digitalmars.D.bugs - [Issue 1227] New: Access Violation when using comparison of template class pointer
- d-bugmail puremagic.com (104/104) May 11 2007 http://d.puremagic.com/issues/show_bug.cgi?id=1227
- Jarrett Billingsley (5/32) May 11 2007 Not a bug. Use 'is' to see if a reference is null, not '=='.
- david (8/49) May 11 2007 Reason:
- d-bugmail puremagic.com (11/11) May 11 2007 http://d.puremagic.com/issues/show_bug.cgi?id=1227
http://d.puremagic.com/issues/show_bug.cgi?id=1227 Summary: Access Violation when using comparison of template class pointer Product: D Version: 1.014 Platform: PC OS/Version: Windows Status: NEW Severity: normal Priority: P2 Component: DMD AssignedTo: bugzilla digitalmars.com ReportedBy: aurelien.vermifuge gmail.com THe compiler seem to have a problem with template class. I think the code will be more usefull than a long description with ma chaotic english. I made that : ---- util/linkedlist.d ---- class LinkedList(TypeList=Object) { private LinkedListLink!(TypeList) first, last; private int count; public this() { this.first = null; this.last = null; this.count = 0; } public void add(TypeList T) { LinkedListLink!(TypeList) n; synchronized(this) { try { n = new LinkedListLink!(TypeList) (last, T); } catch (OutOfMemoryException e) { throw e; } if ( this.last==null ) { this.first = n; this.last = n; } else { this.last.next = n; this.last = n; } count++; } } } class LinkedListLink(TypeList=Object) { public TypeList value; public LinkedListLink next, previous; public this(TypeList T) { value = T; next = null; previous = null; } public this(LinkedListLink prev, TypeList T) { value = T; next = null; previous = prev; } } ---- main.d ---- int main(char[][] args) { LinkedList!(int) listEntiers; try { listEntiers = new LinkedList!(int)(); } catch (OutOfMemoryException e) { printf("No more memory u_u"); } for (int i=0; i<15; i++) { try { listEntiers.add(i); } catch (OutOfMemoryException e) { printf("BUG"); } } } ------------------------------- It compile well, but when the add is called, the programm make an "Access Violation" and stop running. I have looked at the ASM generated code, and I saw that : ( eax = pointer to object ) mov eax, [eax+0Ch] // Put the this.last value into eax, the value is null mov eax, [eax] // Try to read into the object à the offset 0 --> Exception If I put : this.last = null; it works well, dans the generated code is : ( eax = pointer to object ) mov [eax+0Ch], 0 // Correct but the condition is not well formed. Hope it will be usefull. --
May 11 2007
<d-bugmail puremagic.com> wrote in message news:bug-1227-3 http.d.puremagic.com/issues/...http://d.puremagic.com/issues/show_bug.cgi?id=1227Not a bug. Use 'is' to see if a reference is null, not '=='.public void add(TypeList T) { LinkedListLink!(TypeList) n; synchronized(this) { try { n = new LinkedListLink!(TypeList) (last, T); } catch (OutOfMemoryException e) { throw e; } if ( this.last==null )This last line should be: if( this.last is null ){ this.first = n; this.last = n; } else { this.last.next = n; this.last = n; } count++; } } }
May 11 2007
Jarrett Billingsley schrieb:<d-bugmail puremagic.com> wrote in message news:bug-1227-3 http.d.puremagic.com/issues/...Reason: if (window == null) is another way of saying: if (window.opEquals(null)) but if "window" is null, it will fail because it needs "window" for the reference of the opEquals method to work. davidhttp://d.puremagic.com/issues/show_bug.cgi?id=1227Not a bug. Use 'is' to see if a reference is null, not '=='.public void add(TypeList T) { LinkedListLink!(TypeList) n; synchronized(this) { try { n = new LinkedListLink!(TypeList) (last, T); } catch (OutOfMemoryException e) { throw e; } if ( this.last==null )This last line should be: if( this.last is null ){ this.first = n; this.last = n; } else { this.last.next = n; this.last = n; } count++; } } }
May 11 2007
http://d.puremagic.com/issues/show_bug.cgi?id=1227 deewiant gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |INVALID ------- Comment #1 from deewiant gmail.com 2007-05-11 13:07 ------- Invalid, as explained in the NG: use "is", not "==" to compare object pointers, as the latter transforms into a call to object.opEquals, which will fail if the object is null. --
May 11 2007