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digitalmars.D.bugs - [Bug 45] New: Bug in conversion of floating point literals

reply d-bugmail puremagic.com writes:
http://d.puremagic.com/bugzilla/show_bug.cgi?id=45

           Summary: Bug in conversion of floating point literals
           Product: D
           Version: 0.149
          Platform: PC
        OS/Version: Windows
            Status: NEW
          Severity: critical
          Priority: P2
         Component: DMD
        AssignedTo: bugzilla digitalmars.com
        ReportedBy: clugdbug yahoo.com.au


Literals are treated (incorrectly) as type real when used in an initialiser,
but as type double when used in an assignment. This is an extremely difficult
bug to track down, as it is essentially bad code generation, so I've marked it
as critical.

void main()
{
    real a = 3.40483; // this is treated as 3.40483L
    real b;
    b = 3.40483;
    assert(a==b);
}


-- 
Mar 13 2006
next sibling parent Thomas Kuehne <thomas-dloop kuehne.cn> writes:
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d-bugmail puremagic.com schrieb am 2006-03-13:
 Literals are treated (incorrectly) as type real when used in an initialiser,
 but as type double when used in an assignment. This is an extremely difficult
 bug to track down, as it is essentially bad code generation, so I've marked it
 as critical.

 void main()
 {
     real a = 3.40483; // this is treated as 3.40483L
     real b;
     b = 3.40483;
     assert(a==b);
 }
Strictly speaking the code above behaves correctly. http://www.digitalmars.com/d/float.html The documentation doesn't require an expression to always use the same "excessive" precision. Never the less, the shown behaviour is annoying - either expand the literal's precision on all ocasion or never. Thomas -----BEGIN PGP SIGNATURE----- iD8DBQFEGALe3w+/yD4P9tIRArsSAKCYGMgpxTsDAS+JjXovgDLk3gu0KQCg0gIL rV7NfmeNKjFgjvCAGKwfUqw= =wbYB -----END PGP SIGNATURE-----
Mar 15 2006
prev sibling next sibling parent reply d-bugmail puremagic.com writes:
http://d.puremagic.com/bugzilla/show_bug.cgi?id=45






 Strictly speaking the code above behaves correctly.
 
 http://www.digitalmars.com/d/float.html



 
 The documentation doesn't require an expression to always use the same
 "excessive" precision.
That doesn't apply in this case. There's no intermediate value here. 3.40483L is not the same as 3.40483. It's a different number. You provide the compiler with input values of a given precision, and it returns output values of a different precision. It's free to use any higher precision during the intermediate calculations, but it is NOT free to change the precision of the inputs (if it were, the L prefix would be entirely meaningless). It's just a bug (and I suspect it's a regression introduced during the improvements to constant folding that occurred around DMD 0.138). --
Mar 15 2006
parent Thomas Kuehne <thomas-dloop kuehne.cn> writes:
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d-bugmail puremagic.com schrieb am 2006-03-15:
 Strictly speaking the code above behaves correctly.
 
 http://www.digitalmars.com/d/float.html



 
 The documentation doesn't require an expression to always use the same
 "excessive" precision.
That doesn't apply in this case. There's no intermediate value here. 3.40483L is not the same as 3.40483. It's a different number. You provide the compiler with input values of a given precision, and it returns output values of a different precision. It's free to use any higher precision during the intermediate calculations, but it is NOT free to change the precision of the inputs (if it were, the L prefix would be entirely meaningless). It's just a bug (and I suspect it's a regression introduced during the improvements to constant folding that occurred around DMD 0.138).
I'm deffinatly on the "literal defines precision" side, but have a look at: http://d.puremagic.com/bugzilla/show_bug.cgi?id=21 Thomas -----BEGIN PGP SIGNATURE----- iD8DBQFEGIMR3w+/yD4P9tIRAkJqAKCHk1V4EB/gmrpgUQnXKp86YQMlWQCgl0SD fdSYAXNs3CxYxIcsIeze+yo= =mefP -----END PGP SIGNATURE-----
Mar 15 2006
prev sibling next sibling parent d-bugmail puremagic.com writes:
http://d.puremagic.com/bugzilla/show_bug.cgi?id=45







 I'm deffinatly on the "literal defines precision" side, but have a look
 at:
 http://d.puremagic.com/bugzilla/show_bug.cgi?id=21
In his reply to that comment, Walter states: "D always tries to do any compile time evaluation of floating point constants at max precision." That's perfectly reasonable, too. But it means that there's still a bug, but it's a different one now: floating point constants are not evaluated at max precision in assignment statements. But there's definitely something weird going on. Apparently, const double doesn't exist. const float f = real.max; real r = f; This sets r = real.max. That's incredible, because a number that large cannot be stored in a float. If this behaviour is to remain, then 'const float' and 'const double' should be removed from the language, along with the 'f' and 'L' suffixes : all floating point constants are real. However, real r2; r2 = f; sets r2 = real.inf, which is what I would expect - real.max can't be stored in a float, so it became an infinity. --
Mar 16 2006
prev sibling parent d-bugmail puremagic.com writes:
http://d.puremagic.com/bugzilla/show_bug.cgi?id=45


bugzilla digitalmars.com changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |FIXED





Fixed 0.153


-- 
Apr 10 2006