digitalmars.D - Constructor inheritance & polish function
Let there be classes Base and Derived. Base is the base class of Derived=
.
There are several constructors in Base. Derived can have constructors as=
follows:
1) Derived has only the default constructor which calls 'Base.this()' if=
it exists.
2) Derived uses the same constructor interface as Base. The constructors=
are not modified in any way (i.e. they simply call the ones in Base).
3) Derived uses the same constructor interface as Base. Some or all of t=
he
constructers are modified.
4) Derived uses different constructor interface as Base.
To my experience the commonness of the situations is: 2, 3, 4, and 1.
So constructors should be inherited from the base class. For example:
class Base {
this() {...}
this(int val) {...}
void f() {...}
}
class Derived : Base {
void f() {...} //overrule a member function
}
void func() {
Derived obj =3D new Derived(1); //calls 'Base.this(int)' (now a c=
ompile
time error)
}
It would make the case 2 breeze to implement!
If you define constructors for Derived, then the ones defined in Base
should be hidden. The case 1 could be achieved by defining one
constructor: 'this() {}'.
If there was a polish function (just like one in Qt) which is called aft=
er
a constructor is finished, it would save unnecessary constructor writing=
in some cases. It would be especially useful when Derived is using the
same constructor interface as Base (case 2) except the constructors shou=
ld
do something additional also (subtype of case 3). For example:
class Base {
this() {
m_val =3D -1;
}
this(int val) {
m_val =3D val;
}
void f() {
m_val =3D 100;
}
int m_val;
}
class Derived : Base {
this_polish() { //is called after a constructor
f();
}
}
void func() {
Derived obj =3D new Derived(1); //'obj.m_val' =3D=3D 100 (first 1=
, then =
100)
}
This would reduce redundant code, which is a possible source for typos a=
nd
errors. It would also be easier to maintain: if parameter lists of Base'=
s
constructors are modified, no changes will be required for Derived.
Aug 21 2006
I forgot to mention that this would not break the old code.
I can't think any reason why this is not implemented in D (or in C++). =
Maybe someone could enlighten me on this? Surely it'll make subclassing =
=
easier and more bug free. The overload function hiding rule does not app=
ly =
here. That is, changing the constructors of Base won't break the =
constructors of Derived (because they just call the ones of Base).
If someone would prefer a (little) better example, here's a one:
class Button {
this(...) {...}
this(...) {...}
//and zillion other constructors...
void paint() {...} //paints the button on the screen
}
Now we'll need a button that paints a cross over the button in some =
situations:
class MyButton : Button {
void paint() {
super.paint();
if(m_is_crossed) {
//paint the cross
...
}
}
bool m_is_crossed =3D false;
}
No need to rewrite (copy&paste + modify) those zillion constructors of =
Button.
If a more complex initialization should be done (i.e. in addition of "bo=
ol =
m_is_crossed =3D false;"), then the polish function would be candy.
On Mon, 21 Aug 2006 10:39:31 +0300, Kristian <kjkilpi gmail.com> wrote:
Let there be classes Base and Derived. Base is the base class of Deriv=
ed.
[snip]
class Base {
this() {...}
this(int val) {...}
void f() {...}
}
class Derived : Base {
void f() {...} //overrule a member function
}
void func() {
Derived obj =3D new Derived(1); //calls 'Base.this(int)' (now a=
=
compile
time error)
}
[snip]
class Derived : Base {
this_polish() { //is called after a constructor
f();
}
}
void func() {
Derived obj =3D new Derived(1); //'obj.m_val' =3D=3D 100 (first=
1, then =
100)
}
This would reduce redundant code, which is a possible source for typos=
=
and
errors. It would also be easier to maintain: if parameter lists of Bas=
e's
constructors are modified, no changes will be required for Derived.
Aug 21 2006








Kristian <kjkilpi gmail.com>