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digitalmars.D.announce - GLee 5.04 D prot

reply bobef <bobef lessequal.com> writes:
I've translated GLee 5.04 (OpenGL easy extension library) to D. It 
supports OpenGL 2.0 and MANY extensions. I havent tested it very much 
(i.e. just one function; see test.d) and not at all under linux (it 
needs glx headers and I don't have them nor linux). So if somebody is 
interested in using it I'll be glad to get some feedback if something 
(everything) is not working. I think everything necessary is in the 
archive. You need to import GLee, to link with opengl32.lib and you need 
opengl and win32 (for windows) headers. They are included in the archive 
so compile with -I"the\place\you\extracted\the\archive" . By theway if 
it was writen in D the source would be at least 30% shorter...

http://www.lessequal.com/gleed/gleed.zip
Nov 18 2005
parent clayasaurus <clayasaurus gmail.com> writes:
bobef wrote:
 I've translated GLee 5.04 (OpenGL easy extension library) to D. It 
 supports OpenGL 2.0 and MANY extensions. I havent tested it very much 
 (i.e. just one function; see test.d) and not at all under linux (it 
 needs glx headers and I don't have them nor linux). So if somebody is 
 interested in using it I'll be glad to get some feedback if something 
 (everything) is not working. I think everything necessary is in the 
 archive. You need to import GLee, to link with opengl32.lib and you need 
 opengl and win32 (for windows) headers. They are included in the archive 
 so compile with -I"the\place\you\extracted\the\archive" . By theway if 
 it was writen in D the source would be at least 30% shorter...
 
 http://www.lessequal.com/gleed/gleed.zip
Sweet.
Nov 18 2005