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digitalmars.D - How much of the game "Control" was developed in D?

reply Olivier FAURE <couteaubleu gmail.com> writes:
Quick dumb question, I remember watching a presentation by Ethan 
Watson about using D in Quantum Break, mostly in plugins and 
scripts. Now the company producing it, Remedy Entertainment, has 
just released Control, a AAA game which I assume uses the same 
engine.

So I'm curious, how did the proportion of D use in the codebase 
evolve in that project? What was D used for?

Is there going to be a new "Game development with D" 
presentation, maybe at the next DConf or something?

(asking to Ethan Watson or Manu Evans or anyone with reliable 
information; I'm not super interested in speculation)
Sep 18 2019
parent reply Manu <turkeyman gmail.com> writes:
On Wed, Sep 18, 2019 at 9:05 AM Olivier FAURE via Digitalmars-d
<digitalmars-d puremagic.com> wrote:
 Quick dumb question, I remember watching a presentation by Ethan
 Watson about using D in Quantum Break, mostly in plugins and
 scripts. Now the company producing it, Remedy Entertainment, has
 just released Control, a AAA game which I assume uses the same
 engine.

 So I'm curious, how did the proportion of D use in the codebase
 evolve in that project? What was D used for?

 Is there going to be a new "Game development with D"
 presentation, maybe at the next DConf or something?

 (asking to Ethan Watson or Manu Evans or anyone with reliable
 information; I'm not super interested in speculation)
I don't know, but when I left, it was Ethan that carried the torch, and then he left. If I had to guess, I suspect the answer is... none :(
Sep 18 2019
parent bauss <jj_1337 live.dk> writes:
On Wednesday, 18 September 2019 at 17:11:08 UTC, Manu wrote:
 On Wed, Sep 18, 2019 at 9:05 AM Olivier FAURE via Digitalmars-d 
 <digitalmars-d puremagic.com> wrote:
 Quick dumb question, I remember watching a presentation by 
 Ethan Watson about using D in Quantum Break, mostly in plugins 
 and scripts. Now the company producing it, Remedy 
 Entertainment, has just released Control, a AAA game which I 
 assume uses the same engine.

 So I'm curious, how did the proportion of D use in the 
 codebase evolve in that project? What was D used for?

 Is there going to be a new "Game development with D" 
 presentation, maybe at the next DConf or something?

 (asking to Ethan Watson or Manu Evans or anyone with reliable 
 information; I'm not super interested in speculation)
I don't know, but when I left, it was Ethan that carried the torch, and then he left. If I had to guess, I suspect the answer is... none :(
So there's no D at Remedy Entertainment anymore? :(
Sep 25 2019