digitalmars.D.learn - C++ operator new
- BLS (18/18) Jan 25 2009 Hi,
- Daniel Keep (2/27) Jan 25 2009 http://digitalmars.com/d/1.0/class.html#allocators
- Daniel Keep (3/3) Jan 25 2009 This might also be of interest, as it has an example of overriding
- BLS (5/9) Jan 25 2009 Thanks! It seems that using freelists is preferable. Are there any
Hi,
I wonder if this is doable in D ?
class Cpp
{
public:
void* operator new(size_t n);
void* operator new(size_t n, void* p)
{ return p; }
}
Just guessing that operator new means this in D
class D
{
new(uint n);
new(uint n,void* p)
{ return p; }
}
Am I wrong ?
TIA, Bjoern
Jan 25 2009
BLS wrote:
Hi,
I wonder if this is doable in D ?
class Cpp
{
public:
void* operator new(size_t n);
void* operator new(size_t n, void* p)
{ return p; }
}
Just guessing that operator new means this in D
class D
{
new(uint n);
new(uint n,void* p)
{ return p; }
}
Am I wrong ?
TIA, Bjoern
http://digitalmars.com/d/1.0/class.html#allocators
Jan 25 2009
This might also be of interest, as it has an example of overriding allocation/deallocation to use malloc: http://digitalmars.com/d/1.0/memory.html#newdelete
Jan 25 2009
Daniel Keep wrote:This might also be of interest, as it has an example of overriding allocation/deallocation to use malloc: http://digitalmars.com/d/1.0/memory.html#newdeleteThanks! It seems that using freelists is preferable. Are there any drawbacks ? F.I. How to implement a class using freelist + constructor/destructor, if possible at all... Bjoern
Jan 25 2009








BLS <windevguy hotmail.de>