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digitalmars.D - "Wiziz" (Game written in D) - looking for a developer

reply Flying-Toast <game wiziz.io> writes:
Hi,

One of my first projects in D (and my first big programming 
project in general) was this multiplayer browser game: 
https://wiziz.io ([source on 
GitHub](https://github.com/Flying-Toast/wiziz)), inspired by 
[agar.io](https://agar.io), [diep.io](https://diep.io) and other 
".io games". I've since moved on to other projects though, and 
haven't been working on it much lately.

I'm still holding on to the domain name though, since it gets ~2k 
visitors/month and I'm sure if I let it expire then some domain 
squatting bot will scoop it up and redirect it to ads/other crap. 
So if anyone is interested in contributing/inheriting the 
project, I'd be happy to add you to the github repo so 
development can continue - I could also write an overview of the 
code architecture to make contributing easier. There are some 
noob-ish parts of the code where things could be fixed/made 
` safe`r (mostly concurrency parts), but for the most part it's 
good.

Would anyone be interested?
Apr 19
parent 12345swordy <alexanderheistermann gmail.com> writes:
On Monday, 19 April 2021 at 20:24:49 UTC, Flying-Toast wrote:
 Hi,

 One of my first projects in D (and my first big programming 
 project in general) was this multiplayer browser game: 
 https://wiziz.io ([source on 
 GitHub](https://github.com/Flying-Toast/wiziz)), inspired by 
 [agar.io](https://agar.io), [diep.io](https://diep.io) and 
 other ".io games". I've since moved on to other projects 
 though, and haven't been working on it much lately.

 I'm still holding on to the domain name though, since it gets 
 ~2k visitors/month and I'm sure if I let it expire then some 
 domain squatting bot will scoop it up and redirect it to 
 ads/other crap. So if anyone is interested in 
 contributing/inheriting the project, I'd be happy to add you to 
 the github repo so development can continue - I could also 
 write an overview of the code architecture to make contributing 
 easier. There are some noob-ish parts of the code where things 
 could be fixed/made ` safe`r (mostly concurrency parts), but 
 for the most part it's good.

 Would anyone be interested?
Is this paid or unpaid work here? -Alex
Apr 19