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D.gnu - GDC's std.math does not take advantage of GCC intrinsics

reply downs <default_357-line yahoo.de> writes:
I'm seeing huge speed-ups in a benchmark between std.math's sqrt and

 import gcc.builtins;
 real sqrt(real r) { return __builtin_sqrtl(r); }.
I presume this is because GDC's std.math uses library functions, which become function calls; whereas __builtin_sqrtl is compiled as a single assembler instruction. Is there any specific reason why GDC's current std.math does not take advantage of GCC's built-in functions? If there isn't, I'd suggest std.math be changed to call these functions instead, which could lead to significant speed gains in math-heavy programs. See also: http://gcc.gnu.org/onlinedocs/gcc-4.1.2/gcc/Other-Builtins.html#Other-Builtins Looking forward to opinions/explanations, --downs
Nov 13 2007
parent reply Bill Baxter <dnewsgroup billbaxter.com> writes:
downs wrote:
 I'm seeing huge speed-ups in a benchmark between std.math's sqrt and
 
 import gcc.builtins;
 real sqrt(real r) { return __builtin_sqrtl(r); }.
I presume this is because GDC's std.math uses library functions, which become function calls; whereas __builtin_sqrtl is compiled as a single assembler instruction. Is there any specific reason why GDC's current std.math does not take advantage of GCC's built-in functions? If there isn't, I'd suggest std.math be changed to call these functions instead, which could lead to significant speed gains in math-heavy programs. See also: http://gcc.gnu.org/onlinedocs/gcc-4.1.2/gcc/Other-Builtins.html#Other-Builtins Looking forward to opinions/explanations, --downs
So was that the main culprit for the slowdowns in your raytracer test? --bb
Nov 13 2007
parent downs <default_357-line yahoo.de> writes:
Bill Baxter wrote:
 So was that the main culprit for the slowdowns in your raytracer test?
 
 --bb
Nope, afraid not. Would have been nice though :) --downs, still clueless about gdc performance
Nov 13 2007