digitalmars.D - What's the status of old-style operator overloads in D2?
- Andrej Mitrovic (21/21) Apr 22 2014 Old-style operator overloads (such as opCom, opAnd, etc) have
- Steven Schveighoffer (11/29) Apr 22 2014 I filed an enhancement a while ago, that makes it completely feasible to...
- monarch_dodra (10/12) Apr 22 2014 If templates are an issue, you can always just write a
- Daniel Murphy (10/13) Apr 22 2014 I prefer the old ones mainly because the names are better and the code
- bearophile (5/6) Apr 22 2014 You can't remove the new ones, and you can't keep two different
- Daniel Murphy (2/3) Apr 22 2014 Of course we can.
- Steven Schveighoffer (6/10) Apr 22 2014 If the old behavior can be exactly mimiced, I think we can get rid of th...
- Daniel Murphy (4/7) Apr 22 2014 Can != Should
- Steven Schveighoffer (5/12) Apr 22 2014 Sorry I misspoke. We *should* :)
- Brian Schott (3/4) Apr 22 2014 We have "alias a = b;" and "alias b a;", so there's precedent for
- Matt Soucy (5/9) Apr 22 2014 Except that's another case of "we had one way to do it, we want to move ...
- bearophile (5/7) Apr 22 2014 I've just filed a bug report:
- Jacob Carlborg (4/6) Apr 22 2014 I believe that for aliasing function pointers only the latter syntax wor...
- bearophile (5/7) Apr 23 2014 It's a bug that needs to be fixed before the deprecation of old
- Meta (14/29) Apr 22 2014 Does this work if test is in a different module from main?
- Meta (2/15) Apr 22 2014 And it appears it does.
- Steven Schveighoffer (13/30) Apr 23 2014 This changes the dynamics. opMul is not a template, which is important f...
Old-style operator overloads (such as opCom, opAnd, etc) have largely been superseded by new-style templated operator overloads (opUnary, opBinary, etc). But the old-style operators are not listed on the deprecation page, they don't seem to be planned to be deprecated/removed. I recall a few times people mentioning they might get deprecated at some point. There's also a bugzilla issue from a year ago asking for warnings when old-style operator overloads are used: https://issues.dlang.org/show_bug.cgi?id=10320 E.g. I've wanted to replace old-style operators from Phobos with the new-style ones (https://github.com/D-Programming-Language/phobos/pull/2093), but this brought up some issues w.r.t. the compilation performance when using templates and potential object bloat as well. The reason I was replacing them is because I was under the impression the old-style operators are going away, and it's best to keep such code out of Phobos or users might end up writing that kind of code too. I think it's time we get an official stance on this before it's too late.
Apr 22 2014
On Tue, 22 Apr 2014 10:21:40 -0400, Andrej Mitrovic <andrej.mitrovich gmail.com> wrote:Old-style operator overloads (such as opCom, opAnd, etc) have largely been superseded by new-style templated operator overloads (opUnary, opBinary, etc). But the old-style operators are not listed on the deprecation page, they don't seem to be planned to be deprecated/removed. I recall a few times people mentioning they might get deprecated at some point. There's also a bugzilla issue from a year ago asking for warnings when old-style operator overloads are used: https://issues.dlang.org/show_bug.cgi?id=10320 E.g. I've wanted to replace old-style operators from Phobos with the new-style ones (https://github.com/D-Programming-Language/phobos/pull/2093), but this brought up some issues w.r.t. the compilation performance when using templates and potential object bloat as well. The reason I was replacing them is because I was under the impression the old-style operators are going away, and it's best to keep such code out of Phobos or users might end up writing that kind of code too. I think it's time we get an official stance on this before it's too late.I filed an enhancement a while ago, that makes it completely feasible to have 0-impact forwarding from the new style operators to the existing operators. Supposedly it is included since Feb 2013, I haven't ever tested it. See here: https://issues.dlang.org/show_bug.cgi?id=5893 Oh wait look, you were involved :) I think a "useOldOperators" mixin template would be awesome to have for transitioning. -Steve
Apr 22 2014
On Tuesday, 22 April 2014 at 14:21:42 UTC, Andrej Mitrovic wrote:this brought up some issues w.r.t. the compilation performance when using templates and potential object bloat as well.If templates are an issue, you can always just write a non-template function, and template the alias: ```D alias opUnary(string : "++") = operatorIncrement; auto operatorIncrement() { ... } ```
Apr 22 2014
"Andrej Mitrovic" wrote in message news:ifghzjafvfqrqkhlpinc forum.dlang.org...Old-style operator overloads (such as opCom, opAnd, etc) have largely been superseded by new-style templated operator overloads (opUnary, opBinary, etc).I prefer the old ones mainly because the names are better and the code easier to read. When you are implementing one operator per function (ie most of the time) the extra template syntax is just unnecessary noise. T opMul(T other) vs T opBinary(string op : "*")(T other) The old names were chosen to match what the operations were supposed to be, not for the syntax. In that regard the new syntax is a step backwards.
Apr 22 2014
Daniel Murphy:I prefer the old ones mainly becauseYou can't remove the new ones, and you can't keep two different operator overloading systems in a language. Bye, bearophile
Apr 22 2014
"bearophile" wrote in message news:pvkqreqswxwusojgpplp forum.dlang.org...you can't keep two different operator overloading systems in a language.Of course we can.
Apr 22 2014
On Tue, 22 Apr 2014 13:43:58 -0400, Daniel Murphy <yebbliesnospam gmail.com> wrote:"bearophile" wrote in message news:pvkqreqswxwusojgpplp forum.dlang.org...If the old behavior can be exactly mimiced, I think we can get rid of the old behavior. Less code in the compiler, less complexity in the language. -Steveyou can't keep two different operator overloading systems in a language.Of course we can.
Apr 22 2014
"Steven Schveighoffer" wrote in message news:op.xeqcf3vbeav7ka stevens-macbook-pro-2.local...If the old behavior can be exactly mimiced, I think we can get rid of the old behavior.Can != ShouldLess code in the compiler, less complexity in the language.More complexity in user code.
Apr 22 2014
On Tue, 22 Apr 2014 14:15:21 -0400, Daniel Murphy <yebbliesnospam gmail.com> wrote:"Steven Schveighoffer" wrote in message news:op.xeqcf3vbeav7ka stevens-macbook-pro-2.local...Sorry I misspoke. We *should* :)If the old behavior can be exactly mimiced, I think we can get rid of the old behavior.Can != ShouldA mixin statement is not complexity. -SteveLess code in the compiler, less complexity in the language.More complexity in user code.
Apr 22 2014
On Tuesday, 22 April 2014 at 17:43:58 UTC, Daniel Murphy wrote:Of course we can.We have "alias a = b;" and "alias b a;", so there's precedent for having two ways of doing exactly the same thing.
Apr 22 2014
On 04/22/2014 02:06 PM, Brian Schott wrote:On Tuesday, 22 April 2014 at 17:43:58 UTC, Daniel Murphy wrote:Except that's another case of "we had one way to do it, we want to move to a different way", isn't it? -- Matt Soucy http://msoucy.me/Of course we can.We have "alias a = b;" and "alias b a;", so there's precedent for having two ways of doing exactly the same thing.
Apr 22 2014
Brian Schott:We have "alias a = b;" and "alias b a;", so there's precedent for having two ways of doing exactly the same thing.I've just filed a bug report: https://issues.dlang.org/show_bug.cgi?id=12615 Bye, bearophile
Apr 22 2014
On 22/04/14 20:06, Brian Schott wrote:We have "alias a = b;" and "alias b a;", so there's precedent for having two ways of doing exactly the same thing.I believe that for aliasing function pointers only the latter syntax works. -- /Jacob Carlborg
Apr 22 2014
Jacob Carlborg:I believe that for aliasing function pointers only the latter syntax works.It's a bug that needs to be fixed before the deprecation of old style alias syntax... Bye, bearophile
Apr 23 2014
On Tuesday, 22 April 2014 at 15:50:21 UTC, Daniel Murphy wrote:"Andrej Mitrovic" wrote in message news:ifghzjafvfqrqkhlpinc forum.dlang.org...Does this work if test is in a different module from main? struct test { private int opBinary(string op: "*")(test other) { return 3; } public alias opMul = opBinary!"*"; } void main() { test t1 = test(); test t2 = test(); auto n = t1 * t2; assert(n == 3); }Old-style operator overloads (such as opCom, opAnd, etc) have largely been superseded by new-style templated operator overloads (opUnary, opBinary, etc).I prefer the old ones mainly because the names are better and the code easier to read. When you are implementing one operator per function (ie most of the time) the extra template syntax is just unnecessary noise. T opMul(T other) vs T opBinary(string op : "*")(T other) The old names were chosen to match what the operations were supposed to be, not for the syntax. In that regard the new syntax is a step backwards.
Apr 22 2014
On Tuesday, 22 April 2014 at 21:35:31 UTC, Meta wrote:Does this work if test is in a different module from main? struct test { private int opBinary(string op: "*")(test other) { return 3; } public alias opMul = opBinary!"*"; } void main() { test t1 = test(); test t2 = test(); auto n = t1 * t2; assert(n == 3); }And it appears it does.
Apr 22 2014
On Tue, 22 Apr 2014 18:54:41 -0400, Meta <jared771 gmail.com> wrote:On Tuesday, 22 April 2014 at 21:35:31 UTC, Meta wrote:This changes the dynamics. opMul is not a template, which is important for classes. This also works, and if encapsulated into a mixin, will be a drop-in fix for existing opMul and friends code: struct test { alias opBinary(string op: "*") = blah; // to demonstrate it's not actually calling opMul because of old-style operators int blah(test other) {return 3;} } BTW, I don't know when template alias got so cool, but I like it :) -SteveDoes this work if test is in a different module from main? struct test { private int opBinary(string op: "*")(test other) { return 3; } public alias opMul = opBinary!"*"; } void main() { test t1 = test(); test t2 = test(); auto n = t1 * t2; assert(n == 3); }And it appears it does.
Apr 23 2014