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digitalmars.D.learn - nogc and opengl errors check

reply Xavier Bigand <flamaros.xavier gmail.com> writes:
Hi,

I am writing some code with opengl commands that I want to check in 
debug, so I am using the function checkgl (from glamour lib).

The issue is that checkgl throw exception and can't be  nogc, I had try 
to use std.experimental.logger in place of exceptions, but it doesn't 
work either.

I mostly want to be able to check the opengl errors only in debug in a 
way that can make the debugger breaks.

On an other part as I will certainly have to log some events (even in 
release) I would appreciate that the logger be able to be used in  nogc 
functions, maybe with allocators?
Jan 20
next sibling parent Nicholas Wilson <iamthewilsonator hotmail.com> writes:
On Friday, 20 January 2017 at 22:47:17 UTC, Xavier Bigand wrote:
 Hi,

 I am writing some code with opengl commands that I want to 
 check in debug, so I am using the function checkgl (from 
 glamour lib).

 The issue is that checkgl throw exception and can't be  nogc, I 
 had try to use std.experimental.logger in place of exceptions, 
 but it doesn't work either.

 I mostly want to be able to check the opengl errors only in 
 debug in a way that can make the debugger breaks.

 On an other part as I will certainly have to log some events 
 (even in release) I would appreciate that the logger be able to 
 be used in  nogc functions, maybe with allocators?
If you want to break on a condition in checkgl IN DEBUG ONLY, try modifying checkgl to call a function (preferably one that is opaque to any optimisations you use in debug mode) and then set a breakpoint a that function. Then if it hits use the usual investigation tools (bt, etc...).
Jan 20
prev sibling parent reply Jerry <hurricane hereiam.com> writes:
On Friday, 20 January 2017 at 22:47:17 UTC, Xavier Bigand wrote:
 Hi,

 I am writing some code with opengl commands that I want to 
 check in debug, so I am using the function checkgl (from 
 glamour lib).

 The issue is that checkgl throw exception and can't be  nogc, I 
 had try to use std.experimental.logger in place of exceptions, 
 but it doesn't work either.

 I mostly want to be able to check the opengl errors only in 
 debug in a way that can make the debugger breaks.

 On an other part as I will certainly have to log some events 
 (even in release) I would appreciate that the logger be able to 
 be used in  nogc functions, maybe with allocators?
Don't use checkgl, it just bloats you code and there's an actual debug feature in OpenGL now. It provides more information than just an enum as well. So when a function has multiple errors that use the same enum, you can actually know what the error was rather than guessing. https://www.khronos.org/opengl/wiki/Debug_Output
Jan 21
parent Xavier Bigand <flamaros.xavier gmail.com> writes:
Le 21/01/2017 à 13:24, Jerry a écrit :
 On Friday, 20 January 2017 at 22:47:17 UTC, Xavier Bigand wrote:
 Hi,

 I am writing some code with opengl commands that I want to check in
 debug, so I am using the function checkgl (from glamour lib).

 The issue is that checkgl throw exception and can't be  nogc, I had
 try to use std.experimental.logger in place of exceptions, but it
 doesn't work either.

 I mostly want to be able to check the opengl errors only in debug in a
 way that can make the debugger breaks.

 On an other part as I will certainly have to log some events (even in
 release) I would appreciate that the logger be able to be used in
  nogc functions, maybe with allocators?
Don't use checkgl, it just bloats you code and there's an actual debug feature in OpenGL now. It provides more information than just an enum as well. So when a function has multiple errors that use the same enum, you can actually know what the error was rather than guessing. https://www.khronos.org/opengl/wiki/Debug_Output
I had never use these API as it is doesn't work on older devices, but I'll may try to use it when available instead of glGetError. Thank you to remember me these API.
Jan 21