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digitalmars.D.announce - PixelPerfectEngine 0.9.4 - now with a (barely) working editor

It took me some headaches (especially as some errors were due to 
hard to spot typos), but finally I got the editor working after a 
lot of refactoring and no direction.


Future plans:
- better version numbering
- better planning (with the next step being bugfixes only)
- bugfixes (needs a lot of testing, and I'm only a single person)
- creating a sample game, and maybe something more serious in the 
- either using a preexiting audio plugin system for stuff, or 
creating a new one with better planning
- getting datapak working, so assets can be packed into files
Jan 04