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digitalmars.D - raycasting engine?

reply "=?iso-8859-1?Q?Robert_M._M=FCnch?=" <robert.muench robertmuench.de> writes:
Hi, did someone already played around to implement a raycasting engine in  
D?

-- 
Robert M. Münch
Management & IT Freelancer
http://www.robertmuench.de
Jun 21 2004
parent reply Stephan Wienczny <Stephan Wienczny.de> writes:
Robert M. Münch wrote:
 Hi, did someone already played around to implement a raycasting engine 
 in  D?
 
I think there is a project on dsource.org
Jun 21 2004
parent Daniel Horn <hellcatv hotmail.com> writes:
I wrote a very slow ray tracer in D.
I didn't get around to making an acceleration structure (though it's 
mostly done, I just dudn't have time or motivation when I was working on it)
and it uses BigIntegers and BigRationals to do the computation since I 
was interested in being very precise
it's at
http://svn.dsource.org/svn/projects/deliria/turing/

I'll post some details later this week on the forum

Stephan Wienczny wrote:
 Robert M. Münch wrote:
 
 Hi, did someone already played around to implement a raycasting engine 
 in  D?
I think there is a project on dsource.org
Jun 21 2004