didn't work, and now it works again. Something has to be messing with the compiler or my brain!
Sep 02 2011









David Nadlinger <see klickverbot.at> 