digitalmars.D.announce - dimgui - A port of imgui, the immediate-mode OpenGL GUI library
- Andrej Mitrovic via Digitalmars-d-announce (7/7) May 22 2014 If you need a very minimal but usable GUI library for your OpenGL
- Kiith-Sa (22/31) Jul 04 2014 I'm starting work on a (very) small tool using dimgui.
If you need a very minimal but usable GUI library for your OpenGL applications, then an immediate-mode GUI such as IMGUI could be just the trick. IMGUI has been ported to D and can be found at the following links: https://github.com/d-gamedev-team/dimgui http://code.dlang.org/packages/dimgui dimgui is zlib-licensed.
May 22 2014
On Thursday, 22 May 2014 at 15:20:42 UTC, Andrej Mitrovic via Digitalmars-d-announce wrote:If you need a very minimal but usable GUI library for your OpenGL applications, then an immediate-mode GUI such as IMGUI could be just the trick. IMGUI has been ported to D and can be found at the following links: https://github.com/d-gamedev-team/dimgui http://code.dlang.org/packages/dimgui dimgui is zlib-licensed.I'm starting work on a (very) small tool using dimgui. When building an example ("demo"), I had to explicitly tell DUB to link the GLFW library - shouldn't this already be handled by the GLFW bindings? (Also, on Linux you have to tell it to link dl...) I.e. I added the following to dub.json of the example: "libs": [ "dl", "glfw" ], I assume it works on Windows without this? (if so, how to change it so it works on both?) I'm on Linux (Mint 17 x64, similar to Ubuntu 14.04) - btw, Mint17/Ubuntu14.04 only has GLFW2 in the repo, which confused me when I had GLFW but still saw unresolved symbols - but the next release will probably have GLFW3. Also: it would be nice to have example/s that is completely standalone, can be copied by itself and works (currently examples depend on the DroidSans.ttf file higher up the directory tree) - maybe even in a separate repo.
Jul 04 2014