digitalmars.D.debugger - Possible Ddbg-0.0.3 Bug?
- Jussi Jumppanen (40/40) Mar 14 2007 While testing the Zeus editor with the Ddbg-0.0.3 release I came
- Jussi Jumppanen (8/19) Mar 14 2007 You can ignore this bug report.
While testing the Zeus editor with the Ddbg-0.0.3 release I came
across what appears to be a minor bug but I might be wrong ;)
Given this bit of code:
uint printArgs(char[][] _D4argsAAa)
{
uint numchars;
char[] _D4testAa = "asdfqwer1234";
float[] _D4ztuiAf;
_D4ztuiAf ~= [234.6578];
}
when I set a break point on this line:
char[] _D4testAa = "asdfqwer1234";
and run the debugger up to this breakpoint I get this
debugger output:
Breakpoint 0 hit
debuggee1.d:43 0x40201d
char[] _D4testAa = "asdfqwer1234";
If I then run this command:
->= _D4testAa
I get this error:
Error: Win32 Exception
Yet if I run this this command:
->= some_random_text
I get a nice user friendly warning message:
Symbol some_random_text not found
If possible I think rather than throwing an exception and dying,
the debugger should generate a similar user friendly message.
One other suggestion would be could the debugger be changed to
better parse the '=' command?
For example if I run this command
->= test
I get this output:
0x00890fa000000003
But if I run this command:
->=test
I get this output:
Unknown command '=test' ignored!
Cheers Jussi Jumppanen
Author: Zeus for Windows IDE
http://www.zeusedit.com
Mar 14 2007
Jussi Jumppanen Wrote:I get this error: Error: Win32 ExceptionYou can ignore this bug report. I checked this again with the latest Ddbg v0.0.4.5 alpha version and it works as expected :)For example if I run this command ->= test I get this output: 0x00890fa000000003 But if I run this command: ->=testI still think this would be a "nice to have" change ;) Cheers Jussi Jumppanen Author: Zeus for Windows IDE http://www.zeusedit.com
Mar 14 2007








Jussi Jumppanen <jussij zeusedit.com>