www.digitalmars.com         C & C++   DMDScript  

digitalmars.D.ldc - LLVM BC as library

reply Void-995 <void995 gmail.com> writes:
Some time ago I was able to compile simple library into BC (pure 
C) and load it with my application and use across different 
operating systems with re-compilation having those external code 
running in a sandbox.

How much difficult it would be to try with D? Means application 
is in C++ and I want to load BC made from D code?

The idea itself comes from something like sandboxed Quake 3 QVM 
and used for game logic, it's pretty easy to replicate that 
behavior with C/C++ with LLVM BC. I wonder how much pain it would 
be to make that with D instead.
Oct 08 2017
parent reply kinke <noone nowhere.com> writes:
On Sunday, 8 October 2017 at 10:30:22 UTC, Void-995 wrote:
 Some time ago I was able to compile simple library into BC 
 (pure C) and load it with my application and use across 
 different operating systems with re-compilation having those 
 external code running in a sandbox.

 How much difficult it would be to try with D? Means application 
 is in C++ and I want to load BC made from D code?

 The idea itself comes from something like sandboxed Quake 3 QVM 
 and used for game logic, it's pretty easy to replicate that 
 behavior with C/C++ with LLVM BC. I wonder how much pain it 
 would be to make that with D instead.
Compiling to LLVM bitcode with LDC is as simple as adding `-output-bc` to the command line. If you depend on the runtime library (druntime) and standard library (Phobos), you should be able to compile them to bitcode libraries by compiling LDC yourself using CMake option BUILD_BC_LIBS=ON.
Oct 08 2017
next sibling parent Void-995 <void995 gmail.com> writes:
On Sunday, 8 October 2017 at 11:57:01 UTC, kinke wrote:
 On Sunday, 8 October 2017 at 10:30:22 UTC, Void-995 wrote:
 Some time ago I was able to compile simple library into BC 
 (pure C) and load it with my application and use across 
 different operating systems with re-compilation having those 
 external code running in a sandbox.

 How much difficult it would be to try with D? Means 
 application is in C++ and I want to load BC made from D code?

 The idea itself comes from something like sandboxed Quake 3 
 QVM and used for game logic, it's pretty easy to replicate 
 that behavior with C/C++ with LLVM BC. I wonder how much pain 
 it would be to make that with D instead.
Compiling to LLVM bitcode with LDC is as simple as adding `-output-bc` to the command line. If you depend on the runtime library (druntime) and standard library (Phobos), you should be able to compile them to bitcode libraries by compiling LDC yourself using CMake option BUILD_BC_LIBS=ON.
I think second part was most important information, thank you. Can I build Phobos partly (or just runtime)? I would like to expose my own API for file system, for example, meaning restricting usage of built-in IO, same goes for allocations.
Oct 08 2017
prev sibling parent Void-995 <void995 gmail.com> writes:
On Sunday, 8 October 2017 at 11:57:01 UTC, kinke wrote:
 On Sunday, 8 October 2017 at 10:30:22 UTC, Void-995 wrote:
 [...]
Compiling to LLVM bitcode with LDC is as simple as adding `-output-bc` to the command line. If you depend on the runtime library (druntime) and standard library (Phobos), you should be able to compile them to bitcode libraries by compiling LDC yourself using CMake option BUILD_BC_LIBS=ON.
But I need GC anyway as I would like to use D classes.
Oct 08 2017