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digitalmars.D.announce - PixelPerfectEngine v0.9.4-alpha.2

reply solidstate1991 <laszloszeremi outlook.com> writes:
https://github.com/ZILtoid1991/pixelperfectengine/releases/tag/v0.9.4-alpha.2
The editor is almost usable (still needs a way to import tiles 
from its own proprietary format), and now has a working, although 
still a bit slow and unstable transformable tile layer with 
mode7-esque capabilities.
Apr 11 2018
next sibling parent reply Chris Katko <ckatko gmail.com> writes:
On Wednesday, 11 April 2018 at 21:44:57 UTC, solidstate1991 wrote:
 https://github.com/ZILtoid1991/pixelperfectengine/releases/tag/v0.9.4-alpha.2
 The editor is almost usable (still needs a way to import tiles 
 from its own proprietary format), and now has a working, 
 although still a bit slow and unstable transformable tile layer 
 with mode7-esque capabilities.
Definitely add screen shots to the github. Screenshots = Downloads.
Apr 16 2018
parent solidstate1991 <laszloszeremi outlook.com> writes:
On Monday, 16 April 2018 at 15:08:38 UTC, Chris Katko wrote:
 Definitely add screen shots to the github. Screenshots = 
 Downloads.
I know, currently I'm struggling with getting assets for this purpose, also with getting rid of the GC from the rendering pipeline.
Apr 20 2018
prev sibling parent Chris Katko <ckatko gmail.com> writes:
On Wednesday, 11 April 2018 at 21:44:57 UTC, solidstate1991 wrote:
 https://github.com/ZILtoid1991/pixelperfectengine/releases/tag/v0.9.4-alpha.2
 The editor is almost usable (still needs a way to import tiles 
 from its own proprietary format), and now has a working, 
 although still a bit slow and unstable transformable tile layer 
 with mode7-esque capabilities.
Also, feel free to visit us/swing by Allegro.cc. Allegro 4 was used in TONS of oldschool/DOS era projects. (Ever heard of Triplane Turmoil?) (Allegro 5 is the newer, C revamp of the API for supporting shaders/etc.) So there may be some helpful common knowledge to share. I'm personally working on a 2-D game engine for internal use, using Allegro as a backend, and D, to make my game projects more productive. I love D's templates, they've been instrumental. Have a great day.
Apr 16 2018