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digitalmars.D - Where to look for people for a D project?

reply solidstate1991 <laszloszeremi outlook.com> writes:
Here's this project of mine, which is a game engine:

https://github.com/ZILtoid1991/pixelperfectengine

Unfortunately both the project grew to a scope where it's quite 
hard to maintain by a single person (especially since I have a 
full time job), and became more modular thus easier to maintain 
by multiple people. I would like to have at least one tester, but 
if there's someone with more capabilities that would be even 
better.

I cannot offer much in return, which makes things even harder, 
since I cannot just hire someone to do the dirty work for me. 
Even if it's really easy to learn the D language after some 
experience with any other curly-bracket language, people fear 
from new things, especially from having to write multiple 
languages onto their resume (which is said to be a bad omen in 
Hungary).

I'll post on social media, maybe I'll get some, but I'm also 
accepting tips from others.
Apr 20
next sibling parent Walter Bright <newshound2 digitalmars.com> writes:
I'd announce it on HackerNews and Reddit.

Title it with something like "Pixel Perfect Game Engine in D"

Describe the project. At the end ask for help!
Apr 25
prev sibling parent reply Guillaume Piolat <first.name spam.org> writes:
On Tuesday, 20 April 2021 at 20:58:30 UTC, solidstate1991 wrote:
 Here's this project of mine, which is a game engine:

 https://github.com/ZILtoid1991/pixelperfectengine

 Unfortunately both the project grew to a scope where it's quite 
 hard to maintain by a single person (especially since I have a 
 full time job), and became more modular thus easier to maintain 
 by multiple people. I would like to have at least one tester, 
 but if there's someone with more capabilities that would be 
 even better.

 I cannot offer much in return, which makes things even harder, 
 since I cannot just hire someone to do the dirty work for me. 
 Even if it's really easy to learn the D language after some 
 experience with any other curly-bracket language, people fear 
 from new things, especially from having to write multiple 
 languages onto their resume (which is said to be a bad omen in 
 Hungary).

 I'll post on social media, maybe I'll get some, but I'm also 
 accepting tips from others.
Hello, I think a lot of people want to do games in D (or whatever) and just need the extra-mile in documentation, ease of setup and tutorials. For example, in its time Dgame had a bit of users flowing in because it actually wanted them, with a friendly website and documentation. Was Dgame really usable? this doesn't matter, it was the only thing that existed because of documentation. You've spent lots of time and effort on your UI so it would make sense to follow the narrative "want to make games with D? use this".
Apr 26
parent solidstate1991 <laszloszeremi outlook.com> writes:
On Monday, 26 April 2021 at 11:10:40 UTC, Guillaume Piolat wrote:
 Hello,

 I think a lot of people want to do games in D (or whatever) and 
 just need the extra-mile in documentation, ease of setup and 
 tutorials.
 For example, in its time Dgame had a bit of users flowing in 
 because it actually wanted them, with a friendly website and 
 documentation. Was Dgame really usable? this doesn't matter, it 
 was the only thing that existed because of documentation.
 You've spent lots of time and effort on your UI so it would 
 make sense to follow the narrative "want to make games with D? 
 use this".
Most likely after publishing the current version, I'll go over the documentation of the engine, adding extra info on what function does exactly what and why they needed.
Apr 29