digitalmars.D - How much of the game "Control" was developed in D?
- Olivier FAURE (11/11) Sep 18 2019 Quick dumb question, I remember watching a presentation by Ethan
Quick dumb question, I remember watching a presentation by Ethan Watson about using D in Quantum Break, mostly in plugins and scripts. Now the company producing it, Remedy Entertainment, has just released Control, a AAA game which I assume uses the same engine. So I'm curious, how did the proportion of D use in the codebase evolve in that project? What was D used for? Is there going to be a new "Game development with D" presentation, maybe at the next DConf or something? (asking to Ethan Watson or Manu Evans or anyone with reliable information; I'm not super interested in speculation)
Sep 18 2019
On Wed, Sep 18, 2019 at 9:05 AM Olivier FAURE via Digitalmars-d <digitalmars-d puremagic.com> wrote:Quick dumb question, I remember watching a presentation by Ethan Watson about using D in Quantum Break, mostly in plugins and scripts. Now the company producing it, Remedy Entertainment, has just released Control, a AAA game which I assume uses the same engine. So I'm curious, how did the proportion of D use in the codebase evolve in that project? What was D used for? Is there going to be a new "Game development with D" presentation, maybe at the next DConf or something? (asking to Ethan Watson or Manu Evans or anyone with reliable information; I'm not super interested in speculation)I don't know, but when I left, it was Ethan that carried the torch, and then he left. If I had to guess, I suspect the answer is... none :(
Sep 18 2019
On Wednesday, 18 September 2019 at 17:11:08 UTC, Manu wrote:On Wed, Sep 18, 2019 at 9:05 AM Olivier FAURE via Digitalmars-d <digitalmars-d puremagic.com> wrote:So there's no D at Remedy Entertainment anymore? :(Quick dumb question, I remember watching a presentation by Ethan Watson about using D in Quantum Break, mostly in plugins and scripts. Now the company producing it, Remedy Entertainment, has just released Control, a AAA game which I assume uses the same engine. So I'm curious, how did the proportion of D use in the codebase evolve in that project? What was D used for? Is there going to be a new "Game development with D" presentation, maybe at the next DConf or something? (asking to Ethan Watson or Manu Evans or anyone with reliable information; I'm not super interested in speculation)I don't know, but when I left, it was Ethan that carried the torch, and then he left. If I had to guess, I suspect the answer is... none :(
Sep 25 2019