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digitalmars.D.bugs - [Issue 20495] New: std.range.choose range is not safe when calling


          Issue ID: 20495
           Summary: std.range.choose range is not safe when calling save
           Product: D
           Version: D2
          Hardware: All
                OS: All
            Status: NEW
          Keywords: safe
          Severity: normal
          Priority: P1
         Component: phobos
          Assignee: nobody puremagic.com
          Reporter: schveiguy yahoo.com

Currently, the range passes a copy of the unused union member to the saved
version. Although this might seem innocuous, it's possible the postblit or copy
constructor uses the existing data, which is actually the contents of the other

Hard to come up with an example due to how most ranges work, but:

import std.range;

struct KillableRange
    int *item;
    ref int front() {return *item; }
    bool empty() { return *item > 10; }
    void popFront() { ++(*item); }
        assert(item is null || cast(size_t)item > 1000);
        item = new int(*item);
    KillableRange save() { return this; }

void main()  safe
    auto kr = KillableRange(new int(1));
    int[] x = [1,2,3,4,5]; // length is first

    auto chosen = choose(true, x, kr);
    auto chosen2 = chosen.save;

This will assert because x.length overlaps kr.item when save is called.

The correct mechanism is to use .init on the non-saved range.

Something with RefCounted as implementation would easily be a good use case to
show problems here, but it's harder to test without segfaulting.

Jan 09 2020