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digitalmars.D - [video] A better way to program

reply "proxy" <pr xy.com> writes:
Very interesting talk about the merits of direct feedback in any 
creative process(first half) and being a developer 
activist(second half).

"It eventually gets going and it isn't only about game 
programming at about 18 mins in you will find the same ideas 
applied to more abstract coding and even to other engineering 
disciplines."

http://www.i-programmer.info/news/112-theory/3900-a-better-way-to-program.html
Mar 13 2012
next sibling parent reply "Vladimir Panteleev" <vladimir thecybershadow.net> writes:
On Tuesday, 13 March 2012 at 15:34:17 UTC, proxy wrote:
 Very interesting talk about the merits of direct feedback in 
 any creative process(first half) and being a developer 
 activist(second half).

 "It eventually gets going and it isn't only about game 
 programming at about 18 mins in you will find the same ideas 
 applied to more abstract coding and even to other engineering 
 disciplines."

 http://www.i-programmer.info/news/112-theory/3900-a-better-way-to-program.html

Could someone summarize the video?
Mar 13 2012
next sibling parent sclytrack <sclytrack hotmail.com> writes:
On 03/13/2012 05:57 PM, Vladimir Panteleev wrote:
 On Tuesday, 13 March 2012 at 15:34:17 UTC, proxy wrote:
 Very interesting talk about the merits of direct feedback in any
 creative process(first half) and being a developer activist(second half).

 "It eventually gets going and it isn't only about game programming at
 about 18 mins in you will find the same ideas applied to more abstract
 coding and even to other engineering disciplines."

 http://www.i-programmer.info/news/112-theory/3900-a-better-way-to-program.html

Could someone summarize the video?

You when you use RAD, you edit the properties on the property tab. Then you see the immediate result in the form. Because you edit the properties. Well here it is not the editing in the property tab but directly in the code itself. I know it's weird. Like the colour you get a drop down list in the code. Or a slider that pops up in the code to modify the value. Totally weird.
Mar 13 2012
prev sibling parent "Nick Sabalausky" <a a.a> writes:
"proxy" <pr xy.com> wrote in message 
news:heezhlrlpjogvinobmaj forum.dlang.org...
 On Tuesday, 13 March 2012 at 16:57:48 UTC, Vladimir Panteleev wrote:
 On Tuesday, 13 March 2012 at 15:34:17 UTC, proxy wrote:
 Very interesting talk about the merits of direct feedback in any 
 creative process(first half) and being a developer activist(second 
 half).

 "It eventually gets going and it isn't only about game programming at 
 about 18 mins in you will find the same ideas applied to more abstract 
 coding and even to other engineering disciplines."

 http://www.i-programmer.info/news/112-theory/3900-a-better-way-to-program.html

Could someone summarize the video?

http://developers.slashdot.org/comments.pl?sid=2719385&cid=39320247

Thanks for the link. Reading it, I'm reminded of the cvars system id was using *ages* ago. Not exactly the same thing, but doesn't have the downsides of the suggested approach.
Mar 13 2012
prev sibling next sibling parent "proxy" <pr xy.com> writes:
On Tuesday, 13 March 2012 at 16:57:48 UTC, Vladimir Panteleev 
wrote:
 On Tuesday, 13 March 2012 at 15:34:17 UTC, proxy wrote:
 Very interesting talk about the merits of direct feedback in 
 any creative process(first half) and being a developer 
 activist(second half).

 "It eventually gets going and it isn't only about game 
 programming at about 18 mins in you will find the same ideas 
 applied to more abstract coding and even to other engineering 
 disciplines."

 http://www.i-programmer.info/news/112-theory/3900-a-better-way-to-program.html

Could someone summarize the video?

http://developers.slashdot.org/comments.pl?sid=2719385&cid=39320247
Mar 13 2012
prev sibling next sibling parent Brad Anderson <eco gnuk.net> writes:
--f46d04426e929df81904bb241bbc
Content-Type: text/plain; charset=ISO-8859-1

On Tue, Mar 13, 2012 at 10:57 AM, Vladimir Panteleev <
vladimir thecybershadow.net> wrote:

 On Tuesday, 13 March 2012 at 15:34:17 UTC, proxy wrote:

 Very interesting talk about the merits of direct feedback in any creative
 process(first half) and being a developer activist(second half).

 "It eventually gets going and it isn't only about game programming at
 about 18 mins in you will find the same ideas applied to more abstract
 coding and even to other engineering disciplines."

 http://www.i-programmer.info/**news/112-theory/3900-a-better-**
 way-to-program.html<http://www.i-programmer.info/news/112-theory/3900-a-better-way-to-program.html>

Could someone summarize the video?

It's basically a very slick argument for interactive coding. His demos are all pretty neat but you have to watch it to get the full effect. Regards, Brad Anderson --f46d04426e929df81904bb241bbc Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable <div class=3D"gmail_quote">On Tue, Mar 13, 2012 at 10:57 AM, Vladimir Pante= leev <span dir=3D"ltr">&lt;<a href=3D"mailto:vladimir thecybershadow.net">v= ladimir thecybershadow.net</a>&gt;</span> wrote:<br><blockquote class=3D"gm= ail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-le= ft:1ex"> <div class=3D"HOEnZb"><div class=3D"h5">On Tuesday, 13 March 2012 at 15:34:= 17 UTC, proxy wrote:<br> <blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p= x #ccc solid;padding-left:1ex"> Very interesting talk about the merits of direct feedback in any creative p= rocess(first half) and being a developer activist(second half).<br> <br> &quot;It eventually gets going and it isn&#39;t only about game programming= at about 18 mins in you will find the same ideas applied to more abstract = coding and even to other engineering disciplines.&quot;<br> <br> <a href=3D"http://www.i-programmer.info/news/112-theory/3900-a-better-way-t= o-program.html" target=3D"_blank">http://www.i-programmer.info/<u></u>news/= 112-theory/3900-a-better-<u></u>way-to-program.html</a><br> </blockquote> <br></div></div> Could someone summarize the video?<br> </blockquote></div><br><div>It&#39;s basically a very slick argument for in= teractive coding. =A0His demos are all pretty neat but you have to watch it= to get the full effect.</div><div><br></div><div>Regards,</div><div>Brad A= nderson</div> --f46d04426e929df81904bb241bbc--
Mar 13 2012
prev sibling next sibling parent Brad Anderson <eco gnuk.net> writes:
--f46d04016a612a83f804bb24867e
Content-Type: text/plain; charset=ISO-8859-1

On Tue, Mar 13, 2012 at 12:34 PM, Brad Anderson <eco gnuk.net> wrote:

 On Tue, Mar 13, 2012 at 10:57 AM, Vladimir Panteleev <
 vladimir thecybershadow.net> wrote:

 On Tuesday, 13 March 2012 at 15:34:17 UTC, proxy wrote:

 Very interesting talk about the merits of direct feedback in any
 creative process(first half) and being a developer activist(second half).

 "It eventually gets going and it isn't only about game programming at
 about 18 mins in you will find the same ideas applied to more abstract
 coding and even to other engineering disciplines."

 http://www.i-programmer.info/**news/112-theory/3900-a-better-**
 way-to-program.html<http://www.i-programmer.info/news/112-theory/3900-a-better-way-to-program.html>

Could someone summarize the video?

It's basically a very slick argument for interactive coding. His demos are all pretty neat but you have to watch it to get the full effect. Regards, Brad Anderson

A word of warning though. He goes on, and on, and on about the philosophy of design in a rather self important way that I don't think our profession of software developers deserves (over other makers of tools). Can you imagine the manufacturer of a hammer spending hours talking about the philosophy of tool design and the unique connection between the the hammer and the hammerer that some change to the tool fosters? Instead they just list concrete improvements; more durable, better striking head, lighter weight, etc. Apple has really done a number on the minds and egos of young designers (for better or worse). Regards, Brad Anderson --f46d04016a612a83f804bb24867e Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable On Tue, Mar 13, 2012 at 12:34 PM, Brad Anderson <span dir=3D"ltr">&lt;<a hr= ef=3D"mailto:eco gnuk.net">eco gnuk.net</a>&gt;</span> wrote:<br><div class= =3D"gmail_quote"><blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8= ex;border-left:1px #ccc solid;padding-left:1ex"> <div class=3D"HOEnZb"><div class=3D"h5"><div class=3D"gmail_quote">On Tue, = Mar 13, 2012 at 10:57 AM, Vladimir Panteleev <span dir=3D"ltr">&lt;<a href= =3D"mailto:vladimir thecybershadow.net" target=3D"_blank">vladimir thecyber= shadow.net</a>&gt;</span> wrote:<br> <blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p= x #ccc solid;padding-left:1ex"> <div><div>On Tuesday, 13 March 2012 at 15:34:17 UTC, proxy wrote:<br> <blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p= x #ccc solid;padding-left:1ex"> Very interesting talk about the merits of direct feedback in any creative p= rocess(first half) and being a developer activist(second half).<br> <br> &quot;It eventually gets going and it isn&#39;t only about game programming= at about 18 mins in you will find the same ideas applied to more abstract = coding and even to other engineering disciplines.&quot;<br> <br> <a href=3D"http://www.i-programmer.info/news/112-theory/3900-a-better-way-t= o-program.html" target=3D"_blank">http://www.i-programmer.info/<u></u>news/= 112-theory/3900-a-better-<u></u>way-to-program.html</a><br> </blockquote> <br></div></div> Could someone summarize the video?<br> </blockquote></div><br></div></div><div>It&#39;s basically a very slick arg= ument for interactive coding. =A0His demos are all pretty neat but you have= to watch it to get the full effect.</div><div><br></div><div>Regards,</div=

</blockquote></div><br><div>A word of warning though. =A0He goes on, and on= , and on about the philosophy of design in a rather self important way that= I don&#39;t think our profession of software developers deserves (over oth= er makers of tools). =A0Can you imagine the manufacturer of a hammer spendi= ng hours talking about the philosophy of tool design and the unique connect= ion between the the hammer and the hammerer that some change to the tool fo= sters? Instead they just list concrete improvements; more durable, better s= triking head, lighter weight, etc.</div> <div><br></div><div>Apple has really done a number on the minds and egos of= young designers (for better or worse).</div><div><br></div><div>Regards,</= div><div>Brad Anderson</div> --f46d04016a612a83f804bb24867e--
Mar 13 2012
prev sibling parent "F i L" <witte2008 gmail.com> writes:
On Tuesday, 13 March 2012 at 15:34:17 UTC, proxy wrote:
 Very interesting talk about the merits of direct feedback in 
 any creative process(first half) and being a developer 
 activist(second half).

 "It eventually gets going and it isn't only about game 
 programming at about 18 mins in you will find the same ideas 
 applied to more abstract coding and even to other engineering 
 disciplines."

 http://www.i-programmer.info/news/112-theory/3900-a-better-way-to-program.html

Great presentation. Loved the technical demonstrations, definitely a window into the future of software design. Even the philosophical portion was pretty concrete and well presented.
Mar 13 2012