digitalmars.D.learn - is this the expected output
- g g <htpp www.com> Dec 22 2010
- wrzosk <dprogr gmail.com> Dec 22 2010
- Dmitry Olshansky <dmitry.olsh gmail.com> Dec 22 2010
Is this code :
import std.stdio;
import std.conv;
struct pt1{
p val;
pt1* next;
}
struct p{
int val;
string toString(){
return(to!string(val));
}
}
void thefun(pt1 x){
writeln(&x);
}
void main(){
auto p0 = p(1);
auto p1 = p(2);
auto p2 = p(3);
auto p3 = p(4);
p[] arr = [p0,p1,p2,p3];
writeln(arr);
foreach(r;arr){
thefun(pt1(r));
}
}
supposed to output this:
1 2 3 4
BFE61E28
BFE61E28
BFE61E28
BFE61E28 //Note all the addresses are the same
It is expected that using a struct literal(or default constructor) on a bucle
reuses the same address?
I got hit by this trying to do a tree structure builder, for hours searching
aand finally found this (feature | bug). If so, how I could get a new struct to
void changing (in a unnoticeable way) the same struct i just set.
thanks.
g g
Dec 22 2010
I believe that pt1(r) value is created on the stack, then the thefunc is called with that value (by Value semantic - so another value is created on the stack) and it prints pointer to the value on the stack. Then it returnes so the stack values are destroyed, next iteration begins and all steps are the same. The addresses of the values are just the same as thay were in previous loop. calling the function is deterministic so the addresses are also because nothing else stays on the stack between two iterations. On 23.12.2010 00:16, g g wrote:Is this code : import std.stdio; import std.conv; struct pt1{ p val; pt1* next; } struct p{ int val; string toString(){ return(to!string(val)); } } void thefun(pt1 x){ writeln(&x); } void main(){ auto p0 = p(1); auto p1 = p(2); auto p2 = p(3); auto p3 = p(4); p[] arr = [p0,p1,p2,p3]; writeln(arr); foreach(r;arr){ thefun(pt1(r)); } } supposed to output this: 1 2 3 4 BFE61E28 BFE61E28 BFE61E28 BFE61E28 //Note all the addresses are the same It is expected that using a struct literal(or default constructor) on a bucle reuses the same address? I got hit by this trying to do a tree structure builder, for hours searching aand finally found this (feature | bug). If so, how I could get a new struct to void changing (in a unnoticeable way) the same struct i just set. thanks. g g
Dec 22 2010
On 23.12.2010 2:16, g g wrote:Is this code : import std.stdio; import std.conv; struct pt1{ p val; pt1* next; } struct p{ int val; string toString(){ return(to!string(val)); } }
Here, notice that thefun is taking pt1 by value - a copy.void thefun(pt1 x){ writeln(&x); }
probably wanted is this: void thefun(ref pt1 x){//reference to the original , but then it must be lvalue writeln(&x); }void main(){ auto p0 = p(1); auto p1 = p(2); auto p2 = p(3); auto p3 = p(4); p[] arr = [p0,p1,p2,p3]; writeln(arr); foreach(r;arr){ thefun(pt1(r)); } }
But here you pass a rvalue to function that takes address. In fact, it prints the address of temporary place in stack used to hold result of pt1(r).supposed to output this: 1 2 3 4 BFE61E28 BFE61E28 BFE61E28 BFE61E28 //Note all the addresses are the same It is expected that using a struct literal(or default constructor) on a bucle reuses the same address?
didn't took it but an address of a copy of it ;) Which means you need to store these temporaries like pt1(r) somewhere, usually on heap (just as you do with dynamic array of p).I got hit by this trying to do a tree structure builder, for hours searching aand finally found this (feature | bug). If so, how I could get a new struct to void changing (in a unnoticeable way) the same struct i just set. thanks. g g
-- Dmitry Olshansky
Dec 22 2010









wrzosk <dprogr gmail.com> 