digitalmars.D - Where to look for people for a D project?
- solidstate1991 (17/17) Apr 20 2021 Here's this project of mine, which is a game engine:
- Walter Bright (3/3) Apr 25 2021 I'd announce it on HackerNews and Reddit.
- Guillaume Piolat (12/29) Apr 26 2021 Hello,
- solidstate1991 (4/15) Apr 29 2021 Most likely after publishing the current version, I'll go over
Here's this project of mine, which is a game engine: https://github.com/ZILtoid1991/pixelperfectengine Unfortunately both the project grew to a scope where it's quite hard to maintain by a single person (especially since I have a full time job), and became more modular thus easier to maintain by multiple people. I would like to have at least one tester, but if there's someone with more capabilities that would be even better. I cannot offer much in return, which makes things even harder, since I cannot just hire someone to do the dirty work for me. Even if it's really easy to learn the D language after some experience with any other curly-bracket language, people fear from new things, especially from having to write multiple languages onto their resume (which is said to be a bad omen in Hungary). I'll post on social media, maybe I'll get some, but I'm also accepting tips from others.
Apr 20 2021
I'd announce it on HackerNews and Reddit. Title it with something like "Pixel Perfect Game Engine in D" Describe the project. At the end ask for help!
Apr 25 2021
On Tuesday, 20 April 2021 at 20:58:30 UTC, solidstate1991 wrote:Here's this project of mine, which is a game engine: https://github.com/ZILtoid1991/pixelperfectengine Unfortunately both the project grew to a scope where it's quite hard to maintain by a single person (especially since I have a full time job), and became more modular thus easier to maintain by multiple people. I would like to have at least one tester, but if there's someone with more capabilities that would be even better. I cannot offer much in return, which makes things even harder, since I cannot just hire someone to do the dirty work for me. Even if it's really easy to learn the D language after some experience with any other curly-bracket language, people fear from new things, especially from having to write multiple languages onto their resume (which is said to be a bad omen in Hungary). I'll post on social media, maybe I'll get some, but I'm also accepting tips from others.Hello, I think a lot of people want to do games in D (or whatever) and just need the extra-mile in documentation, ease of setup and tutorials. For example, in its time Dgame had a bit of users flowing in because it actually wanted them, with a friendly website and documentation. Was Dgame really usable? this doesn't matter, it was the only thing that existed because of documentation. You've spent lots of time and effort on your UI so it would make sense to follow the narrative "want to make games with D? use this".
Apr 26 2021
On Monday, 26 April 2021 at 11:10:40 UTC, Guillaume Piolat wrote:Hello, I think a lot of people want to do games in D (or whatever) and just need the extra-mile in documentation, ease of setup and tutorials. For example, in its time Dgame had a bit of users flowing in because it actually wanted them, with a friendly website and documentation. Was Dgame really usable? this doesn't matter, it was the only thing that existed because of documentation. You've spent lots of time and effort on your UI so it would make sense to follow the narrative "want to make games with D? use this".Most likely after publishing the current version, I'll go over the documentation of the engine, adding extra info on what function does exactly what and why they needed.
Apr 29 2021