digitalmars.D - [OT] C# scores again for game development
- Paulo Pinto (8/8) Sep 23 2012 Since this is one area where D could eventually replace C++, I've
- Jonas Drewsen (4/10) Sep 23 2012 Note that it is only the scripting part of Unity that is C#/Mono.
- Paulo Pinto (2/15) Sep 23 2012 I know.
- Nick Sabalausky (3/21) Sep 23 2012 I didn't. That's very interesting to hear.
- Paulo Pinto (6/29) Sep 23 2012 The core engine is C++.
- Jonas Drewsen (5/36) Sep 25 2012 UnityScript - not Javascript. They resemble each other but
Since this is one area where D could eventually replace C++, I've decided to post it here. Nintendo has decided to do the same by supporting Unity for the new Wii U. http://www.marketwire.com/press-release/unity-technologies-enters-extensive-agreement-with-nintendo-to-support-wii-u-1703600.htm -- Paulo
Sep 23 2012
On Sunday, 23 September 2012 at 15:06:51 UTC, Paulo Pinto wrote:Since this is one area where D could eventually replace C++, I've decided to post it here. SDK, Nintendo has decided to do the same by supporting Unity for the new Wii U. http://www.marketwire.com/press-release/unity-technologies-enters-extensive-agreement-with-nintendo-to-support-wii-u-1703600.htmThe core engine and editor is C++. /Jonas
Sep 23 2012
On Sunday, 23 September 2012 at 16:14:33 UTC, Jonas Drewsen wrote:On Sunday, 23 September 2012 at 15:06:51 UTC, Paulo Pinto wrote:I know.Since this is one area where D could eventually replace C++, I've decided to post it here. SDK, Nintendo has decided to do the same by supporting Unity for the new Wii U. http://www.marketwire.com/press-release/unity-technologies-enters-extensive-agreement-with-nintendo-to-support-wii-u-1703600.htmNote that it is only the scripting part of Unity that is /Jonas
Sep 23 2012
On Sun, 23 Sep 2012 19:08:16 +0200 "Paulo Pinto" <pjmlp progtools.org> wrote:On Sunday, 23 September 2012 at 16:14:33 UTC, Jonas Drewsen wrote:I didn't. That's very interesting to hear.On Sunday, 23 September 2012 at 15:06:51 UTC, Paulo Pinto wrote:I know.Since this is one area where D could eventually replace C++, I've decided to post it here. SDK, Nintendo has decided to do the same by supporting Unity for the new Wii U. http://www.marketwire.com/press-release/unity-technologies-enters-extensive-agreement-with-nintendo-to-support-wii-u-1703600.htmNote that it is only the scripting part of Unity that is /Jonas
Sep 23 2012
On Sunday, 23 September 2012 at 20:49:54 UTC, Nick Sabalausky wrote:On Sun, 23 Sep 2012 19:08:16 +0200 "Paulo Pinto" <pjmlp progtools.org> wrote:The core engine is C++. Mono takes care of allowing any .NET language to be used as roles, while compiling them AOT to native code as well.On Sunday, 23 September 2012 at 16:14:33 UTC, Jonas Drewsen wrote:I didn't. That's very interesting to hear.On Sunday, 23 September 2012 at 15:06:51 UTC, Paulo Pinto wrote:I know.Since this is one area where D could eventually replace C++, I've decided to post it here. Vita SDK, Nintendo has decided to do the same by supporting Unity for the new Wii U. http://www.marketwire.com/press-release/unity-technologies-enters-extensive-agreement-with-nintendo-to-support-wii-u-1703600.htmNote that it is only the scripting part of Unity that is /Jonas
Sep 23 2012
On Sunday, 23 September 2012 at 22:09:19 UTC, Paulo Pinto wrote:On Sunday, 23 September 2012 at 20:49:54 UTC, Nick Sabalausky wrote:UnityScript - not Javascript. They resemble each other but UnityScript has classes and supports static types etc. Much better in my opinion. /JonasOn Sun, 23 Sep 2012 19:08:16 +0200 "Paulo Pinto" <pjmlp progtools.org> wrote:The core engine is C++. Mono takes care of allowing any .NET language to be used as roles, while compiling them AOT to native code as well.On Sunday, 23 September 2012 at 16:14:33 UTC, Jonas Drewsen wrote:I didn't. That's very interesting to hear.On Sunday, 23 September 2012 at 15:06:51 UTC, Paulo Pinto wrote:I know.Since this is one area where D could eventually replace C++, I've decided to post it here. Vita SDK, Nintendo has decided to do the same by supporting Unity for the new Wii U. http://www.marketwire.com/press-release/unity-technologies-enters-extensive-agreement-with-nintendo-to-support-wii-u-1703600.htmNote that it is only the scripting part of Unity that is /Jonas
Sep 25 2012