www.digitalmars.com         C & C++   DMDScript  

digitalmars.D.ldc - std.math unittests - accuracy of floating point results

reply "Johan Engelen" <j j.nl> writes:
Hi all,
  I am working on making more of the std.math unittests pass (I'm 
new to the project, and it is a nice niche thing to tinker on, 
learning the codebase, workflow, etc.).
I've hit on a problem that I do not know how to handle: floating 
point comparison.

There are some tests that check whether exp(x) works well, 
including overflow checks for different x. See phobos/std/math.d 
line 2083. The checks are defined for 80-bit reals, and I am 
converting them to 64-bit reals (Win64). The problem is that the 
checks are bit-precise (i.e. assert(x == y)), but the calculation 
results are sometimes 1 ulp off. For example, the results of two 
tests:

std.math.E = 0x4005bf0a8b145769 = 2.7182818284590450
exp(1.0L)  = 0x4005bf0a8b145769 = 2.7182818284590450  [1]
Wolfram Alpha                   = 2.718281828459045235...

E*E*E     = 0x403415e5bf6fb105 = 20.085536923187664
exp(3.0L) = 0x403415e5bf6fb106 = 20.085536923187668
Wolfram Alpha                  = 20.08553692318766774...

I do not know how I can make the second test pass, without 
breaking the first one. I feel the tests are too strict and 
should allow an error of 1 ulp.
dmd 2.066.1 passes these unittests with values corresponding 
Wolfram Alpha.

(Incidentally, an inaccuracy of 1 ulp also haunts a std.csv 
unittest, but I do not yet know why exactly)

How should I go about fixing these unittests for us?

Thanks,
   Johan

[1] The correct result for exp(1.0L) I was able to obtain by 
enabling the LLVM intrinsic for exp, although there is a comment 
saying that that actually causes unittest failure. Without the 
LLVM intrinsic, exp(1.0L) is 1 ulp off.
Mar 01 2015
next sibling parent reply "Kevin Brogan" <kevin brogan.ca> writes:
On Sunday, 1 March 2015 at 23:08:54 UTC, Johan Engelen wrote:
 Hi all,
  I am working on making more of the std.math unittests pass 
 (I'm new to the project, and it is a nice niche thing to tinker 
 on, learning the codebase, workflow, etc.).
Guess what I'm doing. :-)
 I've hit on a problem that I do not know how to handle: 
 floating point comparison.

 There are some tests that check whether exp(x) works well, 
 including overflow checks for different x. See 
 phobos/std/math.d line 2083. The checks are defined for 80-bit 
 reals, and I am converting them to 64-bit reals (Win64). The 
 problem is that the checks are bit-precise (i.e. assert(x == 
 y)), but the calculation results are sometimes 1 ulp off. For 
 example, the results of two tests:

 std.math.E = 0x4005bf0a8b145769 = 2.7182818284590450
 exp(1.0L)  = 0x4005bf0a8b145769 = 2.7182818284590450  [1]
 Wolfram Alpha                   = 2.718281828459045235...

 E*E*E     = 0x403415e5bf6fb105 = 20.085536923187664
 exp(3.0L) = 0x403415e5bf6fb106 = 20.085536923187668
 Wolfram Alpha                  = 20.08553692318766774...

 I do not know how I can make the second test pass, without 
 breaking the first one. I feel the tests are too strict and 
 should allow an error of 1 ulp.
They are too strict. floating point math is not exact between different architectures, or even compilation flags. You can get a different result just because the compiler reordered two operations.
 dmd 2.066.1 passes these unittests with values corresponding 
 Wolfram Alpha.

 (Incidentally, an inaccuracy of 1 ulp also haunts a std.csv 
 unittest, but I do not yet know why exactly)

 How should I go about fixing these unittests for us?

 Thanks,
   Johan

 [1] The correct result for exp(1.0L) I was able to obtain by 
 enabling the LLVM intrinsic for exp, although there is a 
 comment saying that that actually causes unittest failure. 
 Without the LLVM intrinsic, exp(1.0L) is 1 ulp off.
Take a look at bool approxEqual in std.math. A lot of unit tests use it already, but some of them don't. Every floating point comparison should be using them, in my opinion.
Mar 01 2015
parent reply "Kai Nacke" <kai redstar.de> writes:
Hi Kevin! Hi Johan!

On Monday, 2 March 2015 at 00:30:28 UTC, Kevin Brogan wrote:
 On Sunday, 1 March 2015 at 23:08:54 UTC, Johan Engelen wrote:
 Hi all,
 I am working on making more of the std.math unittests pass 
 (I'm new to the project, and it is a nice niche thing to 
 tinker on, learning the codebase, workflow, etc.).
Guess what I'm doing. :-)
 I've hit on a problem that I do not know how to handle: 
 floating point comparison.

 There are some tests that check whether exp(x) works well, 
 including overflow checks for different x. See 
 phobos/std/math.d line 2083. The checks are defined for 80-bit 
 reals, and I am converting them to 64-bit reals (Win64). The 
 problem is that the checks are bit-precise (i.e. assert(x == 
 y)), but the calculation results are sometimes 1 ulp off. For 
 example, the results of two tests:

 std.math.E = 0x4005bf0a8b145769 = 2.7182818284590450
 exp(1.0L)  = 0x4005bf0a8b145769 = 2.7182818284590450  [1]
 Wolfram Alpha                   = 2.718281828459045235...

 E*E*E     = 0x403415e5bf6fb105 = 20.085536923187664
 exp(3.0L) = 0x403415e5bf6fb106 = 20.085536923187668
 Wolfram Alpha                  = 20.08553692318766774...

 I do not know how I can make the second test pass, without 
 breaking the first one. I feel the tests are too strict and 
 should allow an error of 1 ulp.
They are too strict. floating point math is not exact between different architectures, or even compilation flags. You can get a different result just because the compiler reordered two operations.
I agree, too. Bitwise comparison is worse if you are working with floating points. BTW: These fixes should go upstream. Please create Phobos PRs for them. I am happy to cherry-pick these changes as soon as they committed. Regards, Kai
Mar 01 2015
parent reply "Johan Engelen" <j j.nl> writes:
Thanks for the link to your branch Dan.

A few 64-bit fixes for gammafunction.d :
https://github.com/D-Programming-Language/phobos/pull/3045
Mar 08 2015
parent Dan Olson <zans.is.for.cans yahoo.com> writes:
"Johan Engelen" <j j.nl> writes:

 Thanks for the link to your branch Dan.

 A few 64-bit fixes for gammafunction.d :
 https://github.com/D-Programming-Language/phobos/pull/3045
Thanks back. I'll have to try it out on ARM.
Mar 09 2015
prev sibling parent Dan Olson <zans.is.for.cans yahoo.com> writes:
"Johan Engelen" <j j.nl> writes:

 Hi all,
  I am working on making more of the std.math unittests pass (I'm new
 to the project, and it is a nice niche thing to tinker on, learning
 the codebase, workflow, etc.).
 I've hit on a problem that I do not know how to handle: floating point
 comparison.
Hi Johan. I think you are running into similar problems I ran into with 64-bit reals on ARM. Hopefully there is a common solution for all 64-bit real architectures.
 (Incidentally, an inaccuracy of 1 ulp also haunts a std.csv unittest,
 but I do not yet know why exactly)
I encountered this too. I found that std.conv.parse!double with 64-bit real is often off by 1 ulp compared to strod(). For 80-bit reals, they match. I think the fix for this problem is a change to std.conv.parse.
 How should I go about fixing these unittests for us?
You could look in https://github.com/smolt/phobos/blob/ios/std/math.d and see if any changes I made for iOS may help you. I have all remaining problems marked with D versions that are prefixed with "WIP_", like WIP_FloatPrecIssue. Here are the phobos files possibly of interest: std/csv.d std/internal/math/errorfunction.d std/internal/math/gammafunction.d std/math.d Hope this helps, Dan
Mar 01 2015