digitalmars.D.bugs - [Issue 2306] New: Scope for dynamic arrays should free memory.
- d-bugmail puremagic.com (48/48) Aug 22 2008 http://d.puremagic.com/issues/show_bug.cgi?id=2306
- d-bugmail puremagic.com (13/13) Aug 24 2008 http://d.puremagic.com/issues/show_bug.cgi?id=2306
- Jarrett Billingsley (3/17) Aug 24 2008 test(50000000);
- Denis Koroskin (3/31) Aug 25 2008 Stack overflow, do you expect anything else?
- d-bugmail puremagic.com (8/8) Oct 10 2008 http://d.puremagic.com/issues/show_bug.cgi?id=2306
- d-bugmail puremagic.com (8/8) Nov 17 2008 http://d.puremagic.com/issues/show_bug.cgi?id=2306
- d-bugmail puremagic.com (16/21) Nov 19 2008 http://d.puremagic.com/issues/show_bug.cgi?id=2306
- d-bugmail puremagic.com (12/24) Dec 11 2008 http://d.puremagic.com/issues/show_bug.cgi?id=2306
- d-bugmail puremagic.com (7/17) Dec 11 2008 http://d.puremagic.com/issues/show_bug.cgi?id=2306
- d-bugmail puremagic.com (13/13) Aug 11 2010 http://d.puremagic.com/issues/show_bug.cgi?id=2306
- d-bugmail puremagic.com (15/15) Aug 11 2010 http://d.puremagic.com/issues/show_bug.cgi?id=2306
- d-bugmail puremagic.com (10/10) Aug 11 2010 http://d.puremagic.com/issues/show_bug.cgi?id=2306
- d-bugmail puremagic.com (11/12) Aug 11 2010 http://d.puremagic.com/issues/show_bug.cgi?id=2306
- d-bugmail puremagic.com (9/9) Aug 11 2010 http://d.puremagic.com/issues/show_bug.cgi?id=2306
http://d.puremagic.com/issues/show_bug.cgi?id=2306
Summary: Scope for dynamic arrays should free memory.
Product: D
Version: 2.018
Platform: PC
OS/Version: Windows
Status: NEW
Severity: minor
Priority: P3
Component: DMD
AssignedTo: bugzilla digitalmars.com
ReportedBy: dsimcha yahoo.com
Because of the overhead of frequent garbage collections, as well as false
pointer issues with conservative GC, it is sometimes desirable to use
RAII-style memory management for large arrays. Most RAII stuff in D is done
using the scope keyword. However, when applied to dynamic arrays, the scope
keyword apparently does absolutely nothing. The following program runs out of
memory after 3 iterations due to false pointer issues, as is expected when
allocating a 400 MB array in 4 GB address space w/ conservative GC as the only
method being used to free memory.
import std.stdio;
void main() {
uint count = 0;
while(true) {
test();
writefln(++count);
}
}
void test() {
scope uint[] foo = new uint[100_000_000];
}
However, the following actually runs indefinitely:
import std.stdio;
void main() {
uint count = 0;
while(true) {
test();
writefln(++count);
}
}
void test() {
uint[] foo = new uint[100_000_000];
scope(exit) delete foo;
}
This isn't a very serious bug, since there's an obvious, simple workaround, but
it's still an inconsistency in the language design, and ideally should be
fixed.
--
Aug 22 2008
http://d.puremagic.com/issues/show_bug.cgi?id=2306
In fact, it shouldn't allocate in the first place (in my opinion). C99 is able
to stack-allocate arrays and so should D:
void test(int size)
{
int[size] stackAllocatedStaticArray;
scope int[] stackAllocatedDynamicArray = new int[size];
//exactly the same as the following:
// int[size] tmp;
// int[] stackAllocatedDynamicArray = tmp[0..$];
}
--
Aug 24 2008
<d-bugmail puremagic.com> wrote in message
news:g8s576$2ehd$1 digitalmars.com...
http://d.puremagic.com/issues/show_bug.cgi?id=2306
In fact, it shouldn't allocate in the first place (in my opinion). C99 is
able
to stack-allocate arrays and so should D:
void test(int size)
{
int[size] stackAllocatedStaticArray;
scope int[] stackAllocatedDynamicArray = new int[size];
//exactly the same as the following:
// int[size] tmp;
// int[] stackAllocatedDynamicArray = tmp[0..$];
}
--
test(50000000);
Aug 24 2008
On Mon, 25 Aug 2008 02:07:41 +0400, Jarrett Billingsley <kb3ctd2 yahoo.com> wrote:<d-bugmail puremagic.com> wrote in message news:g8s576$2ehd$1 digitalmars.com...Stack overflow, do you expect anything else?http://d.puremagic.com/issues/show_bug.cgi?id=2306 In fact, it shouldn't allocate in the first place (in my opinion). C99 is able to stack-allocate arrays and so should D: void test(int size) { int[size] stackAllocatedStaticArray; scope int[] stackAllocatedDynamicArray = new int[size]; //exactly the same as the following: // int[size] tmp; // int[] stackAllocatedDynamicArray = tmp[0..$]; } --test(50000000);
Aug 25 2008
http://d.puremagic.com/issues/show_bug.cgi?id=2306 I'd disagree that scope dynamic arrays should be stack allocated. The int[variableSize] syntax for that is perfectly good, if Walter wants to implement it. If you're allocating a very large array, you probably don't want to allocate it on the stack so you don't overflow the stack. Furthermore, you can't resize stack allocated arrays after they're created, at least not in C99. --
Oct 10 2008
http://d.puremagic.com/issues/show_bug.cgi?id=2306 For a possible resolution to this, see http://www.digitalmars.com/webnews/newsgroups.php?art_group=digitalmars.D&article_id=79672. It's a post by Andrei describing a second stack on which objects like this could be allocated. If such a second stack could be built into the runtime, all scope objects could be allocated there. --
Nov 17 2008
http://d.puremagic.com/issues/show_bug.cgi?id=2306I'd disagree that scope dynamic arrays should be stack allocated. The int[variableSize] syntax for that is perfectly good, if Walter wants to implement it. If you're allocating a very large array, you probably don't want to allocate it on the stack so you don't overflow the stack.I take my words back. I believe now it is up to the compiler to decide where to put that scope array.Furthermore, you can't resize stack allocated arrays after they're created, at least not in C99.Well, yes and no. You can't resize C99-like variable-length array because it is supposed to behave like a static one. But scope T[] array may be easily resized even if it is stack allocated and initially points to stack. It could cause some problems if array data would be realloc'ated upon resize (you may end up with trying to reallocate stack space), but since it doesn't and old array is left for garage collector recycling, your data will be moved to heap after firrst array resize while a copy of them stays on stack until you leave the scope: P.S. Now that I wrote the last sentence I start wondering if it really behaves as I think :) Is the array resize policy documented anywhere? --
Nov 19 2008
http://d.puremagic.com/issues/show_bug.cgi?id=2306
void test() {
scope uint[] foo = new uint[100_000_000];
}
void test() {
uint[] foo = new uint[100_000_000];
scope(exit) delete foo;
}
This isn't a very serious bug, since there's an obvious, simple workaround, but
it's still an inconsistency in the language design, and ideally should be
fixed.
consider this
-----
void test() {
scope uint[] foo = new uint[100_000_000];
scope uint[] foo1 = foo;
}
-----
how much should it free?
--
Dec 11 2008
http://d.puremagic.com/issues/show_bug.cgi?id=2306
consider this
-----
void test() {
scope uint[] foo = new uint[100_000_000];
scope uint[] foo1 = foo;
}
-----
how much should it free?
I guess this is where the T[new] and T[] types that have been proposed come in.
foo would be T[new] so it would determine the freeing stuff. foo1 would be
T[], so it wouldn't.
--
Dec 11 2008
http://d.puremagic.com/issues/show_bug.cgi?id=2306
David Simcha <dsimcha yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |WONTFIX
I'm closing this since we're doing away with scope classes and moving them to a
library solution. The corresponding library solution for arrays is
std.container.Array.
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Aug 11 2010
http://d.puremagic.com/issues/show_bug.cgi?id=2306
nfxjfg gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
CC| |nfxjfg gmail.com
Version|2.018 |D1
Resolution|WONTFIX |
OS/Version|Windows |All
Severity|minor |enhancement
Still valid for D1.
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Aug 11 2010
http://d.puremagic.com/issues/show_bug.cgi?id=2306
bearophile_hugs eml.cc changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |bearophile_hugs eml.cc
I think D1 is feature-frozen, I don't think this will be ever added by Walter.
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Aug 11 2010
http://d.puremagic.com/issues/show_bug.cgi?id=2306
Leandro Lucarella <llucax gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |llucax gmail.com
PDT ---
I think D1 is feature-frozen, I don't think this will be ever added by Walter.
But this is not a feature request, is a bug report.
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Aug 11 2010
http://d.puremagic.com/issues/show_bug.cgi?id=2306 Nobody knows whether this is a bug report or an enhancement request because D1 is too underspecified. Walter has added features to D1 in the past, although I suspect he's keeping that low to advertise D2. -- Configure issuemail: http://d.puremagic.com/issues/userprefs.cgi?tab=email ------- You are receiving this mail because: -------
Aug 11 2010









"Denis Koroskin" <2korden gmail.com> 