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digitalmars.D - finding help for D game engine

reply Tanukisan <p4x632 gmail.com> writes:
Hi guys


I introduce myself, I'm a french student in Appliyed mathematics and one of my
biggest dream was to create a small racing game

My project is designed to be a Trackmania-like not more not less.... in a more
simpliest way since it's a demo.

The modelization part is done up to 90% judge yourself :
http://img10.imageshack.us/gal.php?g=circuit10.png

I'm thinking of using GLFW for the windows manadgment, OpenAL for the audio,
SOIL and FreeImage for loading the texture, OpenGL to handle the graphic...

My aim is to learn, what I want is to create a funny and playable game.
Creating this TINY engine was to learn D and game engine notions. I will
implement the network it's not funny to race alone

What I need is one or two coder specialized in graphic engine to help me
finalizing my project.

Thanks you for listening to me and to answer me

Tanukisan
Jun 28 2009
next sibling parent ponce <aliloko gmail.com> writes:
Hi,

Feel free to reuse any code from our demo.
http://adinpsz.org/data/az-01-src.zip
It is built over D1 + Phobos + SDL + OpenGL + derelict and may contains useful
code.

Good luck

Tanukisan Wrote:

 Hi guys
 
 
 I introduce myself, I'm a french student in Appliyed mathematics and one of my
biggest dream was to create a small racing game
 
 My project is designed to be a Trackmania-like not more not less.... in a more
simpliest way since it's a demo.
 
 The modelization part is done up to 90% judge yourself :
http://img10.imageshack.us/gal.php?g=circuit10.png
 
 I'm thinking of using GLFW for the windows manadgment, OpenAL for the audio,
SOIL and FreeImage for loading the texture, OpenGL to handle the graphic...
 
 My aim is to learn, what I want is to create a funny and playable game.
Creating this TINY engine was to learn D and game engine notions. I will
implement the network it's not funny to race alone
 
 What I need is one or two coder specialized in graphic engine to help me
finalizing my project.
 
 Thanks you for listening to me and to answer me
 
 Tanukisan
Jun 28 2009
prev sibling next sibling parent Lutger <lutger.blijdestijn gmail.com> writes:
Tanukisan wrote:

 Hi guys
 
 
 I introduce myself, I'm a french student in Appliyed mathematics and one
 of my biggest dream was to create a small racing game
 
 My project is designed to be a Trackmania-like not more not less.... in a
 more simpliest way since it's a demo.
 
 The modelization part is done up to 90% judge yourself :
 http://img10.imageshack.us/gal.php?g=circuit10.png
 
 I'm thinking of using GLFW for the windows manadgment, OpenAL for the
 audio, SOIL and FreeImage for loading the texture, OpenGL to handle the
 graphic...
 
 My aim is to learn, what I want is to create a funny and playable game.
 Creating this TINY engine was to learn D and game engine notions. I will
 implement the network it's not funny to race alone
 
 What I need is one or two coder specialized in graphic engine to help me
 finalizing my project.
 
 Thanks you for listening to me and to answer me
 
 Tanukisan
Looks like a cool project. I'm not a graphics coder but just want to wish you luck. If you don't find anyone, you could also post in the Help Wanted section at www.gamedev.net. But you probably know that since you mentioned SOIL. Someone might want to learn D with you and lot's of people are always eager to write this kind of code.
Jun 30 2009
prev sibling next sibling parent Tom S <h3r3tic remove.mat.uni.torun.pl> writes:
Tanukisan wrote:
 Hi guys
 
 
 I introduce myself, I'm a french student in Appliyed mathematics and one of my
biggest dream was to create a small racing game
 
 My project is designed to be a Trackmania-like not more not less.... in a more
simpliest way since it's a demo.
 
 The modelization part is done up to 90% judge yourself :
http://img10.imageshack.us/gal.php?g=circuit10.png
 
 I'm thinking of using GLFW for the windows manadgment, OpenAL for the audio,
SOIL and FreeImage for loading the texture, OpenGL to handle the graphic...
 
 My aim is to learn, what I want is to create a funny and playable game.
Creating this TINY engine was to learn D and game engine notions. I will
implement the network it's not funny to race alone
 
 What I need is one or two coder specialized in graphic engine to help me
finalizing my project.
 
 Thanks you for listening to me and to answer me
 
 Tanukisan
Hey there, Tanukisan! Unfortunately I'm really busy with my own projects so I won't be able to help... But feel free to use any code from the team0xf repos: http://team0xf.com:1024/ Maybe you'll also find these useful: http://wiki.team0xf.com/index.php?n=Tools.XfProf http://wiki.team0xf.com/index.php?n=Tools.XfBuild (they are not very public yet, since they need a lot of polish and a few extra features, but folks are finding these tools pretty helpful from what I see) Good luck with your project! -- Tomasz Stachowiak http://h3.team0xf.com/ h3/h3r3tic on #D freenode
Jun 30 2009
prev sibling parent Eric Poggel <dnewsgroup yage3d.net> writes:
Tanukisan wrote:
 Hi guys
 
 
 I introduce myself, I'm a french student in Appliyed mathematics and one of my
biggest dream was to create a small racing game
 
 My project is designed to be a Trackmania-like not more not less.... in a more
simpliest way since it's a demo.
 
 The modelization part is done up to 90% judge yourself :
http://img10.imageshack.us/gal.php?g=circuit10.png
 
 I'm thinking of using GLFW for the windows manadgment, OpenAL for the audio,
SOIL and FreeImage for loading the texture, OpenGL to handle the graphic...
 
 My aim is to learn, what I want is to create a funny and playable game.
Creating this TINY engine was to learn D and game engine notions. I will
implement the network it's not funny to race alone
 
 What I need is one or two coder specialized in graphic engine to help me
finalizing my project.
 
 Thanks you for listening to me and to answer me
 
 Tanukisan
Hello, I'm Eric Poggel (JoeCoder) and I'm the author of the Yage game engine at yage3d.net. It's currently in alpha/beta-ish status, but if you're interested in using it, I'm willing (with my limited time) to help add features that you'd need for the game. It currently uses SDL for input, window management, and screen loading, OpenGL for graphics, OpenAL/libvorbis for audio, and sdl_image for image loading. It runs on both Windows and Linux and is currently in a transition from phobos to tango (using tangobos as a crutch to keep things running). It's also multithreaded. If you take a look at it and it doesn't suit your needs, then that's ok anyway. Good luck either way.
Jun 30 2009