↑ ↓ ← → clayasaurus <clayasaurus gmail.com>
writes:
hello, i just downloaded the default empire package debian uses. here's
a brief clip from the man pages that may be interesting to you.
NAME
empire -- the wargame of the century
HISTORY
Apparently, this game was originally written outside of Digital,
probably at a university. The game
was ported to DEC's VAX/VMS from the TOPS-10/20 FORTRAN sources
available around fall 1979. The
original authors listed in my old documentation are Mario
DeNobili and Thomas N. Paulson. Support
for different terminal types was added by Craig Leres.
Ed James got hold of the sources at Berkeley and converted
portions of the code to C, mostly to use
curses for the screen handling. He published his modified
sources on the net in December 1986.
Because this game ran on VMS machines for so long, a previous
version is known as VMS Empire.
In 1987 Chuck Simmons at Amdahl reverse engineered the program
and wrote a version completely writ-
ten in C. In doing so, he completely modified the computer
strategy, the commands, the piece types,
many of the piece attributes, and the algorithm for creating maps.
AUTHORS
Original concept by Mario DeNobili and Thomas N. Paulson.
Support for different terminal types added by Craig Leres.
Curses support added by Ed James.
C/Unix version written by Chuck Simmons
Colorization by Eric S. Raymond.
Probability table corrected by Michael Self.
COPYLEFT
Copyright (C) 1987, 1988 Chuck Simmons
*confused*
I guess it is not well known you were the original creator?
↑ ↓ ← → "Walter" <newshound digitalmars.com>
writes:
"clayasaurus" <clayasaurus gmail.com> wrote in message
news:d109su$121m$1 digitaldaemon.com...
hello, i just downloaded the default empire package debian uses. here's
a brief clip from the man pages that may be interesting to you.
NAME
empire -- the wargame of the century
HISTORY
Apparently, this game was originally written outside of Digital,
probably at a university. The game
was ported to DEC's VAX/VMS from the TOPS-10/20 FORTRAN sources
available around fall 1979. The
original authors listed in my old documentation are Mario
DeNobili and Thomas N. Paulson. Support
for different terminal types was added by Craig Leres.
Ed James got hold of the sources at Berkeley and converted
portions of the code to C, mostly to use
curses for the screen handling. He published his modified
sources on the net in December 1986.
Because this game ran on VMS machines for so long, a previous
version is known as VMS Empire.
In 1987 Chuck Simmons at Amdahl reverse engineered the program
and wrote a version completely writ-
ten in C. In doing so, he completely modified the computer
strategy, the commands, the piece types,
many of the piece attributes, and the algorithm for creating maps.
AUTHORS
Original concept by Mario DeNobili and Thomas N. Paulson.
Support for different terminal types added by Craig Leres.
Curses support added by Ed James.
C/Unix version written by Chuck Simmons
Colorization by Eric S. Raymond.
Probability table corrected by Michael Self.
COPYLEFT
Copyright (C) 1987, 1988 Chuck Simmons
*confused*
I guess it is not well known you were the original creator?
The problem is that the early FORTRAN sources were stolen, and then passed
around enough so that the origins were obfuscated. At least part of it is
right that it came originally from a Decsystem 10. DeNobili and Paulson did
not have the original concept. The debian people should fix the document,
the correct history is at www.classicempire.com.
↑ ↓ ← → clayasaurus <clayasaurus gmail.com>
writes:
Walter wrote:
"clayasaurus" <clayasaurus gmail.com> wrote in message
news:d109su$121m$1 digitaldaemon.com...
hello, i just downloaded the default empire package debian uses. here's
a brief clip from the man pages that may be interesting to you.
NAME
empire -- the wargame of the century
HISTORY
Apparently, this game was originally written outside of Digital,
probably at a university. The game
was ported to DEC's VAX/VMS from the TOPS-10/20 FORTRAN sources
available around fall 1979. The
original authors listed in my old documentation are Mario
DeNobili and Thomas N. Paulson. Support
for different terminal types was added by Craig Leres.
Ed James got hold of the sources at Berkeley and converted
portions of the code to C, mostly to use
curses for the screen handling. He published his modified
sources on the net in December 1986.
Because this game ran on VMS machines for so long, a previous
version is known as VMS Empire.
In 1987 Chuck Simmons at Amdahl reverse engineered the program
and wrote a version completely writ-
ten in C. In doing so, he completely modified the computer
strategy, the commands, the piece types,
many of the piece attributes, and the algorithm for creating maps.
AUTHORS
Original concept by Mario DeNobili and Thomas N. Paulson.
Support for different terminal types added by Craig Leres.
Curses support added by Ed James.
C/Unix version written by Chuck Simmons
Colorization by Eric S. Raymond.
Probability table corrected by Michael Self.
COPYLEFT
Copyright (C) 1987, 1988 Chuck Simmons
*confused*
I guess it is not well known you were the original creator?
The problem is that the early FORTRAN sources were stolen, and then passed
around enough so that the origins were obfuscated. At least part of it is
right that it came originally from a Decsystem 10. DeNobili and Paulson did
not have the original concept. The debian people should fix the document,
the correct history is at www.classicempire.com.
I sent an email to the package maintainer. : ) Hopefully they will fix
this soon.
↑ ↓ ← → "Walter" <newshound digitalmars.com>
writes:
"clayasaurus" <clayasaurus gmail.com> wrote in message
news:4238B6ED.3040806 gmail.com...
Walter wrote:
The problem is that the early FORTRAN sources were stolen, and then
around enough so that the origins were obfuscated. At least part of it
right that it came originally from a Decsystem 10. DeNobili and Paulson
not have the original concept. The debian people should fix the
the correct history is at www.classicempire.com.
I sent an email to the package maintainer. : ) Hopefully they will fix
this soon.
Thanks!