digitalmars.D - Mike Acton at CppCon (prominent game-dev lecture to non-game-dev's)
- Manu via Digitalmars-d (17/17) Oct 01 2014 I just thought I'd drop this here for peoples interest.
- deadalnix (3/27) Oct 02 2014 I missed it as well in the other thread, so thank for sharing.
I just thought I'd drop this here for peoples interest. It occurred to me that I usually take this sort of thing separately to my interest in D, but since there are few gamedev's here, and I often have trouble attracting sympathy for our industry concerns, this might give some window into the way we think, and tend to approach... basically everything. Mike is a super well known (and outspoken) engine dev, every gamedev knows who he is. What he's presenting here to CppCon is something that we've been doing pervasively for 10-15 years. It's all fairly basic and obvious, but all-too-often ignored. You can see the focus on codegen and low-level performance, and how much attention we tend to pay to it :) This leads into things like, for instance, why I'm so fussy about things like very highly-controlled handling of ref, and final-by-default. https://www.youtube.com/watch?v=rX0ItVEVjHc&feature=youtu.be
Oct 01 2014
On Thursday, 2 October 2014 at 06:03:04 UTC, Manu via Digitalmars-d wrote:I just thought I'd drop this here for peoples interest. It occurred to me that I usually take this sort of thing separately to my interest in D, but since there are few gamedev's here, and I often have trouble attracting sympathy for our industry concerns, this might give some window into the way we think, and tend to approach... basically everything. Mike is a super well known (and outspoken) engine dev, every gamedev knows who he is. What he's presenting here to CppCon is something that we've been doing pervasively for 10-15 years. It's all fairly basic and obvious, but all-too-often ignored. You can see the focus on codegen and low-level performance, and how much attention we tend to pay to it :) This leads into things like, for instance, why I'm so fussy about things like very highly-controlled handling of ref, and final-by-default. https://www.youtube.com/watch?v=rX0ItVEVjHc&feature=youtu.beI missed it as well in the other thread, so thank for sharing.
Oct 02 2014