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digitalmars.D - GBA programming with D

reply redthing1 <redthing1 alt.icu> writes:
I just wanted to share, based on TheGag96's work porting D to 
devkitarm 3DS, I have successfully ported D to GBA along with D 
headers for the entirety of libtonc.

https://github.com/redthing1/gba_dlang
https://beanmachine.alt.icu/post/d_on_gba/

This pretty much gives you drop in, full support for D on GBA (in 
betterC mode of course).
Feb 08 2022
parent TheGag96 <thegag96 gmail.com> writes:
On Wednesday, 9 February 2022 at 02:58:38 UTC, redthing1 wrote:
 I just wanted to share, based on TheGag96's work porting D to 
 devkitarm 3DS, I have successfully ported D to GBA along with D 
 headers for the entirety of libtonc.

 https://github.com/redthing1/gba_dlang
 https://beanmachine.alt.icu/post/d_on_gba/

 This pretty much gives you drop in, full support for D on GBA 
 (in betterC mode of course).
Hey, nice to see you post this here! Something you should know - I recently pushed an update to my repo that adds dummy `Throwable`, `Exception`, and `Error` classes to my `object.d`, which made it so you can import Phobos stuff without having to have horrible hacky copies of those files with stuff commented out. (One Phobos file does intentionally stay, though.) I recommend updating your repo with that change. Let's keep using D in weird places! :)
Feb 09 2022