digitalmars.D.announce - SpaceD - a racing game written in D
- WebFreak001 (12/12) Mar 20 2017 I just released my racing game I have been working on for the
- Adam D. Ruppe (2/4) Mar 20 2017 Nice!
- bitwise (2/15) Mar 22 2017 Nice - I like the name.
- Dukc (6/19) Mar 28 2017 Feels much like boat racing. However, prone to crashes, at least
- Dukc (4/4) Mar 28 2017 One more note, the dub package descriptor says "MIT license". You
- WebFreak001 (2/6) Mar 28 2017 eh I don't mind
- Guillaume Piolat (3/16) Mar 29 2017 Hi, just a bit of feedback. Initially I was put off because I
- Francis Nixon (2/2) Jun 16 2017 Bug report:
- Murzistor (9/11) Jun 28 2017 It compiles and works on Windows! (But I had to download some
- Dukc (3/5) Aug 16 2017 Don't try to drive it like a car. Imagine you're piloting a boat.
- Murzistor (7/9) Jun 28 2017 OK, it can slow down, but I still cannot keep it within the
- VanAnorld (5/14) Aug 15 2017 I love racing game, this is so awesome. I love speed, though in
I just released my racing game I have been working on for the past few days for a linux game jam on itch.io[1]. It is an open source[2] 3D racing game in space (tracks/physics are 2D though) and I'm quite proud how it turned out. It contains a track editor with blender-like shortcuts, an online track browser where you can also submit your own tracks, a shop where you can buy upgrades and it saves your personal bests per track. It's available for free on Windows and Linux, but you can also buy it for any price if you think I made a good job and if you want to reward me. [1]: https://webfreak.itch.io/spaced [2]: https://github.com/WebFreak001/linux-jam
Mar 20 2017
On Tuesday, 21 March 2017 at 00:49:14 UTC, WebFreak001 wrote:I just released my racing game I have been working on for the past few days for a linux game jam on itch.io[1].Nice!
Mar 20 2017
On Tuesday, 21 March 2017 at 00:49:14 UTC, WebFreak001 wrote:I just released my racing game I have been working on for the past few days for a linux game jam on itch.io[1]. It is an open source[2] 3D racing game in space (tracks/physics are 2D though) and I'm quite proud how it turned out. It contains a track editor with blender-like shortcuts, an online track browser where you can also submit your own tracks, a shop where you can buy upgrades and it saves your personal bests per track. It's available for free on Windows and Linux, but you can also buy it for any price if you think I made a good job and if you want to reward me. [1]: https://webfreak.itch.io/spaced [2]: https://github.com/WebFreak001/linux-jamNice - I like the name.
Mar 22 2017
On Tuesday, 21 March 2017 at 00:49:14 UTC, WebFreak001 wrote:I just released my racing game I have been working on for the past few days for a linux game jam on itch.io[1]. It is an open source[2] 3D racing game in space (tracks/physics are 2D though) and I'm quite proud how it turned out. It contains a track editor with blender-like shortcuts, an online track browser where you can also submit your own tracks, a shop where you can buy upgrades and it saves your personal bests per track. It's available for free on Windows and Linux, but you can also buy it for any price if you think I made a good job and if you want to reward me. [1]: https://webfreak.itch.io/spaced [2]: https://github.com/WebFreak001/linux-jamFeels much like boat racing. However, prone to crashes, at least on Windows. Luckily they are normal exceptions, not segfaults. Your average gamer probably will not like when he is informed that it's an Object.Exception and a stack trace. However, I do. It encouraged me enough to consider fixing it myself!
Mar 28 2017
One more note, the dub package descriptor says "MIT license". You may want to change that to copyleft if you continue development, so competing companies cannot use that as base to make a clone of your future full version game.
Mar 28 2017
On Tuesday, 28 March 2017 at 15:29:03 UTC, Dukc wrote:One more note, the dub package descriptor says "MIT license". You may want to change that to copyleft if you continue development, so competing companies cannot use that as base to make a clone of your future full version game.eh I don't mind
Mar 28 2017
On Tuesday, 21 March 2017 at 00:49:14 UTC, WebFreak001 wrote:I just released my racing game I have been working on for the past few days for a linux game jam on itch.io[1]. It is an open source[2] 3D racing game in space (tracks/physics are 2D though) and I'm quite proud how it turned out. It contains a track editor with blender-like shortcuts, an online track browser where you can also submit your own tracks, a shop where you can buy upgrades and it saves your personal bests per track. It's available for free on Windows and Linux, but you can also buy it for any price if you think I made a good job and if you want to reward me. [1]: https://webfreak.itch.io/spaced [2]: https://github.com/WebFreak001/linux-jamHi, just a bit of feedback. Initially I was put off because I didn't find the turbo key.
Mar 29 2017
On Tuesday, 21 March 2017 at 00:49:14 UTC, WebFreak001 wrote:I just released my racing game I have been working on for the past few days for a linux game jam on itch.io[1].It compiles and works on Windows! (But I had to download some libraries.) The spaceship is completely uncontrollable! It obviously lacks of some sort of brakes (with jet engines directed forward). ---- Open-source code written in D usually compiles and works. C++ open-source code usually do not (or simply requires visual studio? even it is "cross-platform")
Jun 28 2017
On Wednesday, 28 June 2017 at 07:20:08 UTC, Murzistor wrote:The spaceship is completely uncontrollable! It obviously lacks of some sort of brakes (with jet engines directed forward).Don't try to drive it like a car. Imagine you're piloting a boat. That's roughly how it behaves.
Aug 16 2017
On Tuesday, 21 March 2017 at 00:49:14 UTC, WebFreak001 wrote:I just released my racing game I have been working on for the past few days for a linux game jam on itch.io[1].OK, it can slow down, but I still cannot keep it within the bounds. It lacks of some maneuvering thrusters. It is also very important for real spaceship. ---- Access violation https://drive.google.com/file/d/0B-Fhj3lTfwGdZGZLU21tNDk2UkU/view
Jun 28 2017
On Wednesday, 28 June 2017 at 07:41:30 UTC, Murzistor wrote:On Tuesday, 21 March 2017 at 00:49:14 UTC, WebFreak001 wrote:I love racing game, this is so awesome. I love speed, though in the game I'm playing, controlling the speed is quite hard! ( I'm playing Carx Highway Racing http://appnaz.com/android/carx-highway-racing-com.CarXTech.highWay )I just released my racing game I have been working on for the past few days for a linux game jam on itch.io[1].OK, it can slow down, but I still cannot keep it within the bounds. It lacks of some maneuvering thrusters. It is also very important for real spaceship. ---- Access violation https://drive.google.com/file/d/0B-Fhj3lTfwGdZGZLU21tNDk2UkU/view
Aug 15 2017