digitalmars.D - Runtime type information
Hi, I just stubmled over an enhancement in object_.d and object.di Benjamin Thaut described on his page: http://3d.benjamin-thaut.de/?p=25#more-25. The enhancement looks quite good and handy for me and would be a quick win to have some more runtime type information in the language. Does it worth to create a pull request? Kind regards André
Oct 09 2014
I just saw, there is also dip 8. As a suggestion, instead of a compiler switch , we could introduce an interface IPersistent. By implementing this interface in your actual class, rtti would be available/generated. What do You think? Kind regards André On Thursday, 9 October 2014 at 16:15:08 UTC, andre wrote:Hi, I just stubmled over an enhancement in object_.d and object.di Benjamin Thaut described on his page: http://3d.benjamin-thaut.de/?p=25#more-25. The enhancement looks quite good and handy for me and would be a quick win to have some more runtime type information in the language. Does it worth to create a pull request? Kind regards André
Oct 10 2014
On Thursday, 9 October 2014 at 16:15:08 UTC, andre wrote:Hi, I just stubmled over an enhancement in object_.d and object.di Benjamin Thaut described on his page: http://3d.benjamin-thaut.de/?p=25#more-25. The enhancement looks quite good and handy for me and would be a quick win to have some more runtime type information in the language. Does it worth to create a pull request? Kind regards AndréHard to reason without actually looking at the code. Doing PR does no harm if this is not much of a burden for you of course.
Oct 10 2014