digitalmars.D.bugs - [Issue 4331] New: Not called struct invariants
- d-bugmail puremagic.com (38/38) Jun 16 2010 http://d.puremagic.com/issues/show_bug.cgi?id=4331
- d-bugmail puremagic.com (15/15) Jun 16 2010 http://d.puremagic.com/issues/show_bug.cgi?id=4331
- d-bugmail puremagic.com (11/11) Jun 17 2010 http://d.puremagic.com/issues/show_bug.cgi?id=4331
http://d.puremagic.com/issues/show_bug.cgi?id=4331
Summary: Not called struct invariants
Product: D
Version: D2
Platform: All
OS/Version: All
Status: NEW
Keywords: accepts-invalid
Severity: enhancement
Priority: P2
Component: DMD
AssignedTo: nobody puremagic.com
ReportedBy: bearophile_hugs eml.cc
Struct invariants are useful to restrict the number of possible states of a
struct instance. But there are situations where they are not called&run. This
D2 program compiles and runs with no errors with 2.047:
struct Foo {
int x;
invariant() { assert(x > 0); }
}
void main() {
Foo f = Foo(-10);
}
To avoid this I can see two possible solutions:
1) When a struct is initialized through the built-in constructor using
user-specified values, as in this case, the compiler can call the invariant()
at the end of the initialization. So this code can assert at run-time (or even
at compile-time if the compiler is smart) and avoid possible bugs.
2) If the precedent option is not possible, then the compiler has no way to
enforce the invariant of this struct Foo (calling f.__invariant() from user
code is not a solution). There is no point to keep an invariant if D never
enforces it, it's bad to give a false sense of security to the programmer. So
the compiler can refuse an invariant at compile-time where it can't be
enforced, with an error message.
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Jun 16 2010
http://d.puremagic.com/issues/show_bug.cgi?id=4331
Stewart Gordon <smjg iname.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|accepts-invalid |wrong-code
CC| |smjg iname.com
Blocks| |2573
Summary|Not called struct |Struct invariants not
|invariants |called
The StructBodyDeclaration syntax (both D1 and D2) includes Invariant.
Therefore the code is legal, and the bug is that the compiler ignores it.
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Jun 16 2010
http://d.puremagic.com/issues/show_bug.cgi?id=4331
bearophile_hugs eml.cc changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |DUPLICATE
*** This issue has been marked as a duplicate of issue 519 ***
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Jun 17 2010









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